add transparent texture and use by default for decals
make the renderer available directly to every node in the scenegraph
use the locally held renderers for everything
add long/lat pos to devkeys
Add alphatest, unlit and twosided material flags
push model label through to the models in a generic way
make CargoBody use ModelBase::SetLabel
Tweak opacity threshold
Merge remote-tracking branch 'luomu/alphachan-fix'
restore changelog items
make enums strings available to C++
include BodyType table
link with lmrmodelviewer
do direct lookup for Lua getters. noticably faster, wow
start earlier, Lua needs these
directly lookup Lua requests
use EnumStrings directly instead of bouncing through Lua for stuff where the value can never not be found
keep use of LuaConstants::GetConstant to a minimum
Add RAD2DEG to libs.h
Fix indentation, use atan2 instead of atan