Made windows window borders c_white like their linux equivalents.
Close overmap with 'm' key.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Spawns abandoned/ruined vehicles on roads
Fixes for debug messages and vehicle alignment
Windows Animations

2 changes fix to catacurse from lazy cat.
Added in chance to dodge normal attacks, fixed player dodge rolls
Added dodge xp, removed broken dodge system.
Made physical specials use melee skill (bite/tentacles)
Fixed if/else's and dodge_roll.
Added XP gain for dodging special attacks.
This will never trigger.
melee_skill (DEX) should be used for grab chance.
Fixed else if.
Fixed desks spawning outside
Added some lab lore that hints to XE037 mutation, and gives a reason for zombie dogs. (And no zombie Chihuahua dogs).
Adding Public Works (2x2)

The public works houses town/county utility vehicles and maintenance supplies.
Added support for 2x2 buildings...

This must be placed after OMS_FLAG_ROAD, else the building attempts to rotate before a road has been drawn to connect it to a town.  Tile rotation and identification is handled in mapgen.ccp
Added Public Works spawning...

A fairly rare building, currently only 1-3 will spawn in a map but it may make more sense to balance it to 1-2.  It should be a nice surprise to find it.   

I'm not sure why but I can't get it to spawn without the mfb(OMS_FLAG_CLASSIC)... I'm not sure how many people will be offended by this since the FEMA camp also has it.
Added construction worker locker items entry...