[mr3002] Remove outdated code.
[mr3003] make class MOTransport for split regular transport (GAMEOBJECT_TYPE_TRANSPORT) and MOTransport (GAMEOBJECT_TYPE_MO_TRANSPORT) functionality. not must give any effect, only code structure change (FFU). related to #1384
SD2 update
[mr3004] correct lock in LoadObjectToGrid()
[mr3005] make group/player removing from PersistentState asynchronous, over Mgr. also correct naming (UnbindList -> BindList). close #1406 next time.
[mr3006] next stage for chhange containers to UNORDERED analogs. must give some speedup.
[mr3007] Add version info for Win
[mr3008] fix wrong expression from 2997 - in *nix SYSCONFDIR setted from command line (possible in win also, but don't sure). with 2997 core cannot find ahbot.conf/scriptdev2.conf
[12430] Implement spells 50630, 70623 and 70638
[mr3009] Remove outdated code.
[mr3010] Implement loading TransportAnimation.dbc

Signed-off-by: Dramacydal <PulLumBerMal@gmail.com>
[12571] Remove effect for spell 62678

This effect is more than a simple random of other spells. See SD2 commit [2963] for details
[12572] Implement Iron Roots removal effect

This will implement the effect for spell entries 62282, 62440, 63598 and 63601
[12573] Implement some missing spell effects used during the Freya encounter

Spell effects 62652, 62217, 62922 and 62262
Aura stacking exception for 62559 and 62538
Dummy auras 62483, 62484, 62485, 65587, 65588 and 65589
[mr3011] Fix Eat Ooze (Heroic) (70360, 72527)
[mr3012] remove obsolete code and locks from mtmap/vmss system v0.4. - re-add freeze VMSS operation on current code base (check config settings for avoid false-freeze!). - use internal semaphore to synch condition broadcast - more correct calculation workedThreads - move LoadBalancer to MapUpdater class (cosmetic) - add verose logging to ObjectUpdateTaskBase errors
[mr3013] add some zone-related features to master (NY)
[mr3013] add ZoneID structure (NY)
[mr3014] Fix SPELL_EFFECT_ENCHANT_HELD_ITEM timer!
[mr3015] some basic reorganize in locking system. testing (to be continued). main idea - remove most main locks, unneeded after rework gridsystem, implement AuraPair and other.