basic teamgame, teaminfo and regenerating weapons
rocket launcher on steroids, added gamerules
round based stuff, helper functions
new gameinfo structure. working tdm type
new gameinfo structure. working tdm type
leaving teamgame for now. onto roundgame
basic round gameplay with bugs
round game practically complete
elite game is running
some documentation
added lightning
added lightning
fixed rocket regen
focus on attacking mate, broadcast kill distance
switched to TimeLimit, overwriting EndGame and work with RemainingTime instead
all new gameobjective code, using states + replication
added custom pawn class for bots and players
added custom pawn class for bots and players
added rocket jump to pawn
New messages: activation and round-end warning