Fixed $k0 overwriting $sp content & stack address
Merge pull request #321 from artart78/master

Fixed $k0 overwriting $sp content, and the stack address given by sceKernelReferThreadStatus
Add some Hprm functions and a small logging tweak
"Fix" bezier the old way (puzzle bobble works again at least).
Fix bAutoRun config option, add to menu. (Run on Load).
0.5
Fix silly mistake with config saving.
Fixed PPSSPPSDL path in test.py for linux
Fixed threads/k0 test, updated pspautotests
Merge pull request #323 from artart78/master

Fixed $k0 test
Load ELFs at the correct place
Merge pull request #325 from artart78/master

Load ELFs at the correct place
Some save are smaller than the buffer. This correct K-on Houkago Live
Game which should check save size returned.
Merge pull request #326 from Xele02/master

Save / Load update
Re-enable viewport code. Let me know what it breaks by posting an issue.
Big rewrite of display list queue management

Expect things to break, then get better.
Move SubIntr management to the IntrHandler

This makes the code a bit easier to work with when adding some pre and
post interrupt HLE code.
Reimplement GE interrupts
Add waiting mode for sceGeDrawSync and sceGeListSync
Totally untested update to PPGe that properly use the sceGe API

Could probably fail is there are no more DList. Should this be an issue?
How else could the original sceUtility draw?