Couple of defines for building against PRMan17.
Reorganized parameter creation for OBJ_SceneCache nodes to avoid horrible munging of PRM_Templates.
Added tagFilter to OBJ_SceneCacheTransform

The filter is used to control visibility when expanding nodes. Available tags are presented in the drop down menu.
Allowing custom tag handlers to be registered with HoudiniScene.

Note that this does not match exactly with IECoreMaya. This is a vector of tag handlers, rather than registered by specific tag name. This allows one handler to provide a list of tags all at once, which seems more in line with the
intention of SceneInterface::readTags().
OBJ_SceneCacheTransform registers a custom tag reader with HoudiniScene.

This simply translates the tags already existing in the scene file, and does not currently allow for live editing/addition of tags. Also, tags are not maintained when using FlatGeometry mode. In the future, tag addition and FlatGeometry tags may be made available using custom parameters and geometry prim vars.
Tags can now be written with the SceneCache ROP
Adding ability to store tags in scene locations with links to external files (LInkedScene).
These tags will, at reading time, be returned to all the child locations as if the linked scene had that tag on all levels.
IECoreMaya time connection from parent is preserved when expanding sceneShapes.
Merge pull request #14 from andrewkaufman/houdiniSceneTags

Scene Tags in Houdini
Merge pull request #16 from valeriebernard/sceneShapeTimeConnectionFix

IECoreMaya time connection from parent is preserved when expanding scene...
Merge pull request #15 from ldmoser/tagsAtLinks

LinkedScene: adding ability to store tags in scene locations with links
Merge pull request #13 from danbethell/prmanBuildFix

Couple of defines for building against PRMan17.
fixing test so it can be run standalone
Making listToSceneInterfaceNameList public so we can use it in IECoreMaya bindings
Tidying up the Houdini custom tag code before porting over to Maya
Changed customTagReader registration to match IECoreHoudini.

Custom tag readers now register both has and read functions, and are no longer registered on tag name. They instead allow any dapPath to have or read any tag, and all custom tag readers will be called during readTags.
SceneShape registers a custom tag reader with MayaScene.

This simply translates the tags already existing in the scene file, and does not currently allow for live editing/addition of tags.
adjusting test for python tag registration so it doesn't interfear with the SceneShape test
Merge pull request #20 from andrewkaufman/mayaSceneTags

Maya Custom Scene Tags
Restored support for Boost 1.43 (boost::filesystem v2).

Previously we moved to v3 of the boost filesystem library, because v2 is no longer supported in versions >= 1.50. But we still need to build with boost 1.43 to support Arnold on OS X, which links to that version and doesn't hide the symbols, and filesystem v3 wasn't introduced until boost 1.44. This fix reinstates support for 1.43, and adds a todo for when we can finally leave 1.43 behind.