liq| er| shader|: +convertMayaPlugNameToERShaderParameterName()
liq| er| shader|: convertMayaPlugNameToERShaderParameterName(), annotation
liq| ipr|: gather ipr update nodes based on the selected transform node.(NOTE: crash exists until I omit the code in B_IPR.txt. This must be fixed in future)
liq| ipr|: put registerCallback() after IPRRenderBegin(). (restore the code in  B_IPR.txt, no crash anymore.)
liq|: use m_showliquidMessage to display liquidMessage() or not.