optimization
fix in RayCast and EdgeShapes tests
Fix WindowsDX template to output correct name instead of over writing WindowsGL.
temporary move step() to draw loop
optimization
Add support to load native plist document
Merge branch 'master' of https://github.com/mono/cocos2d-xna
Merge remote-tracking branch 'upstream/master'
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna into BOX2D_OPTIMIZATIONS

Conflicts:
	tests/tests/classes/tests/Box2DTestBet(Box2D)/Box2DView.cs

more Optimization
Merge pull request #307 from mono/master

Fix WindowsDX template and add support to load native plist document
fix for creation of proxies during poly test where an index out of bounds exception can occur.
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna into BOX2D_OPTIMIZATIONS
Add Frames property, ths[string] indexer and fixed typo.
Merge pull request #311 from mono/master

Add Frames property, ths[string] indexer and fixed typo.
Merge pull request #310 from Cocos2DXNA/FIXTURE_PROXY_FIX

fix for creation of proxies during poly test where an index out of bound...
m_proxies replace list to array
fixed remove fixture
remove m_test.Step(settings); into draw method for easier debugging
optimize b2BroadPhase.Compare
use array instead Stack container