Loft layer now allows for an explicit layering function.  This works well for large polygons that the vector filled option can't handle.  Added the buffer texel option in the loaded images.  Messing with the screen importance.  Turned off the buffer builder.
Border pixel support for texture atlases working.
Added Point3d (double) versions of the coordinate transforms.  Converted the screen space logic to doubles.  This fixes paging problems in the new screen space calculations.
Switched globe and map view coordinates (and quaternions) over to doubles.  This fixes the shakiness of the motion model at high zoom levels.