Dingux and OpenDingux makefile added (Dingoo A320)
Dingux and OpenDingux makefile added (Dingoo A320)
Merge branch 'master' of https://github.com/Shin-NiL/Player
Only change the BGM when a new song is choosen
At Volume and Pitch functions for BGM music to allow adjusting this via PlayBGM event if song is the same
Autotiles support transparency now.
Fixes #104
Merge pull request #122 from Ghabry/events

Huge event bug fixing
Merge pull request #120 from Ghabry/development

PlayBGM and Autotile fixes
Monster graphics support transparency
Battle System: Provide options to select a battle result until the battle system is fully implemented
Merge pull request #123 from Ghabry/development

Fake battle system
Merge pull request #126 from Shin-NiL/master

Dingux and OpenDingux makefile
Implement Window_ActorInfo & some fixes
Window_ActorInfo now displays information.
Window_Base::DrawActorClass was writing ActorTitle
Window_Base::DrawActorTitle was unimplemented
fixed missuse in Window_MenuStatus
added Game_Actor::GetClassName
Merge remote-tracking branch 'remotes/upstream/master'
Change comment style and solve conflicts
Minor fix.

Delete printf used to test experience formula.
Replace ugly arrow on window_actorinfo.cpp to show readable Front/Back string
Fix Game_Actor::GetClassName()
Replace old styled comments
Fix comment on Game_Actor::Get/SetBattleRow()
Merge pull request #127 from MarianoGnu/master

Implement Scene_ActorStatus
Compilation fix for libpng >= 1.6.0
Thanks to carstene1ns for the patch. Fixes #128
Fix g++ build introduced in pull #127
Remove extra qualification 'Window_ActorStatus::' on member 'DrawMinMax'
Merge pull request #129 from fdelapena/master

Build fixes