Don't bother compressing small (as defined by KO) packets. Should probably remove this magic number at some point.
Fixed a bug with compressed packet buffers being changed, which left unwary callers a bit confused.
Implemented the top 10 clans packet.
CSTLMap::GetData() cleaned up.
Fixed a bug with the NPC_INFO_ALL packet buffer not being reset properly, so packets would start to desync.
NPCs without a name are allowed now. They will, however, be replaced with a fun reference to encourage this to actually get fixed.