movement

- created movement points for players
- shows both sneak distance and sprint distance
movement fixes and adjustments

Moving to the furthest available sprint highlight uses all of your
points.
Increased sneak/sprint ratio
movement tweaks

only sneak distance is highlighted, and the last point is saved for:
-opening/peeking through a door
-shooting/disabling a light
-climbing into a vent (?)
-knocking out an enemy
-sneaking 1 more tile
-sprinting 2 tiles
Merge branch 'engine-tweaking'
working on state saving
rearranged scope of certain variables
Merge branch 'engine-tweaking'
confirm/cancel for movement implemented
confirm/cancel for end of turn implemented
Merge branch 'save-and-load-testing' into engine-tweaking
Merge branch 'engine-tweaking'
updated state machine

turn states now according to new graph
added: Begin, End, seperate confirmations for both action and movement
confirmation button redesign (internal)
various additions and fixes

-basic gadget selection menu
-lightswitches stay when stepped on
added some door-related things
Merge branch 'doors(to-engine-tweaking)' into engine-tweaking
point system changed

3 points per character per turn, each point used for movement or action
Merge branch 'change-point-system' into engine-tweaking
Merge branch 'engine-tweaking'

Conflicts:
	.DS_Store
	Library/CurrentLayout.dwlt
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/assetDatabase3
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	Library/metadata/f8/f8729092bbf4747feaac07617d684c44
	Spies-Guys GitHub Repo.userprefs
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	Temp/UnityTempFile-5d2fd1cff81204d0abeb94283490240b
	Temp/UnityTempFile-e6e08df1c15e14a0f8b66b18af3f58df
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	Temp/__EditModeScene