|SOURCE|
[Common::BaseGameEntity]
* Added a free function, GenerateGameEntityID, which can be used to create a
  4-byte unsigned integer version of the string passed in
* A position attribute has been added to the BaseGameEntity to allow for
  positioning via the Position member function
[Common::GameplayState]
* AssignCharacter will take in a character ID and type as well as a slot to
  assign the character to (two slots for two fighters)
* A vector of BaseGameEntity pointers has been added (even though there will
  likely only ever be two)
[Common::StickFighter]
* Added Character member function, this will take in an integer which
  identifies the character's attributes (model, animations, move list) that is
  contained in a database (this needs to be determined how the database will be
  loaded)
* Added Type member function for setting whether the character is an AI agent,
  a local human player, or a remote networked player