Optimize View Frustum wire format.
- Changed View frstum orientaton to be a quaternion
- Implemented packing formats for Orientation Quats, Ratios, and Clipping values
- Changed wire format for View Frustum details to be more efficient 28 bytes vs 64 bytes
removed extra comment
Optimize wire-format for AvatarData
- moved HandState into semi-nibble in bitItems
- moved KeyState into semi-nibble in bitItems
- moved AudioLoudness into scaled float stored as byte
- overall savings - 5 bytes
working on handPosition optimizations
first cut at export and import of voxels
Merge branch 'master' of https://github.com/worklist/hifi into copy_and_paste_voxels
fix crash when no audio mixer available
latest copy and paste
latest copy paste
Merge branch 'master' of https://github.com/worklist/hifi into copy_and_paste_voxels
more work on copy and paste
Merge branch 'master' of https://github.com/worklist/hifi
Working on avatar voxels.
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Refactor/Cleanup serial interface to use vectors, correct rotation axes.  Added translation estimation for the head.
Merge branch 'master' of https://github.com/worklist/hifi
Working on avatar voxel system.
More work on avatar voxels.
Merge branch 'master' of https://github.com/worklist/hifi into voxeltars
Added settings management using QSettings