hellenic walltower rotated 180 to match the droppoint with the wall RMS

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14147 3db68df2-c116-0410-a063-a993310a9797
Replaces BGRA textures with RGBA textures supported by GLES

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14148 3db68df2-c116-0410-a063-a993310a9797
First pass at fixing GLES build - more to come

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14149 3db68df2-c116-0410-a063-a993310a9797
Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
Sets SDL2 to use correct profile for GLES.
Cleans up some old SDL 1.3 version checks.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14150 3db68df2-c116-0410-a063-a993310a9797
Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14151 3db68df2-c116-0410-a063-a993310a9797
Some attempts to fix GLES build in smooth LOS and post proc manager.
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14152 3db68df2-c116-0410-a063-a993310a9797
Partial fix of minimap rendering for GLES.
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and modifies shaders as needed.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14153 3db68df2-c116-0410-a063-a993310a9797
Sets svn:ignore property on generated cpp from new GUI tests

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14154 3db68df2-c116-0410-a063-a993310a9797
fix error when selecting multiple elephants

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14155 3db68df2-c116-0410-a063-a993310a9797
Upgraded asian elephant animations.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14156 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
Trying to fix crazy elephant armature

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14157 3db68df2-c116-0410-a063-a993310a9797
Increasing the generation speed of the maps: Syria

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14158 3db68df2-c116-0410-a063-a993310a9797
Increasing the generation speed of the maps: Aegean Sea

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14159 3db68df2-c116-0410-a063-a993310a9797
Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14160 3db68df2-c116-0410-a063-a993310a9797
New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14161 3db68df2-c116-0410-a063-a993310a9797
Increasing the generation speed of the maps: Unknown Land

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14162 3db68df2-c116-0410-a063-a993310a9797
Fix skeleton caching.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14163 3db68df2-c116-0410-a063-a993310a9797
Rebuild premake4.exe with VC++ 2008 again, so that it works on WinXP/2003

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14164 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14165 3db68df2-c116-0410-a063-a993310a9797