Changed default coordinate orientation to right-handed.
Created a generic 3D shader and updated rskSprite.
Included Shader3D files in project.
Allowed GraphicsObjects to apply their transformations before a render. Changed how GraphicsRectangles set their Z position.
Enabled the 3D render list without depth sorting.
Allowed GraphicsObjects to apply their transformations before rendering.
Made the demo load given textures from the default texture path. Added an error message for duplicate texture names.
Fixed a bug that prevented multiple shaders from loading.