Fix double transform for items ignoring parent transformations.

Previously, the topmost untransformable's scene transform, which
includes the item's position and local transformation, was used to
determine the item's anchoring position. This position was then
passed on to be multiplied by the item's transform again. This
works fine for toplevel untransformable items that don't have any
transform set at all, but those who do would have their transforms
applied twice - one to determine the anchoring position, and again
to transform the item itself. Since only translation transformations
can affect the first operation (the anchoring pos), this bug only
applies to items that set ItemIgnoresTransformations and use a
local transform that includes translation.

Task-number: QTBUG-21618
Change-Id: I772d52d59dfd9f242d0140632a87e9c68dfe0ea1
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
reject unrecognized -no-l* options

the -l* fallback is for adding libraries. it obviously makes no sense in
its negated form.

Task-number: QTBUG-32550
Change-Id: I9f3af9a2fc059ba39987d4b197ed4778cc7f35b6
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>