- added my own FMOD path to CMakeLists.txt so that I can use it to create VC++ 2010 files with it.
Merge branch 'maint'
Add WorldPanning flag for camera texture definitions.

- To make camera textures pan in world units instead of texture units, you
  can now add "WorldPanning" at the end of the cameratexture definition in
  ANIMDEFS, after the "fit" specification. e.g.

    cameratexture CAMTEX 128 128 fit 64 64 worldpanning
Add CF_INTERPVIEW for players.

- Added CF_INTERPVIEW flag for players. A_SetPitch/A_SetAngle and the
  similar ACS APROPs set this when changing an angle. This forces the
  renderer to interpolate the view angles instead of updating with the
  latest mouse positions. The effect lasts one tick.
Add handling for +warp at the command line.

- Command-line console commands are executed before a level is entered, so
  trying to use +warp to position yourself at a specific location will not
  work. We now specially handle this command so that it does work.
- Fixed: AFSwordMissile::DoSpecialDamage had a unique prototype

  so it would never actually be called.
Merge branch 'maint'
- DYN_FLUIDSYNTH now defaults to ON.
- Added ZDOOM_OUTPUT_OLDSTYLE (could probably use a more descriptive name) which causes CMake to vary the executable name by build type and place the exes and pk3s into the directory specified in ZDOOM_OUTPUT_DIR.
- ALL_BUILD will now launch ZDoom.
- fixed: Since model skins are managed by the texture manager, the model code may not delete them itself.
- Use release compiler flags for debug builds of third party libraries.
- Fixed a few flags for Visual Studio compilation.
- Actually, lets not use /Gm since it's incompatible with /MP which will be much faster on multi-core machines.
- Added ZDOOM_GENERATE_MAPFILE which enables linker map file generation.
- Slight cleanup and I accidentally inverted the map generation flag.
Merge branch 'master' of https://github.com/coelckers/gzdoom
Merge branch 'master' of https://github.com/rheit/zdoom

Conflicts:
	CMakeLists.txt
	src/CMakeLists.txt
	src/actor.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp