- Added a billboard shader (copy of Unlit with transparency and without depth culling, etc.)
- Added textures for health bar
- Health bar UVs divided to display 20 blocks of health for any unit. Block count may be changed in future relative to total health.
- Minimap camera is now removed after one frame as the render texture does not need to be live.
- C# instantiated minimap camera will only render terrain layer objects in first pass before deletion now.
- Fixed flicker of health bar when an entity is selected.