balancing game
mine force reduced
added public mineradius variable
mines are limited to 10 at a time
fixed bug where multiple deaths and respawns were possible at once
Switched to text assets
Merge branch 'master' into balance_tweaks

Conflicts:
	Assets/Resources/Enemy.prefab
	Assets/Resources/GameConsolePlayer.prefab
	Assets/Resources/Mine.prefab
	Assets/Resources/MotherShipPlayer.prefab
	Assets/Resources/Player.prefab
	Assets/Resources/ZipPlayer.prefab
	Assets/ShieldTest.unity
	Assets/controllerTest.unity
	Assets/keyboardTest.unity
	Assets/mothershipTest.unity
	ProjectSettings/ProjectSettings.asset
	ProjectSettings/TagManager.asset
Implemented better object avoidance for enemies (no more clumping on walls)