use animation name as filename for exported frames
use cgbounds in cgentityspritesheetitems
minor refactoring
refactorings
map entity, animation, animation origin to shape object
destoryJointForEntity destroys all the joints for a given entity
put the loading of models and entity in progress monitor dialog
refactoring load entities to use progress monitors for providing updates on the task
autogen updates
refactorings
cgbounds adapter