Version 0.8.4

        -> Added functionality which loads level.dat on start up. You can also load using
           ctrl + l
        -> Added loading message when ctrl + l is pressed
        -> Added feature to turn grids on and off.
        -> Added reset method to tile map
        -> Adding level maker configuration file with entity config ([enemy-name],[key],[img-path])
        -> Tile map loads entity configuration on start up.
        -> Implemented full functionality to add entities to the map
        -> Added functionality to remove entities on the map (right click entity)
        -> Can now add shyguys and goombas to the map
        -> Added entities to map file when saving
        -> Entities now load when loading level data file
        -> Fixed issue where loading a bigger map than what is currently loaded will cause vertical expansion
           instead o horizontal expansion and vice versa
        -> Added coin entity which can be added using alt + c