Keeps mobs until they are saved to the map, then allows them to despawn. Prevents mobs from going AWOL.
Fix incorrect code.
Makes sure teleporting and stairs actually save the zombies instead of deleting them.
Fix to mistake.
Fix to unused variable.
No more i--. Save them all!
Changes to stair functionality.
Allow saving of stair monsters. Full block functionality added.
Remove redundant check. Fix load reference.
Remove debug message.
Increase number of zombies that can follow to 8.
Allow chance to slip past zombies based on dex, or push past based on str.
Compatibility with old saves. Fix to pushback.
Clearing all zombies anyway, no need to remove.
Spawn zombies to closest stairs instead. Fully implement push back and blocking.
Fix the message to refer to the stair name.
Fix self referencing comparison.

Signed-off-by: freezerbunny <freezerbunny92@gmail.com>
Prevent mob from trying to push you back onto your current tile.
Remove redundant message.
Merge stair monster rework.

Conflicts:
	game.cpp