Faster Render

Improved the fps by changing the default render option to trilinear
instead of anisotropic.
More plants

Tweak to change the plant generation frequency.
Polyvox integration

Added in polyvox. It required messing with linked libraries and stuff.
Also had to include Glew to get it working, although that might be
extraneous in the future. Voxles work now, although texturing needs
substantial work and some kind of base terrain generator needs to be
added.
MapChunk

Implemented MapChunk, which will be a part of the overall map paging
functionality. Implemented LOD mesh decimation, where you can make a
mapChunk less detailed in order to render more of them with less
overhead.
MapManager

Implemented MapManager class, but ran into issues. Starting to
experiment with just using a LargeVolume.
Map modification and paging

Creates meshes on the fly, able to modify the terrain now through left
and right clicking. Need to update the terrain when people move, not
just when they modify terrain. Also need to fix the selector.
Movement and terrain

Added a "selector" indicator to show where you will be modifying
terrain, messed around with movement. There's acceleration/deceleration
now, and you actually collide with the terrain. If the height difference
is small enough, it will propel you upwards. This way you can walk up
slopes. There's also a "get averaged height" function now that attempts
to interpolate height values between voxels. The results are acceptable
for now.
Terrain

Changed voxels to be materialdensitypair88's, so now we can have a
material and density simultaneously. Changed the left click to just
reduce the density of a voxel instead of setting it to zero.
Actions, movement and terrain

Many bug fixes, jumping. more generalized actions. Pressing 1-3 switches
actions for the left click, shift+1-3 changes actions for the right
click. c/C changes locked-on camera mode.
Actions and inventory

More generalized actions and the player has an inventory now. When you
chop things (action 1) they add themselves to your inventory.
Actions, bugfixes

YAHAR
Bugfixes

Also removed Glew
Merged for real

My changes from the last month are now merged into this branch.