Call map::add_item_or_charges() instead of map::add_item() to enforce rules for where items can drop.
Make map::add_item() private so other parts of the game stop calling it.
Stl-ize vehicle::part_with_feature.
Clean up map::trans() handling of vehicle parts.
Restyle map::trans().
Re-add CARGO flag to mounted M249.
Don't allow mounting more than one part with a CARGO flag on the same vehicle square.
stl-ify vehicle::can_mount() and const things.
Update the .pot file.
Faster scrolling of look_around by pressing 'f'. Uses the option MOVE_VIEW_OFFSET to determine speed.
Finished TODO of monster::print_info by adding the vLines parameter.
Prettification of look_around monster information, and list_monsters monster information by moving it slightly the text fits.
Key place_item() ongrass behavior off of flat ground rather than just grass or dirt.
Creatly increase spawn rates for cave items.
Normalize cave spawn density instead of basing it on the city-centric density value.
Adds disassembly hint to charcoal purifier.
Mark some missed strings.
Add halloween_special.json to the translation ignore list for now.
Bloody rags shouldn't be deleted after using a rag to stop bleeding.
Merge continuing bugfixing endeavors.
Make an enum out of the cant_do return values.