Officially switching over to rpg mode!
Implemented preliminary battle scene with 5 seconds wait time and being able
to do a basic attack after wait time.
Enemies have their own wait time and does basic attacks after each wait time.
Add a debugging label beside the enemy for wait time gauge. Triggered by macro WAIT_TIME_DEBUG.
Added debug bounding box. Triggerred by macro BOUNDING_BOX.
Added a new way of loading sprite sheets using output from applications like TexturePacker.
Added attacking animation for enemy using orcSkeleton.
Add documentation to SpriteSheet.
Enemies can now die. Their waitTimeTimer would be discontinued, and the player wont be able to attack them.
Extract out animation for attacks to separate *Attack classes.
Made slashing attack go in the direction of the swipe.