Merge in

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branch : bgschaid/minorAdditionsBranch
Merge in modified profiling

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branch : bgschaid/minorAdditionsBranch
First version of a vagrant box for testing OF in a clean environment

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branch : bgschaid/feature/vagrantSandboxBranch
Now the machine is correctly set up from scratch

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branch : bgschaid/feature/vagrantSandboxBranch
Add different shells for testing the scripts

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branch : bgschaid/feature/vagrantSandboxBranch
Factor out general stuff into a separate script to allow scripts for different distros

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branch : bgschaid/feature/vagrantSandboxBranch
rename : vagrantSandbox/initUbunutuScript.sh => vagrantSandbox/initGeneralScript.sh
Directly clone to right branch

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branch : bgschaid/feature/vagrantSandboxBranch
Adding RPM for the ThirdParty-stuff

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branch : bgschaid/feature/vagrantSandboxBranch
Merge in vagrant-sandbox before trying to fix the mess with the init-scripts

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branch : bgschaid/minorAdditionsBranch
Replace shell-based auto-detection with a singe Python-oneliner that should be more stable (at least it doesn't choke on symbolic links anymore)

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branch : bgschaid/minorAdditionsBranch
Distinguish different bash-versions and how they find out about the source file

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branch : bgschaid/minorAdditionsBranch
What works in tcsh doesn't work in csh (although most systems nowadays use tcsh as csh)

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branch : bgschaid/minorAdditionsBranch
Update instad of -r. So the whole repo gets cloned

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branch : bgschaid/minorAdditionsBranch
Now the script doesn't fail if sourced from cshrc but it can't detect its name and location (only tcsh)

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branch : bgschaid/minorAdditionsBranch
Merge latest nextRelease

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branch : bgschaid/minorAdditionsBranch
Merge in fixes

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branch : bgschaid/minorAdditionsBranch
Modify Mac-stuff to use CLang from MacPort (still got issues: seems that CLang can't handle the output from flex)

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branch : bgschaid/minorAdditionsBranch
rename : wmake/rules/darwinIntel64Gcc/ARCHITECTURE_TESTED => wmake/rules/darwinIntel64Clang/ARCHITECTURE_TESTED
rename : wmake/rules/darwinIntel64Gcc/X => wmake/rules/darwinIntel64Clang/X
rename : wmake/rules/darwinIntel64Gcc/c => wmake/rules/darwinIntel64Clang/c
rename : wmake/rules/darwinIntel64Gcc/c++ => wmake/rules/darwinIntel64Clang/c++
rename : wmake/rules/darwinIntel64Gcc/c++Debug => wmake/rules/darwinIntel64Clang/c++Debug
rename : wmake/rules/darwinIntel64Gcc/c++Opt => wmake/rules/darwinIntel64Clang/c++Opt
rename : wmake/rules/darwinIntel64Gcc/c++Prof => wmake/rules/darwinIntel64Clang/c++Prof
rename : wmake/rules/darwinIntel64Gcc/cDebug => wmake/rules/darwinIntel64Clang/cDebug
rename : wmake/rules/darwinIntel64Gcc/cOpt => wmake/rules/darwinIntel64Clang/cOpt
rename : wmake/rules/darwinIntel64Gcc/cProf => wmake/rules/darwinIntel64Clang/cProf
rename : wmake/rules/darwinIntel64Gcc/general => wmake/rules/darwinIntel64Clang/general
rename : wmake/rules/darwinIntel64Gcc/mplib => wmake/rules/darwinIntel64Clang/mplib
rename : wmake/rules/darwinIntel64Gcc/mplibMACPORTOPENMPI => wmake/rules/darwinIntel64Clang/mplibMACPORTOPENMPI
rename : wmake/rules/darwinIntel64Gcc/mplibOPENMPI => wmake/rules/darwinIntel64Clang/mplibOPENMPI
rename : wmake/rules/darwinIntel64Gcc/mplibSYSTEMOPENMPI => wmake/rules/darwinIntel64Clang/mplibSYSTEMOPENMPI
solidModels and solidMechanics cleaning
solid mechanics cleanup 2
Adding a FPE-handler for Darwin

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branch : bgschaid/minorAdditionsBranch