Several changes to language to make it more clear
Made the domain server portion at the end more concise
Blend the normals, too.
Remove option to use Faceshift rig (using the "macaw" model has much the same
result, and it lets other people see it).
Merge pull request #973 from birarda/assignment

changes to assignment to allow for a voxelized game of life
Trying a different method of updating the normals.
Merge pull request #970 from problem/master

Changes to README to make it as clear & easy as possible
Revert "Trying a different method of updating the normals."

This reverts commit 8e2be380f61e85ee36b08e2299ce25a080bb8374.
Apply the skin color to the blend face.
Temporarily render the normals for debugging.
Scale the normal contributions down.  For some reason, their magnitudes are
higher than one would expect.
Merge branch 'master' of https://github.com/worklist/hifi into blendface
Let's actually use the variable we initialized.
Merge pull request #974 from ey6es/blendface

Render blended faces as solid and remove the "Use Faceshift Rig" option (which isn't visible to others).
Experimenting with the simplest method of including the other meshes.
Render the "other" meshes as separate, static, white.
Increase thrust while holding keys down to allow very fast speeds
remove unused older voxel grab thrust
missing space
Merge pull request #975 from PhilipRosedale/master

Increase thrust while holding keys down to allow very fast speeds