Finished Client side inventory implementation so far
-Fixed a bug so that legs now give a speed buff
-Changed Lightmap to draw precomputed light slightly dimmed to allow for
ambient light even in outdoor territories
-Some UI work.
-Fixed a bug where the lighting system would calculate shadows for all
objects left and above the player, not just objects that could affect the
scene
-Changed server side representation of a players body. Now uses different
part types to differentiate between functionality.
-Adapted server side body parts so NPCs don't break
Changed Cave1 map to include a trap
Fixed Blocker not triggering with local triggers