[0.0.8] Add server configuration manager class
[0.0.9] Numerous changes; see detailed desc.

+ Basic packet handling in ReceiverThread
+ Objects for packet transfer threads and Configuration manager in the
main class
+ General program execution flow in BBServer.main(…)
* Packet0AuthRequest constructor now accomodates the lack of a
specified password
[0.0.10] Add InputThread to handle console commands
[0.1.0] New phase: game objects and company

+ Location3D class (used to specify the position and rotation of
players)
[0.1.1] Add Player class; add player health cap to Configuration
[0.1.2] Add World class
[0.1.3] Numerous changes; see detailed desc.

+ isAdmin flag to Player class
+ kick() and kick(reason) methods to Player class
+ World-radius configuration node
+ More methods for managing spawn points and players in the World class
[0.1.4] Add ChangeType enum and Player change management
[0.1.5] Numerous changes; see detailed desc.

+ Add /list command in InputThread
* Split ChangeType.DISCONNECT into three types
* Simplify Player.kick() method
- Remove Player.kick(String reason) method
[0.2.0] New phase: the PacketManager and its minions

+ Add PacketManager class skeleton and Javadoc
[0.2.1] BBPackets are now comparable, and are handled by priority
[0.2.2] Add Packet3PlayerJoin
Minor additions and cleanup

Notables:
+ String-based Location3D constructor
+ World method to retrieve a player by name
[0.2.3] Add Packet4PlayerConnect

Also minor cleanup
[0.2.4] Add Packet5PlayerDisconnect
Add hardcoded maximum world radius
Add hardcoded maximum health cap; edit maximum world radius

Four-digit limits are imposed mainly to control the size of
Packet6ServerSnapshot packets
[0.2.5] Numerous changes; see detailed desc.

+ PacketManager cycle duration regulation
+ PacketManager cycles are now run in the main loop in BBServer
+ Check to World.addPlayer(…) to prevent the list of players from
containing multiple entries with the same name
+ generateSnapshotString() method to Player class, to be used in the
upcoming Packet6ServerSnapshot
[0.2.6] Add Packet6ServerSnapshot; cleanup
Server now displays a randomly selected farewell message when terminated