Refactored my HtmlSheet performance test into the PCGen core part and the UI part.
I now rely directly on PCGen source instead of pcgen.jar for better compile-and-fix
behavior
Use game mode and campaign filters to save heap
First version that runs to completion on Android, although slow and
not very useful. I moved the CharacterLoadHelper from the test folder
to the main app because it was better than the version I had
before. Then I switched from using CharacterFacade to just the raw
PlayerCharacter instance, because deep down the facade used Swing's
invokeLater() method. Also, I started using android:largeHeap="true"
which made an enormous difference on the Nexus 7 (64m vs. 384m)