ole32: GIT can be released on process detach only.
wined3d: Store the current GLSL program per-context.
wined3d: Keep track of contained indices in struct constant_heap itself.
wined3d: Only update the stateblock's "changed" field if we're recording.
d3dx9: Simplify D3DXCreateEffectFromResourceExA().
d3dx9: Simplify D3DXCreateEffectFromResourceExW().
ntdll/tests: Add some tests for FILE_USE_FILE_POINTER_POSITION.
ntdll/tests: Mark the NtReadFile call which doesn't return STATUS_PENDING for an overlapped IO call as broken, and don't test returned values in broken case.
ntdll/tests: Fix one more place regarding temp path usage.
ntdll/tests: Use WAIT_OBJECT_0 instead of 0.
kernel32/tests: Some tests for typelib sections.
ntdll: Parse 'flags' and 'version' attributes of typelib sections.
ntdll: Implement compatible typelib section.
wined3d: Recognize Nvidia GeForce GTX 770.
wined3d: Move volume sysmem allocation into a separate function.
wined3d: Free volume sysmem after upload.
wined3d: Don't lock the dst volume in device_update_volume.
server: Store full-sized completion information on the server side.
oledb32: Add IDataSourceLocator support.
wined3d: Replace the "updateStateBlock" wined3d_device field with a "update_state" field.