Added new class MOAITextRenderer.
Added basic functions and member variables to MOAITextRenderer.

Conflicts:
	xcode/libmoai/libmoai.xcodeproj/project.pbxproj
Added Lua method setDimensions() to MOAITextRenderer.  Started implementation of RegisterLuaFuncs().
Finished implementation of MOAITextRenderer::RegisterLuaFuncs().  Implemented Lua method render().
Implemented constructor of MOAITextRenderer to set member variables.
Implemented Lua methods setAlignment() and setDimensions() in MOAITextRenderer.
Implemented Lua methods setFont(), setFontSize(), setHeight(), setReturnGlyphBounds(), setWidth() and setWordBreak() in MOAITextRenderer().
Implemented Lua method renderSingleLine() in MOAITextRenderer.
Registered Lua class MOAITextRenderer in moaicore.cpp.
Added an include to MOAIGlyph in MOAITextRenderer.cpp to fix compiler errors.  Changed argument of DECL_LUA_FACTORY macro to proper value in MOAITextRenderer.h
Checking the libmoai-osx target membership box for MOAITextRenderer.cpp in Xcode so Moai will compile.
Added new class MOAIMultiTextureDeck2D.

Conflicts:
	xcode/libmoai/libmoai.xcodeproj/project.pbxproj
Began implementing Lua and helper methods of MOAIMultiTextureDeck2D.
Rebased MOAIMultiTextureDeck2D to inherit from MOIAGfxQuadDeck2D.  Made MOAIGfxQuadDeck2D member variable mQuads protected.  Added and implemented Lua methods transformUVAtIndex() and transformVertsAtIndex() in MOAIMultiTextureDeck2D.
Registered MOAIMultiTextureDeck2D in moaicore.cpp. Removed commented code and corrected documentation spelling in MOAIMultiTextureDeck2D.cpp.
Made MOAIMultiTextureDeck2D::RegisterLuaFuncs() call direct superclass method of RegisterLuaFuncs().  Changed DrawIndex() to render all quads with the corresponding texture. Fixed calls to MOAI_LUA_SETUP in _transformVertsAtIndex() and _transformUVAtIndex()
Fixed transform parameter index in Lua methods transformUVAtIndex() and transformVertsAtIndex() in MOAIMultiTextureDeck2D.
Added Lua method setColorAtIndex() and helper method SetColorAtIndex() to MOIAMultiTextureDeck2D.
Added and implemented Lua methods for calculating optimal size and setting related parameters in MOAITextRenderer.  Added helper method ProcessOptimalSize().
Implemented MOAITextRenderer::ProcessOptimalSize().  Changed type of MOAITextRenderer's static contstant to int. Made MOAIFreeTypeFont methods EstimatedMaxFontSize() and NumberOfLinesToDisplayText() public.  Added and implemented MOAIFreeTypeFont methods IsFreeTypeInitialized() and SetCharacterSize().

Conflicts:
	src/moaicore/MOAIFreeTypeFont.h