Began implemmenting Spawners that get spawn more difficult enimes as the game progresses.
The spawner now spawns enimeis with property of the components changed (like firing speed, amount of helth, spawningrate, etc.
)
aved project and scene
merged master
mothershipTest is now a test for enemy spawning
Implemented cooldown behavior
Misc fixes
enemies scale with time
merged in cooldown halos
enemies and bullets now changes size with difficulty
Fixed enemy not turning bug - Z value was not set to 0 before.
Implemented better balance; teleport ship doesn't fail to hit things.
Made teleport ship stay in bounds