Pause

It's now possible to pause gameplay. This is done simply by excluding
selected component managers from updates in
AppFrameListener::frameStarted(); currently, only the renderer, GUI and
user input sub-systems are updated while the game is paused.

It is possible to give orders to player characters while the game
paused, which they will complete once unpaused. A notification has been
added whenever the player orders one of their characters to attack
another via PlayerCtrldComp::attackChar(), which is output to the combat
log to provide immediate feedback to the order even when the game is
paused.