Wat da…
Most of the commit is documentation.
Added a lot of things like buffers, programs and so on.
Added vertex array support.
Program -> ShaderProgram
Updated doc.
Working on ShaderProgram (issues with overlapping instances).
Removed the \r windows endings.
Fixed the overlapping instances.
Added comments.
Now using IncoherentInstances.
Implemented shader programs.
Working on OpenGL uniforms integration.
Added an instance for list of floats!
Working on Uniformable instances.
Working on uniforms too.
Implemented uniforms (just matrices are missing).
Typo.
Wrote uniform documentation.
Added withBoundBuffer* functions and Buffer documentation.