Some basic door functionality
Basic door functionality is complete (most of it is triggers, a little is code).  Now I need images and info about where doors should go.  And placing them will probably take a lot of trial and error.  Ugh.
Merge branch 'master' into feature/doors
Add door triggers and conversations to the other scenarios
Place a door.  Still do not have images yet.
Add doors to the other rooms that need them (not positioned correctly)
Allow 2 doors per room
These are the changes for the 'another character runs bubble'. I made it so that after 5 seconds after the player hides successfully or 40 seconds after they fail one of their objectives a character comes up to them and says 'Im leaving' Once they relock the door, they will win in 5 seconds. So this covers the hide and the win bubble as well
I had the 'shooter far' branch commented out. I fixed it and pushed again
These are most of the changes needed to finish my content. I still want to add a few things, but none of it should be essential for game flow. I'm not sure how Scott's 'fight the shooter' content is activated yet so we might still need to add the necessary triggers for activating his content once the player runs from the room.
removed the commented out code that was not needed in getOutOfBuilding.js and uncommented the code that was needed in activateShooter.js
Setting up move the outside branch
Moved exits to the correct doors.  Front door will be blocked in final renders.
Merge master into feature/doors
Move doors closer to where they should be
Copy the doors to the earthquake
Merge branch 'master' into feature/doors
Locking.  Triggers (un)lockDoor(1 or 2), 2 is farther south.
Use modal instead... does not work
...because SOMEONE undid my modals-from-conversations fix!