Fixed many issues w/ the animator

-added a Rect that moves -- drag to move it
-I think I fixed the arms freaking out thing.
-Animations now fully reach the last frame( some animations may need to
be updated )
-The hip of the play now moves up and down( for use in a few special
cases )
-Also the file format of the animation files has changed ( both types
can still be inputed )
- The format will be updated in the newly printed files
-format of first line -> typeOfFormat numberOfKeyframes
intialHipPosition "\n"

- also there is now 16 dof( the last one is the hip y position )