Tried to make voxels... failed, stuck to heightmap terrain. Features: Triplanar Mapping, Mipmapping, attempting to do bump mapping.
Attempting to clean up repo.
Water reflections and transparency looking almost good, still need to fix weird offset thingy based on camera angle. Started working on adding clouds.
Added static, bland, flat clouds.
Made clouds volumetric and move/morph over time.
Trying to sort out the water. Fixed the skymap in the process.
Water looks ok I guess. Clouds now somewhat brighter around sun.
Removed unecessary images to reduce repo size.
Fixed bug with wrong terrain textures being loaded.
Added comments to WavefrontMesh
Changed all shaders to version 420 for compatability reasons. Made movement a function of time (so lag doesn't affect speed). Made water lower resolution to reduce lag.
Merge branch 'master' of github.com:jellymann/ColourMonkey