Slowed down the wagons and made the gap between horses smaller
Added rabbit dying animation
Made Sprite's spritesheet loading more flexible, and modified the update frame to allow for dying
Sprites can no longer change their direction or move when the are dead or dying
Added code to define what happens when sprites collide
Added collision detection to LinkedList
Implemented collision detection in the game manager
Added a collision map to the spritesheet
Added better debugging code to spritesheet
Attempted to implement more accurate collisions

I tried to implement accurate sprite-sprite collisions using a collision
map. The implementation works it is just incredibly slow. I am not sure
how to fix this currently
Can now turn off advanced detection by switching the value of ADVANCED_COLLISIONS
Modified/commented the collision detection code