ModelMeshPart.Effect now removes the old effect from the ModelMesh if no one else is using it.
Fixed mouse scroll wheel on WinDX desktop.
FindImporterByExtension() is no longer case sensitive.
Fixed case where a disposed texture is still in the TextureCollection.
XAudio2 creation can fail.
Fix to using Any() instead of Count().
Removed the Tests submodule.
Fixing SoundEffect.Play so that it sends the default pitch in Xna, 0.0f.  The old value of 1, caused extremely high pitched sounds in Xna on iOS and SoundEffectInstance already uses 0 as the default.
Merge pull request #1493 from nickdarnell/develop

Fixing SoundEffect.Play so that it sends the default pitch in Xna, 0.0f....
Merge pull request #1466 from SickheadGames/miscfix

Misc Fixes
Merge pull request #1464 from SickheadGames/meshpartfix

ModelMeshPart.Effect Fix
Merge pull request #1488 from SickheadGames/tests

Removing Tests Submodule
Merge remote-tracking branch 'remotes/upstream/develop' into develop3d

Conflicts:
	MonoGame.Framework/Audio/SoundEffect.cs
	Tests