Added dependency on GLM in CMake
Temp macro to compare results of GLM vs old arx maths
Converted EE_RT to glm
Fix compilation on linux
Removed unused BackFaceCull2D()
Adde a define to switch our vec typedefs to glm
Added Vector3 utility methods that works with glm
Added Vector2 utility methods that works with glm
Get closer to glm, eliminate Vec::repeat, add explicit constructor from scalar
Get closer to glm, eliminate Vec::getNormalized(), add global normalize() function
Fix roll
Get closer to glm, eliminate Vec::normalize()
Get closer to glm, eliminate Vec::lengthSqr(), add global lengthSqr() function
Explicit casts
More explicit casts
Added missing overloads for glm types in Rectangle
Removed constants in Vector classes
More explicit casts
Even more explicit casts
Added component-wise division to Vector2