*edit: ReverseAttack implemented a bit more. Non working commit. Right now ReverseAttack are hardcoded.
ReverseAttack in nearly finished. started to implement [TK]OneTwo's loadout's. Having a little trouble with the design, so I committed this stageg to be able to rollback in emergency. This is by no means working!!!
*edit: Finished the loadOut scripts for the barracks. Lets see how far we get with this configuration.
*edit: finished ReverseAttack. Now activated with a 2 out of 10 chance.
*edit: No loadOut at startup
*edit: Fixed some minor problems during startup. Cleanup of Parameters.
*del: ACRE
*edit: Modified ammo-box contents.
*set version to 1.23.1
*fix: Barrack Loadouts
*fexed again
*fix: Store opens the map only if the player has a map in its inventar. Otherwise the game would be stuck, because it is waiting for the click on the map (which can obviously never be done).
Merge remote-tracking branch 'remotes/origin/release_1.23' into develop

Conflicts:
	arma3/TK_PersistentCampaign.Altis/pixLogistic/dialogHQ/dialogStore/fn_showModal.sqf
*edit: Replaced all sideChat messaged by globalChat messages.
*edit: Admin dialog: Show Equipment now displays primaryWeaponItems
*edit: set version number to 1.24
*add: Spotter Class
*del: Camera after select new uniform.
*edit: Changed price of Stomper RCWS from 100 to 3000.
*fix: barracks: no access to new ammunition
*fix: HQ / Store: Problems with map check
*fix: Store delivery points: corrected direction
*edit: Version to 24.1
*edit: Using different method to disable explosions of destroyed vehicles after startup.
*edit: moved flag in main base
*edit: Added missing Helmets for medics. Removed all Helmets from Backpack and put them on the head ;-)