Door fix (0.0.5)

Big code rework. Almost every class has been touched in some way or another.

Changes:
*Parsing system now works on a state system, announces the end of the turn.
*Unlocked door is now Hallway door.
*Torches are now used up when placed.
*Torches can now be taken back down. [take torch]
*Player now handles taking and placing.
*Removed the unnecessary util.map.actor class, consolidated member classes/folders into util.map.
*Rooms now ask member pieces if they provide light.
*Removed treasure room. Added treasure piece and item, can be picked up.
*Pieces now control whether or not they can be picked up and what item they drop if so.
*The notification system can now be statically referenced, removing the pass-it-up notification method.
*First easter egg added to game. Don't take fear in my dungeon.