auto-generated classpath has changed
add logs on auto-called methods
the screen which permit player to place ships on his own Sea work now.
Few graphical bugs are reported (the bigger of it is when you touch on a case, it's the previous case on Y which is affected.
I'm sure that it's a problem when I compute the Y case using touched pixel.

The model has changed; most of that change are adding calculate or delegate methods.
add some images for texturing
just add a menu for play against the computer
debug: boat isn't added if it can be placed at the x & y
change graphic sea proportions
change add boat methods
don't replace boats on constructor (time lost\!)
some refactoring
can calculate x/y proportions quickly (put it in a field and just calculate it again on resizing
add game screen and its listener, and add an instanciation of a GameScreen on BatailleNavale; add a method to get a CmmScreenAdapter
change images directory for android project on putdatas bash script
add two images for draw sea (when we touch a ship, or when you shoot on water)
change draw method to change drawing image when you shoot on a boat or on water
add bin path for android & desktop project on .gitignore file
add case status for sea
debug: concurrence problem with PlaceBateauListener & ShipChooserListener fixed for PlaceBateauScreen
add flag "missed" when you shoot on water
refactoring for drawing method