Swapchain base. Will need a full implementation.
Still have flickering shadows and GFWL overlay.
Stereo DepthStencil creation/set/get.
Fixed GetBackbuffer to increase bb ref count
asserts to stop debug build if backbuffer or swapchain above 0 is requested (not implemented)
Inde and vertex buffer create/get/set implementation.
Create/set/get pixelshader implementation
Create/set/set vertex shader
CreateQuery implementation
Create state block implementation
Create/get/set vertex declaration
EndStateBlock implementation
GetDirect3D implementation.
Get(FrontBufferData/RenderTargetData) implementations.
GetSwapChain now returning proxy. Although a couple of methods aren't fully implemented. Warning messages will appear in debug log if these methods are called.
ProcessVertices implementation.
SetCursorProperties implementation.
Changed calls to base in a couple of methods to match the rest of the calls
StretchRect implementation.
Changes to StereoView. Stereo view works with the actual device rather than the wrapper so changed other classes that init the stereo views to pass the actual device rather than the wrapper.
UpdateTexture and UpdateSurface implementation. Device methods all implemented.