Core: Change a rather badly phrased warning regarding "bad" DBC datastructures
Core/Vehicles: Fixed basepoints used when ride vehicle aura is created for !IsInMap case
Core/Units: Cleaned up DealDamage log message and moved it to debug level
Core: Fixed some level 4 warnings (msvc)
Core/Units: Check aura presence before casting liquid spell to avoid resetting periodic tick timers
Update copyright note for 2013.

Happy new year.
Update more copyright note for 2013. (alcohol sucks)
Update more copyright note for 2013.
Core/Command: Add command for near creature finding
Core/Player: Fix armor calculation

Base armor value from WDB data includes the ArmorDamageModifier. Items of
same item level, required level, armor type and equiptment slot should
have (nearly) the same armor values.

See following links for further proofs:
http://pastebin.com/fqNJLYj4
http://www.wowhead.com/item=50466#comments:id=889035:reply=444786

The shown item should have a base armor value of 177 as similar items and
a bonus armor value of 560 which equals 737 - like in DB atm.
Partially revert last commit - fix on ItemHandler coming soon
Core/Player: Fix armor calculation - 2nd try

Base armor value from WDB data includes the ArmorDamageModifier. Items of
same item level, required level, armor type and equiptment slot should
have (nearly) the same armor values.

See following links for further proofs:
http://pastebin.com/fqNJLYj4
http://www.wowhead.com/item=50466#comments:id=889035:reply=444786

The shown item should have a base armor value of 177 as similar items and
a bonus armor value of 560 which equals 737 - like in DB atm.
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps

Conflicts:
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp