SelectionSystem completed, first basic version, very trivial
Finishing adding LevelPathfindLoader, the NavMesh unittest is still failing.
Merge branch 'S3-PFS' into CameraMovement
Modifying hud, pushing to get the changes in S5-HudIntegration
Ready PassportPicture, compiled and tested
Pushing to merge change for S4
...
Did a lot of changes, InputManager and Completed two stupid IInputStates, also trying to run the unittest and test those states.
Also did constant correctness all the LevelManager stuff
Shoot::setContainer removed, Weapon::setContainer removed too, now it is a little easier to handle this classes.
InputSystem unit test is compiling with players, not tested
Commiting changes to move from branch, having problems with the camera... don't know why is moving wrong
Starting new branch "CollisionSystem" on Sprint3
Restructuring files for the exporter of the CollisionSystem.
Did a lot of changes, InputManager and Completed two stupid IInputStates, also trying to run the unittest and test those states.
Also did constant correctness all the LevelManager stuff
version 1.0 of the MeshPlayer for the Graphics guys :)
Merge branch 'S4-EAUA' into S4-SS
CollisionSystem exporter: code reviewed and rewritten.
PlayerUnit / CivilUnit / ZombieUnit now are setting correctly the selection::Type.
InputManager is working almost fine when we have to select a player (also when mouse over the player).
Having problems when unselecting (once a player is selected, checking that right now)
CollisionSystem exporter: code compiling. Must fix widget error.
Now it is working for select/unselect a Player, we still need to implement SinglePlayerSelect to be able to move the player
Moving common logic to IInputState