smart touchboost: The touch boost is only active if something is rendered on the screen, that means the boost will pause as long as there is no movement, but it will resume when it is actually necessary. This also improves performance for low end games like Doodle Jump which only need one core, because the kernel differs now between real 1 core idle and just very low load with different interactive tunables.
instant touchboost: instead of waiting for the governor, it will instat boost the cores on touch and touch resume; smart touchboost: better low end 1 core idle or busy decision; interactive gov: raised input_boost_freq_duration to 2000ms