Have basic SDL framework running, but gl not setup properly yet
SDL Up and running, but weird artifacts exist on the icospheres
Fixed the artifacts
Added cube object that will be basis for planet shader
Merged in SDL for image loading
Planet texturing working
Moved things around a bit
Removed QPC from SDLSys
Removed colors from cubesphere
Fixed merge
Fixed new naming conventions
Updated documentation for CubeSphere
Fixed float comparison for vertex deduplication
Merged in changes and moved SDL

SDL is now located in the proper include and lib folders.

Also fixed includes for SDL.h and added the libs to CMakeLists.txt
Merge branch 'tanderegg-develop' into develop