ISSUES: 
	I broke the collision detection (;_;)

Merged Dan's menu with Zach's latest code

Added the bin folder (storage for room files and scenery images) to the project, so it should be included when you pull the project.

Vector: 
	I changed the name of "point" to "center" to better represent the data it stores
	I removed the Vector "size" from entity and added a width and height field (size.x = width) because  a large number of functions seem to use the width and height of an object to be drawn instead of the two corners.

Content:
	I commented out the references to the Block class because it is now deprecated (use Platform instead)
	The data for the room is parsed (saved in Room, most of it is currently inaccessible)
	The selected background is displayed in the frame.
	The parsed platforms are displayed, but due to collision being broken, they are just scenery.

Entity:
	Added a default constructor and setters/getters to allow parsing
	Deprecated the constructor that takes two vectors to represent an entity (I also removed the ability to pass a color to it because most of our objects will not have one specific color)

Player:
	Modified the call to entity
	Hard-coded the player's color to blue and their width/height to 50.

Manager:
	Added a function "addAll" that takes a list of objects that extend Entity and adds them all to the manager.

Main:
	Now it calls the function that Dan created to display the start menu.

Added: Enemy, Room, RoomData, and Platform

Merged: MainMenu, OptionsMenu, and CustomJPanel

Removed: Ball and BallManager

Deprecated: Block (Remove at earliest opportunity)
ISSUES: 
	I broke the collision detection (;_;)

Merged Dan's menu with Zach's latest code

Added the bin folder (storage for room files and scenery images) to the project, so it should be included when you pull the project.

Vector: 
	I changed the name of "point" to "center" to better represent the data it stores
	I removed the Vector "size" from entity and added a width and height field (size.x = width) because  a large number of functions seem to use the width and height of an object to be drawn instead of the two corners.

Content:
	I commented out the references to the Block class because it is now deprecated (use Platform instead)
	The data for the room is parsed (saved in Room, most of it is currently inaccessible)
	The selected background is displayed in the frame.
	The parsed platforms are displayed, but due to collision being broken, they are just scenery.

Entity:
	Added a default constructor and setters/getters to allow parsing
	Deprecated the constructor that takes two vectors to represent an entity (I also removed the ability to pass a color to it because most of our objects will not have one specific color)

Player:
	Modified the call to entity
	Hard-coded the player's color to blue and their width/height to 50.

Manager:
	Added a function "addAll" that takes a list of objects that extend Entity and adds them all to the manager.

Main:
	Now it calls the function that Dan created to display the start menu.

Added: Enemy, Room, RoomData, and Platform

Merged: MainMenu, OptionsMenu, and CustomJPanel

Removed: Ball and BallManager

Deprecated: Block (Remove at earliest opportunity)