Uploaded new version of document as docx

System now includes some of the changes we suggested including:

- WER (sometimes called WAR in notes for some reason) advantage when
aiming capped by weapon skill
- Shooting into melee lock now has a system making it more chaotic
- Fleeing is now harder
- Rules on Melee lock chains clarified. Added diagram.
- Weapon Skill renamed Combat Skill, description changed to reflect its
composite nature
- Combat skill makes changing weapons easier
- New rules in picking opportunity for big gaps (more then double) in
combat skill

I'll post further details in the issue tracker.