Move GetDepositOver to KethaneController
Inline depositFits
Move KethaneDeposits.Generate to KethaneController
Remove KethaneDeposits class (it's just a list of KethaneDeposit)
Instantiate Random inside Generate
Generate deposits from resource definitions
Use min/max deposit quantity from resource definition
Screw it, make 'em CamelCase
Resource field is Resource (not name)
Cleaner parsing with defaults
Additional generator parameters
Default to previous values
Celestial body resource definition override
Extract remaining generation parameters to config
Multi-resource deposit save format
Formatting
Deposit loading for both new and old format
Renaming and miscellaneous cleanup
GetDepositUnder accepts resource name
Check animator state first