Added a build script for a mingw setup
Start of esdl "without" opengl, deleted all opengl files
Reuse opengl from wx in standard erlang distribution instead

Opengl is updated more often and the module gl[u].erl does not compete
with wx installation.
Windows fixes
Fix so that esdl (opengl) works on erl -smp

If multithreaded erlang is running, esdl spawn's a separate
thread for opengl and executes every opengl command in that
thread.
More cleanup moved GL to SDL MACROS with same define
Move event handling to thread (if threaded)

Needed on windows.
And now we have to wait for the erlang R14B01 release.
Fix to work with release version of wx.
Move more functions to render thread in case of smp.

Wings starts with new esdl now, so it seems to work.
More fixes, configure, more functions moved to thread.

Added a macro so users can see which gl should be used.
More Configure-mingw changes
SMP Windows fixes

More functions is needed to be smp aware in the windows,
I'm starting to think that a new nif rewrite is the right way to go.
Mac fixes
Smp fixes for mac, steal the main thread if smp so that events work with SDL
Change the name of the app to Erlang
Final touches
Make toogle_full_screen and wm_getInfo functions smp aware
Add maximize window function

The function have to be evaluated in the correct thread so previous
wings hack didn't work.

This function is only implemented for windows (as the was the wings hack,
previously).
Cleanup for release
Fix compability with R15B drivers