Place cursor at end in Android KeyboardInput
[MacOS] Added TestInput
Fix for Sampler States that used object.Sample() rather than tex2D(sampler, texCoord).
Added async calls per nezz's advice. These changes were tested in cocos2d-xna.
API fixes for latest SharpDX release.
Updating Libs submodule for latest SharpDX.
Missed a few more SharpDX API changes.
Removed message from error in OnTextInput parameter validation
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Fix for iOS Orientation on iOS6+

When using Guide.BeginShowKeyboardInput and having both Landscape Left
and Right orientations enabled, this method was forcing the orientation
of the presented KeyboardInputViewController to be LandscapeRight, even
if the current orientation was different. Now the code tries to keep the
current orientation. If this is not possible, only then it will try to
force Right, then Left and then Portrait.
Re-enabled windows installer build for windows machines
Changed the Framework path in the installer
Merge pull request #1786 from mkilling/keyboard-input-cursor-placement

Place cursor at end in Android KeyboardInput - there were no objections
Merge pull request #1787 from azchohfi/InterfaceOrientationFix

Fix for iOS Orientation on iOS6+
Updated Buid scripts and installers to fix
a pathing issue and to fix some of the
references included in the tools
Fixed typo in build script
Fixed a typo in the installer include section
updted to build vs2012 templates
Merge pull request #1788 from dellis1972/develop

Re-enabled windows installer build for windows machines
Merge branch 'develop' of https://github.com/mono/MonoGame into guideCancelKeyboardInput