Version 5.0

PLAYER CHANGES
-Player spawn point now determined by a script terrain block
-Player can now die or pass the level
-Player collision has been modified to account for the above
possibilities
TERRAIN CHANGES
-Moved terrain textures to subdirectory
-Added lethal terrain and spawn point terrain
-Standard terrain now has 10 texture slots
-Lethal terrain now has 10 texture slots
-Controller.update_window will not attempt to draw spawn-point terrain
-Terrain loader now clears away old terrain
-Terrain loader is now called on player death or victory
MISC CHANGES
-Made version 7.0 benchmark irrelevant
-Added small secondary level for testing purposes