Research for flocking implementation, including the rules of flocking
Added Template of enemy with associated cpp file. Currently consists of mostly empty functions and getters & setters for all the private variables.
superclass test from tutorial http://www.learncpp.com/cpp-tutorial/112-basic-inheritance-in-c/
super class test with use of seperate .cpp files

tutorial: http://www.cs.bu.edu/teaching/cpp/inheritance/intro/#Employee-class-def
Filled out the getters and setters for variables, created a velocity and acceleration cap to the speed update function. Completed the contact basic contact resolving function.
Merge branch 'Enemies' of https://github.com/gametechnology/psi-2013 into Enemies
Test Environment with a drone and camera and extra function in the Skybox
Skybox visible, with reference to assets folder.
added light to Scene; started chase behaviour; started enemymanager;
Made the StateSwitch with the extension of the drone
Merge branch 'Enemies' of github.com:gametechnology/psi-2013 into Enemies
added a specific stateswitch for the fighter
Research for flocking implementation, including the rules of flocking
Added Template of enemy with associated cpp file. Currently consists of mostly empty functions and getters & setters for all the private variables.
superclass test from tutorial http://www.learncpp.com/cpp-tutorial/112-basic-inheritance-in-c/
super class test with use of seperate .cpp files

tutorial: http://www.cs.bu.edu/teaching/cpp/inheritance/intro/#Employee-class-def
Filled out the getters and setters for variables, created a velocity and acceleration cap to the speed update function. Completed the contact basic contact resolving function.
Test Environment with a drone and camera and extra function in the Skybox
Skybox visible, with reference to assets folder.
added light to Scene; started chase behaviour; started enemymanager;