Adopted Improvements

adopted improvements from terrain branch
fragment shader ambient light and fog added
made vertical sync toggleable by pressing F3 key
added debug functions Info() and Wait()
updated readme
rebuilded executables
Updated Textures

new highresolution textures are 1024x1024
updated screenshot
Renamed Positions to Vertices in Form Storage

renamed Positions to Vertices in Form Storage
changed camera start position
added smaller textures to improve loading time
SFML Update, Warnings Fixed, Text Component Added

recompiled newser SFML 2.0 development snapshot
include GLEW header and uses library used by SFML now
added Text Component to draw debug messages
uses RenderWindow instead of Window for SFML drawing
OpenGL and SFML Drawing doesn't work at the same time yet
Running Again but Text still doesn't work

uncommented OpenGL calls
added OpenGL debug function
rebuilded
Updated Readme
Can draw either Scene or Text

updated Renderer Component
added Debug function
Text Component Works

moved glClear() call into Window Component
added cleanup function to Renderer Component
Text Component Implementation and Usage

Text Component displays Text Storages now
moved FPS calculation from Settings Component to Window Component
uses Text Storage in Camera Component, Window Component and Forms
Component now
added Prepare() function to Renderer Component
minor renaming in Movement Component
rebuild
Merge Text Component and Updated SFML