Optimized custom sensor shader
Isolate sensor problem on AMD
Reorganize build output.  Add buildModuleUrl.

This is the first step towards automatically locating assets and widget resources.

Conflicts:

	Apps/Sandcastle/gallery/Standalone CZML.html
	Apps/Sandcastle/gallery/Standalone Demo.html
	Apps/Small Demo.html
Update CHANGES.
Render ellipsoid primitives in the closest frustum that contains it and clamp the depth so it is not clipped by the near and far planes.
Merge branch 'master' into ellipsoidPrimitive
Merge branch 'master' into sensoramd
Cleaned up sensor shader
Merge branch 'master' into sensoramd
Merge pull request #470 from AnalyticalGraphicsInc/sensoramd

Sensor shader tweaks
Use an internationally-friendly date format.
bump version number for next release.
Merge branch 'master' into assets
Move changes to b13.
Merge pull request #467 from AnalyticalGraphicsInc/assets

Reorganize build output.  Add buildModuleUrl.
Merge remote-tracking branch 'origin/master' into ellipsoidPrimitive
Doc and name tweaks
Add test for executeInClosestFrustum.
Merge pull request #468 from AnalyticalGraphicsInc/ellipsoidPrimitive

Ellipsoid Primitive clipping
Merged master to models