Refactor and overhaul for efficiency
Clean up and bug fixes
Merge branch 'master' into UE-2.0
Attempted to fix NetworkLoader, currently broken
Fixed wire registration and chunk load event
Added ConductorChunkInitiate
Improved block rotatable
Changed the way networks work to create modular possibilities in the future
Networks now are rooted in IGridNetwork, a generic class that is based upon a network core class, a conductor type and an acceptor type. IElectricityNetwork is simply a subclass of this, using IElectricityNetwork as the core class, IConductor as the conductor type and a normal TileEntity for the acceptor type. cleanUpConductors() has been merged into refresh(), which is now also a part of IGridNetwork. Las but not least, IConnectionProvider is now named INetworkConnection for this new system.
ConductorChunkInitiate now checks for INetworkConnections instead of IConductors
Preliminary 1.6 update.
Merge pull request #106 from micdoodle8/UE-2.0

Preliminary 1.6 update.
Some refactor and added UniversalNetwork class
Fix ElectricityNetwork class path.
Merge pull request #108 from micdoodle8/UE-2.0

Fix ElectricityNetwork class path.