Just setup the LevelSelectSceneGUITest.unity scene for the scrolling window
I don't have much done for the scrolling level select yet, but I hope to finish before class. Stuck on how to properly change the position of the buttons.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Finshed the scrolling menu for the LevelSelectSceneGUITest.unity. I added doc comments to the code as well as deleted my prefabs I created. I also cleaned up the text for the buttons so they are not as blurry.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Changed LevelSelectSceneGUITest.unity to have 3 button objects and working on fixing LevelSelector.cs
Added a Button Prefab.prefab and started laying out the HUD in the Heads Up Display GUI Test.unity with Ryan Taite

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game
Added a Togglable menu to the HUDController.cs and finished designing the HUD. Still working on finishing the HUD system with Ryan.

Signed-off-by: Karl Matthews <karmatth@uat.edu>
Modified the heads up display to toggle the save load and exit button. Still need to overlay it, display text and get the end turn working.

Signed-off-by: Karl Matthews <karmatth@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game
Finished a rough version of the HUD. I still need to Add Doc comments the HUDController.cs. Added two prefabs for each piece of the HUD.
Merge pull request #139 from kjmatthews10054/master

Finished Rough Version of HUD