Update (Description for Things That Need Fix)

-CurX and CurY should change exactly when tmrJump activates but doesn't
-More tiles need to be replaced during jump to prevent permanent images
-Jump anim needs to sync with tmrJump and end when it activates
-Sprites in all directions
-Coins need to work with the character sprite system
-Sprite frames need to come at proper times and there should be a delay
for the crouch sprites to play
-Jump should come back to first frame before landing
-Enemy sprites needed
-Any other glitches you find?