Changed some istypes to islivings
Added a return to resist after breaking out of a grab so you don't break a grab with resist (why would anyone bother) and immediately flop on the ground, you instead have to wait for a short period before rolling after breaking a grab
If a human is examined, he will now display if he's wet or flammable (Based on his fire_stacks var)
Merge pull request #22 from Ergovisavi/FlammenwerferWIP

Examine stuff