Game State + Round example

This code shows how **GameState** + rounds can work together. We'll talk details in person :camera:

### Overview
We _could_ describe it as MVC
![screen](https://f.cloud.github.com/assets/458421/1294892/1d80080e-3096-11e3-8e0a-c7acac343748.jpg)


#### P.S.
- rendering may be restructured
- the **LandGrantRound** is **not** done, the bare bones are there to get started on