add workaround of UnicodeString::fromUTF8 on MSVC build
use own OS detection macros generated by cmake instead of OS own
add switch assimp version by ASSIMP_V3
Merge branch 'master' of github.com:hkrn/MMDAI
fixed incorrect macro specification
fixed include path of getting OpenGL context/device on windows
prefer to use glMapBufferRange if it's available
explicit calling glDepthFunc with GL_LEQUAL at initialization
improve drawing asset
handle message/error callback using VPVL2_LOG
fixed a bug that reset vertices unexpectedly even morph
moved QMA1 and VPVM (0.30) is now moved to obsoletes
initial import of new VPVM (0.31.0 and newer)
forgot to add base.glslfx to libvpvl2qtcommon
handle tab index when motion is changed
ignore VPVM*.png and VPVM.desktop generated by QtCreator
renamed paint to draw, coloring bone vertex by kind
AboutWindow's behavior is now nearly same as old VPVM
renamed paint to draw again, don't draw gizmo and bone while playing
added loop property