note sequence generated based on probabilities
playing note and chord sequences according to a dissonance distribution
trying another model interface
quiz and demo main
up to HeatedChordState + demo
added costs to chords (not dependent on current chord)
better dissonance function
added player for state sequences
DES and tester added
simpler immutable DES
added implicit event processor to DES
des with note events and event processor
combination event processers
moved note event processor and note life events into the NoteEvent object
heated note particle system processor
playing songs generated by particle system
fixed merge
basic GUI for particle player