added functions to break down level array

now with an array of beats the game can produce a correct number of
tracks. and the OO structure for level and tracks works beautifully.
Also added functionality where when a platform lights up its tracks
corresponding sound is played. Not synced to bouncing of ball yet but
getting there.

Interesting note: if you check the level file i hardcopied the level1
array. Because i had too. spent way too much time trying to get
processing to use the array from javascript. It would be really cool if
we could figure this out. PLEASE!!!!
Now have hitting balls synced with track sounds
added hill stuff
typo
neatness
neatness
redid lives
added colors file with array ready to go
Got processing to recognize array in getBeats

just have to call getBeats early and let it load beats array because
processing does not wait for javascript function to finish before moving
to next line.
Merge branch 'develop' of https://github.com/augustocorvalan/MeatBeat into develop
Started putting santiago's bounce to processing

might need help with timing but i'll probably figure it out. STAY AWAY
FROM MEATCHUNK IF YOU CAN :)
I'm so sorry about this..

can't figure out how to sync without committing these web-export files.
have to go to class.
I GOT THE BALLS BOUNCING IN RHYTHM

omg it needs some fine-tuning (like you know, having the balls being hit
by paddles and having smoother animation, etc), but the balls are
bouncing with the beat! it looks awesome!
accidental web-export again..
Improved meat bouncing, sounds play in rhythm

Changed mechanics a bit with panels so that meat bouncing works a bit
better; changed the physics slightly so that gravity -> velocity
interaction is better, made sounds work if you hit ball with panel at
proper time. still need to make it so that ball splatters rather than
continues bouncing if you fail.
Also made it such that you can press q during gameplay state to view
current frame rate. useful!
added cloud shape
added cloud image
less branches, more outoffocus for trees
Merge branch 'develop' of github.com:augustocorvalan/MeatBeat into develop
Added meat beat fail noise and meat beat score screen

put them in a new soundeffects folder inside data\sounds