Split OEGlslShader from OEGameShader
Initial OECgShader work
More work on OECgShader, initial support for it in OEGameView
Some more work on OECgShader and OEGameView, a lot of cleanup
Added cg framework, stripped of PowerPC and i386 support
Now renders to texture before the cg shader is applied.
Cleanup, call glTexImage2D for the RTT texture only once, delete texture/framebuffer at the end.
Added frameCount, RTT pass is now unscaled
Removed test.cg
Renamed scanline.cg to Scanline.cg
Fixed bug with cg shaders that occurred when the window had a different aspect size from the core aspect size
Cg.framework is now copied to App Frameworks
Merge branch 'cg'
Resolve conflict from merge