Created branch, hacked up a "Hello, World".
Got a more complex model loading.
Cleaned up model loading.
We have a gun!
Initial pistol file, have to optimize the polygon count and materials.
New pistol model, much lower polygon count, and much nicer look imo.
Added pistol model to world on player's left hand side. Positioning still isn't perfect, and we should still get the geometry count down, but it mostly works.
Pistol texturing works now.
Clean up model loading code.
Remove model loader's dependency on scene, since we aren't prloading anymore (it makes the game loading time too long)
Added shovel model. Materials won't load for some reason. Still a bunch of cleanup to do in player class.
Clean up models folder.
Added block model.
Rescaled all models to similar size.
Started adding inventory switching.
Clean up player.js, move positioning of inventory items to the inventory class.
Better crosshair.
Better inventory selection state.
Added crosshair image.
Remove test model (in preperation for merge into master)