Added a function to use moves to Actor; currently there's no check to see if you run over your move count, so you can overspend without consequence. Added tests for the BehaviorMoveStupid; added BehaviorMoveStupid.
Okay, the stupid behavior is working. Going to go for Adversary.take_action next (test, code).
Edited Behavior a bit; the attempt_to_execute is now defined in Behavior proper, but can be overridden if needed. Also added two new classes, stupid horizontal and stupid vertical, as copy-pastes of the respective code snippets of the main one.