v2.0.1_RC#4

Fixes:

- fixed crashes when trying to upgrade / repair 'rusty' profiles of many
weapons

- fixed name and description of 'pseudogiants eye' (actually written
one)

- added usage sequences to 'glucose shot' and 'small glucose shot'

- made 'unique military knife' to go into the normal slots as other
knives do

- fixed description and icon to 7.62x54 R rounds fired by MOSIN-NAGANT

- made assulter again spawn with 9x19 ammo which matches updated ammo
type for GSH-18

Additions:

- added 'Update 21' from N.Aaroe:

http://www.moddb.com/groups/misery-development-team/forum/thread/data-transactions-mod-status/page/28#872938

Gameplay & balance

- made final rebalance of NPC damage

* overall damage increased by 1.5-2.0x depending on mesh
* on top of that: 1.5x increse to heashots
* on top of that: 20% increase to piercing damage

Overally this the best combat damage I was able to come up with at this
moment

- made Mercs at Water Plant in Zaton spawn in much higher rank
(basically a dozen of heavy-armored freaks)

- made final balance tweaks to ammo counts and dropped weapons
conditions. Npcs can now additionally drop ammos other than for the
weapons they had on them

- bleeding rate for all PC classes is now the same and re-balanced -
they of course still differ in overall damage taken

- OBREZ now also fires 7.62x54 R rounds

- slightly increased 'automatic detection range' for: chimeras, dogs,
pseudodogs, cats, boars and fleshes (listed by increasing range)

- completely disabled 'automatic detection range' for: humanoid mutants,
psy-mutants and giants

- added 'dusk vision illumination' to PSO-1-1 special-purpose scope

- reduced selling prices of all mutant parts by 20-40%

- reduced trading prices of all explosive items by 30-50%