Cleaned up alot of errors and such from render split.
Added shared folders for shared data to be used by DLLS, only copies from executable project, one way.
prebuild.bat contains the CMD commands doing the moving, it also sets the copied files to READ ONLY so there's no mistake about WHETHER YOU SHOULD BE EDITING IT.
Texture* returned from TextureManager now returns an unsigned int which can be reinterpreted into a Texture*