Added in a spawning delay for L1/L3, and now it actually looks like you die when you hit death triggers.

Also fixed a trigger bug in L3 for the first set of spinning rocks.
Made it so "floating" is completed with a weaker powered jetpack, and the jetpack upgrade just makes it look stronger, cosmetically.

Applied this update to L1 and L3
Added in Wave Speed Functionality for L2 from L2DEV.
Added in base explosion support to all lasers and missiles for L1

How it works right now is that every laser and missile has a default
detonator prefab, which can be customized.

When you want to create a laser from a laser trigger, just set
IsDetonator and the default will be used.

If you want to use a special detonator from the laser trigger for a
particular laser, just set that is the postCollisionParticle system.
Fixed a weird bug with the detonators in L1, and fixed the player starting position.
Redid the Explosions a little for L1, and made the wall jumps rocks in L3 a bit more obvious.
Populated L3 with a bunch of asteroids.
Added some more difficulty to L3, and fixed a bug with the player movement jetpack not turning off when landing.
Made some balancing tweaks to L3.  More will be added for environmental stuff in beta.
Fixed some Bugs in L2 relating to file architecture.
Made some more level tweaks to L1 at the end and at the crate section to fix bugs.