Renamed Game to Client.
Added Server project.
Added Network manager with network thread pushing packets to queue.
Added polling of packets from network manager.
[Client] Added server IP as command line argument
Added shared library
Added Dependencies folder
Added SHARED_API
Added PacketDesc to NetworkManager (wrapper around packet and ip).
Added packet queue thread to server
Added client list to server.
Added server and client timeout.
Added Client class on the server.
Added client names.
Added player disconnection on client exit.