Fixed CUser::FindSlotForItem() & CUser::GiveItem()'s positions to behave the same way CUser::GetEmptySlot() now does (i.e. using the absolute position, from 0 -- not relative from SLOT_MAX).
Updated 16079_Menisia.lua; replaced exchange stuff with explicit rewards (too much of a hassle to setup the db for it), and allowed for reward selection. Also exposed CUser::ExpChange() to Lua.