exporting object path, thickening terrain segments
generifying object loading. originally was actor loading, now actors are "dynamic objects" and are loaded using the dynamic object loading function. this should greatly simplify some things. this also opens the door to start allowing new object types in levels (moving platforms, bridges, plants, etc): these are dynamic objects.
updating demo to use new changes in object system. ALSO, made the camera rendering a LOT smoother by changing around the way the sync-actor-to-window-whatever is structured and how it gets/sets its data. really looks a lot smoother now.