1. Begun working on an F# raytracer which will form the basis for the later raytracer
1. Ready to implement raytracing algorithm for a simple scene
1. RayTracer basic structure inplace
1. trace signature in place
1. Extracting code into separate files
1. Implemented diffusion
1. Traces the plane
1. More spheres
1. Diffusion now works
1. Raytracer seems to work
1. BugFixes to raytracer
1. Uses Parallel tracing
1. Delayed material and normal computation until needed
1. Removed Blocks method as it is covered by the Intersect method
1. Restructuring raytracer
1. Each async worker now writes to a concurrent queue instead
1. Added Specular lightning
1. Added OctTree start