Tests compiled and set up to run on Mac. Minor fixes to tests, mostly xCode organization.
Fix imports to get the performance tests compiling.
Merge branch 'develop-v3' of https://github.com/cocos2d/cocos2d-iphone into develop-v3
CCPhysicsBody documentation
CCPhysicsShape documentation
CCRenderTexture, CCProgressNode, CCTexture documentation tweaks
Move performance tests. Fix up xcode proejct to compile.
Revert "Fix imports to get the performance tests compiling."

This reverts commit fa57224eb2ae236c6aa734f0f1a8d240f8e982e6.

Conflicts:
	tests/PerformanceTests/cocos2d-ios-PerformanceTests.xcodeproj/project.pbxproj
Fix mac test build by making header paths consistent
Fix mac specific warnings
Remove unused and non-working build schemes
CCPhysics Documented
CCPhysics Documentation Complete
Fixes position type issue in sub ccb files
Merge branch 'foo' into develop-v3
Adding Release.overrides.json which sets up the correct header paths to ensure apportable builds withouts any user configuration.json tweaks.
Merge pull request #441 from cocojoe/develop-v3

CCPhysics Documentation
Temporarily disabling kinematic bodies. Static bodies update themselves automatically. More tests.
Merging
CCSlider test fixes.
CCTextField fixes for custom contentScale
Merge https://github.com/andykorth/cocos2d-iphone into develop-v3