Wrapped classes with #if #end to prevent difficult to track errors when a browser.* or native.* import is accidentally used.

Expanded nme.gl.GL into multiple classes, and began to work to support WebGL
Merge branch 'master' of https://code.google.com/p/nekonme
Added a FlashDevelop project to the "nme create project" template
Improvements to OpenGLView for WebGL
Added project files, Added SimpleOpenGLView sample and minor HTML5 DirectRenderer changes
Minor fixes
Avoid outputting "-cp " for current directory.
BaseCode was moved in Haxe SVN.
Fix incorrect hit test when object is scaled. Is the "pointInPath" code old or invalid?
Merge branch 'master' of github.com:haxenme/NME
OpenGLView fixes, disabled Stage 3D compatibility layer unless "stage3d" is defined, closer to WebGL
More progress on WebGL
Minor config fix,
Fix when .hxcpp_config.xml is not present
Enabled virtual keyboard for BlackBerry
Fix capital TextField input for BlackBerry
Handle ALT + F4 on Windows and Linux
Native A-Z key codes should always be uppercase, to be consistent with Flash and HTML5
Minor cleanup
restore full screen web preview HTML for flash target