Committing spine-csharp twice was a bad idea.

I have bad ideas.
Committing spine-csharp twice was a bad idea.

I have bad ideas.
Added goblins example.
Fixed spine-corona skins, slots.
AnimationState queued animation for more runtimes, plus fixes.
CCSkeletonAnimation separated from CCSkeleton.

Has convenience methods to apply multiple AnimationStates and queue animations.
Merge branch 'master' into monogame