Fix issue with vertex shader IDs. Write the 4th component of packed vectors.
The latter makes sure we leave no holes in the CPU writebuffer.
Log in all build game output. This can help debugging with user log.
Implement sceRtcGetDosTime and sceRtcSetDosTime. Pass the test.
This was RE since the values to return are not logic at all.
Move blackberry files in to their own directory as it is unrelated to SDL
Return a fake id for *AndGetID() atrac funcs.
Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_INVALID_PAUSED
Hack to prevent games from lagging on atrac errors.
Clearing FBOs on bind was a bit too aggressive an optimization.
Make scePsmfPlayerCreate create psmfPlayers.
Put core as first paraemeter for DEBUG_LOG
Merge pull request #476 from xsacha/master

Move blackberry to its own folder
Merge pull request #478 from unknownbrackets/atrac-hack

Atrac hack
Merge pull request #479 from unknownbrackets/psmfplayer-fix

Make scePsmfPlayerCreate create psmfPlayers
Merge pull request #475 from Xele02/sceRtc

Implement sceRtcGetDosTime and sceRtcSetDosTime
Add missing stubs fro sceImpose
Merge pull request #477 from raven02/master

Add error handling ERROR_SAS_INVALID_SIZE and ERROR_SAS_VOICE_PAUSED
Merge remote-tracking branch 'upstream/master' into tieba