Adjustment to melee weapon embedding, so that axes don't instantly get ripped out of your hands in combat.
Ninja update, Several nerfs and tweaks
Air alarm improvements.  Adds Central Atmos Control and a buffer between server room and station.
Fixes #3074
Fixes #3069
Fixes #2909
Merge pull request #3089 from SkyMarshal/airfixes

Air alarm improvements.  Adds Central Atmos Control and a buffer between server room and station.
Bugfixes for windoor construction.
Code cleanup.
Adding construction of req_one_access doors.
Adding removal of electronics out of broken/emagged windoors.
Misclick fix.
Changelog update.
Better term.
Missed a line.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Merge pull request #3090 from Segrain/bleeding-edge-freeze

Airlock electronics and windoors.
Merge pull request #3086 from Mordeth221/patch-3

Ninja update, Several nerfs and tweaks
Medbay Map Fixes
 - Adjusts New Medbay based on commentary of BEF players.
 - Reorganizes the surgery rest room.
 - Puts in correct colorations to departments.
 - Reorganizes Psychiatric's office and fixes their door.
 - Hopefully fixed the disposal pipes.
 - Moves delivery to next to morgue.
 - A bunch of other shit I can't remember, tired.

Also, adds in training supplies to engineering training room, and moves starboard storage to the escape wing.
Merge pull request #3092 from fauxki/bleeding-edge-freeze

Medbay Map Fixes
Merge pull request #3094 from Zuhayr/master

Projectile fixes.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Using BEF map.