v5.5.6 Beta #15

*Revamped packet system.
*Fixed up recipe system bugs.
*Deleted spam on Electric Pump.
*Minor API change, MDK users (@micdoodle, @LiQuiD, @pixlepix) please
update.
Minor fixes, no more boolean spam
Updated Metallurgy 3 API
ClassNotFoundException temporary fix
v5.5.6 Beta #16

*Updated to Forge 735.
*Updated GalactiCraft API.
*Updated IC2 API.
*Re-added Electrolytic Separator particle effects.
*Minor cleanups.
*Completely redesigned packet system from the ground up.
Post-action cleanup, fix the NEI crash
Shorter packet channel, Robit packets now work
v5.5.6 Beta #17

*Using Object3D instead of Vector3.
*Don't use constructors for Mekanism packets.
*setParams() in IMekanismPacket for setting data.
*Began adding new javadocs.
Javadocs, fixed Energy Cube recipes
Fixed IC2 electric item integration
v5.5.6 Beta #18

*Robit GUI closes when "go home" called.
*Refactor multiblock inventory system to use only 1 map.
*Better-balanced recipes.
*Metallurgic Infuser now has a purple side by default.
*Configurable generation for MekanismGenerators.
*isAirBlock() instead of explicit id == 0 check.
*doubles instead of ints.
v5.5.6 Beta #19

*Power Provider is configured whether BC is installed or not, should
fix issues with TE.
*Fixed incorrect powerRequest() for Universal Cables.
*Universal Cables & Pressurized Tubes now render with transparency
instead of differing height.
Donator capes, configurable Universal Cable rendering
Quickfix for UC rendering
v5.5.6 Beta #20

*Fixed cape crash.
*Fixed several energy transmission bugs.
*Refactored energy network system, much more efficient.
*No more energy transmission packets.
*Fixed glitchy transmitter bounds.
*Fixed enrichment chamber able to crush ingots.
*Better javadocs.
*Updated UE API.
v5.5.6 Beta #21

*Liquid now renders with Item-based color.
*Better IC2/TE recipe integration.
*Cleanups.
v5.5.6 Beta #22

*Updated textures.
*Revamped Gas/Liquid networks. *MDK UPDATE*
*Fixed redstone trigger on transmitters.
*Better cable connections.
*Liquid now renders with proper ItemStack-based color.
*Liquid now renders with flowing texture when in valve form.
v5.5.6 Beta #23

*Configuration for machine energy usage.
*Bumped default Theoretical Elementizer energy usage.
*Cleaned up code.
*Fixed UnsupportedOperationException in EnergyNetwork.
Test if tube can transfer gas to other tubes before adding them to the list of attached tubes.
Check if tubes can connect to each other and merge/split accordingly