Modify screenshot code to work when in Rift mode.
Abort attempt to override screenwidth/height for 3D cleverness.
Turn off head view hack; hopefully I will discover a better body image fix.
Increase hud scale from 0.33 to 0.4, to make weapon hud larger.
Adjust weapon height so brutal doom site down weapon mode matches.
Incorporate player height adjustment in Rift mode.
Try to use a smarter aspect ratio in Rift mode.
Modify FGLRenderer::SetViewMatrix to correct for crosshair discrepancy at high pitch, caused by ad hoc roll correction (issue #16)
Refine adjustment process for vr_view_yoffset.
Update release notes.
Increment version number.
Add latest Windows installer.