add a transform in CCNode

...ship but we still need to maintain transformation  parent-child
        Example:
          GameObject_Parent(CCNode; create from CCNode)
                 GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer )
                        RenderComponents1( Create form the same CCSpriteBatchNode)
                        Components2
                        ....
                 GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent )
                       RenderComponents1( not used batchNode)
         Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent;
         I Need additional the father's matrix  in child Node ;