Doc formatting
Added FullScreen API support and fixed numerous StageScaleMode issues.
New Input handler implemented.
Massive input overhaul continued
Lots of updates across input, rendering and grouping
Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
Added final logo and start of CollisionMask
CollisionMask up and running
Added VerletManager and lots of new tests
Added the GameObjectManager
Updated every test to use the new GameObjectFactory syntax
Added Starling/Sparrow XML Texture Atlas format support.
Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite.
Updates