Added and improved projectile features
Small fix
Merge branch 'development' into loadoutScreen
Game now adds playership by itself.
Removed projectile velocity vector from weapon
Fixed tests
Merge branch 'projectileFeatures' into development
Made gameImpl also calls dispose of the enemies when they are removed.
Made enemies remove themselves when they are outside the screen.
The implementation is the same as the one used to remove projectiles. This should be updated to use a global "do later" timer once it is implemented.
Deleted old Timer files that was missing (being deleted) from d62690d.
Fixed timer tests that were broken due to removed timer files in repo.
Revert "Made gameImpl also calls dispose of the enemies when they are removed."

This reverts commit 7ae5358bef629138d19c144ff2951da8d7fdd1b3.
Removed left over timers in model package.
Made simple enemy dispose itself when it is removing itself.
Updated tests.
* Made sure all tests uses the timer from the util package.
* Made sure that remove calls are not allowed while looping in the SimpleMockTimer.
Fixed EnemyImplTest.
Have to trigger a timer "tick" for the remove to go trough.
Merge branch 'development' of https://github.com/Jokab/Bullet-Inferno into development

Conflicts:
	Bullet-Inferno-test/src/se/dat255/bulletinferno/util/TimerImplTest.java
Made the inputListener compare relative to the position of the playerShip when detecting what side of the screen was pressed.
Added classes for Passive abilities and effects
Removed unnecessary semicolon