Land: Nerf wall defense slightly
Rename /character to /stats and add new /character
Implement Notifications
First steps of fight implementation
Fights can happen in a variety of ways. The first design takes into
account all of them so implementing them later on is easy enough.
The first available type of fight is in the wild. You can fight from
one to several monsters at once in the while.

Other fight models are dungeon, where several players can fight against
several monsters, boss fight, which is similar to dungeon but harder,
train, which is player versus a single monster, and pvp.

Pvp fights are instance player versus player and every turn must be
decided before a turn is run itself. Those are going to be played
initially in an arena style, once the other types of fights are
working.
Add all town templates