$ handling (unlimited capacity)

Immortals were getting errors because they had unlimited carrying
capacity.
Death Rift boots user from Underworld upon logoff

If a player logged in the Underworld and remained logged off between
server updates, they would suffer a death penalty when they logged back
in due to recreation losing their death rift protection. This smooths
out that rare issue.
Death Rift Destination Text

Users in the room with the caster now get notified about the spell
completing, along with the name of the custom destination.
Conveyance given to new characters
Tweaks
Skeleton Class fixes

All skeletons drop a long sword every time they are killed. This is a
major reason for 'item spam' problems. I removed the special long sword
creation, as it simply serves no purpose.
No Utility Spells at Char Creation

These spells (set, loadout, conveyance, and other utility class spells)
will no longer be offered on the character creation screen.
Merge pull request #102 from M59Gar/setloadout

Loadout unlimited capacity handling
Merge pull request #103 from M59Gar/shadowrift

Death Rift boots user from Underworld upon logoff
Merge pull request #105 from M59Gar/treasuredrops

Treasure Tweaks
Removes the PKILL_ENABLE_HP Constant, adds it as a setting in the settings class, replaces all references to PKILL_ENABLE_HP with Send(Send(SYS, @GetSettings), @GetPKillEnableHP)
Merge branch 'master' of https://github.com/Daenks/Meridian59_103
Removal of INTRIGUE_ENABLE_HP constant, replaced all references with message to get new settings variable piIntrigueEnableHP
changed hp gain bar icon to super strength icon as placehold for new icon
whoops forgot a ")"
Added a new postbuild script (postlite.bat) for easy testing of changes.

This can be used after postbuild has been used once on a testing environment. It makes assumptions about files that need to be in place, but already should be after you run postbuild once.
Merge branch 'master' of https://github.com/Daenks/Meridian59_103 into mysql
Our first statistic, piPlayerMoneyTotal, calculated each system save.
More framework for passing game data to MySQL for storage.