working on cocoa
cleaning up
added empty multiwindow example
basic window opens on OS X
added opengl context on OS X
added files for X11
added basic listeners
cleaning up x11 code
X11 window is drawing opengl. yeeha
creating multiple windows on X11 kind of works
opengl drawing on OS X
mapping ofGetWidth and ofGetHeight to correct window
resize / move events handling on OS X
setWindowShape & setWindowPosition on OS X
non blocking events on OS X
basic glfw integration, example works
added ofWindowToOfBaseApp
performance optimizations and multiple windows finally works
proper window delete
refactoring and extended example