Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
netty strategy.

Updated FML:
MinecraftForge/FML@3b2994a3def35a2d3058960b71dc59dc48b802f9 Some patching touchups
MinecraftForge/FML@557357fe179529e0b44aab2f3fcef0c5adf981d5 Update for log4j2
MinecraftForge/FML@a2b324beb2ef6ec73000678c9305fd70d4ec1643 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38afe15fddf5db0be882f5627f503a37c6 Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c307579f162d47e0388a9d75bcd0a6e Fire a user event down the channels when a handshake has occured.
Updated FML:
MinecraftForge/FML@32561265fc935cd6639d5b2e086e879f375676fa Ticks, Player events, keybindings, all migrated to the new event driven system.
Inital patch update for 1.7.2, Doesn't compile, not done yet.
Updated FML:
MinecraftForge/FML@a17489172cd54ca955548b15fa0669c9f95d7f45 Code to disable mods at runtime, or other times.
MinecraftForge/FML@85516d9588ebfadbba25f21b2f973e4e81abbaa6 ICraftingHandler, IPickupHandler are now both events.
MinecraftForge/FML@e4b63a1801b453797f5e820eb3f5bd42e6d43948 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
MinecraftForge/FML@ef3856f9a34e82a05cb2b7715e3611f8fb1a9a6b Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a27a6c6ae60f6e8ab38337defddc16d3
MinecraftForge/FML@31ea100b29dfdb4fc907e212c3d49a5240ca72a9 Working on id missing handling
MinecraftForge/FML@3e76dfba34aaba4397fc3fb2bd28e0d1f0abe3e4 More tweaking on id stuffs at worldload
MinecraftForge/FML@f860c8ad3bc7537f885b27c7f045b5b1140c05f4 bump to legacy launcher 1.9 with logging unification stuffs.
Refactored BiomeManager stronghold add/remove methods to support new

MapGenStronghold dynamic biome changes.
Changed InitNoiseGensEvent to pass a NoiseGenerator array instead of
NoiseGeneratorOctaves due to new NoiseGeneratorPerlin in
ChunkProviderGenerate.
Fixed worldgen crash caused by wrong metadata in Chunk patch.
Merge pull request #890 from bloodmc/master

Refactored BiomeManager stronghold add/remove methods to support new MapGenStronghold dynamic biome changes.
Get object based on identity not name.
Forge uses the FORGE channel for packets.
Fix MethodNotFound crash when shutting down internal server.
Fix:
  Block placement/interaction
  Tesselator crash due to wrong mapping
  Missing isreplaceable check in world.canPlaceAt
  Small foratting/logging cleanup
  Temporarly commented out efficancy changes till I implement it.
Updated FML:
MinecraftForge/FML@58132ccda3a575f10fc209c421fd5d80e01164cc Add new required --accessToken to launch specs.
Bump version to 10.12.0 to mark 1.7.
Fix debug HUD rendering semi-transparently.
Temporary fix for items rendering with effects on one layer. Restores default vanilla rendering, which is considered a bug in modded community.
Move Grass {Flower} registry to BiomeGenBase as 1.7 made flowers Biome specifc, this means modders who wish to add global base flowers need to add them to all the biomes indavidually.
Fixed accedential inverted logic that caused Potions to render incorrectly. Thanks iChun.
Fix items rendering on the GUI with invalid state due to glint rendering changing it. Thanks iChun.
Updated FML:
MinecraftForge/FML@156a9ae03a3c80bd1499a8e692c44a322ad9df62 Fix build script
MinecraftForge/FML@7d3b1250e8368886bed0e0da350a94abaa4b6247 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit. This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state, as will client logout.
MinecraftForge/FML@c180d9b15735ce89a38c497acd65fa3fab595f77 Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to se
e what base json we have built our jsons off of. And if it changes update accordingly.
Added constructor to WorldType, and delegated the BiomeLayer management to it. Also updated the access transformer for Item/Block classes.