Quieting a few warnings.
Set the install path of the framework to @rpath.
Make SVGKit able to parse NSData streams. This will help for making the SVG Image rep.
Make an SVG Image rep bundle.
Retain document in SVGParser, and release when we're done.
The SVGKitImageRef should be working. There's isn't a way to test it yet.
Adding an SVGKitImageRep test program
More work on the Image Rep.
Trim down the parseData: call.
Properly set the loader path.
Initial version using adamgit/SVGKit/master

This is the base for SVGKit/SVGKit in year 2013. I'm merging the two
codebases.
GitHub for Mac sucks donkey. Why did it fail to commit this in last commit?
TEMPORARY CHANGES to make project compile without the presence of the submodule
Added new sample from master
Missing changes from last commit - make the file appear inside the app and inside Xcode
Renamed SKPattern to adhere to the API spec
PARTIALLY FIXED: added the 4 classes (two parsers, two SVGElement's) that provide gradient parsing from master. Currently: outputting blank (using the very simple lingrad01 sample file). HOWEVER: although this isn't working, I have found and fixed a major bug in master where it was assuming that all Hex colors have 6 digits (they do not: CSS colors usually have 3 digits). But I don't know why it's not rendering anything to screen :(
FIXED: basic gradients now work - open lingrad01 and see a sunburst gradient
PARTIAL: Rainbowwing.svg no longer CRASHES - but still doesnt render any of its internal gradients correctly
DELIBERATELY BROKEN BUILD: compiler will fail on the 5 lines of text explaining the fix needed next
ADDED: basic cascading stylesheets implementation
FIXED: most rendering - including gradients and SOME basic CSS rules
BROKEN: the butterfly wing is failing to mask - Apple's .mask property is being ignored by Apple