[Toolkit.Graphics] Add support for DepthStencilBuffer as ShaderInput
[Toolkit.Graphics] Add support for DepthStencilBuffer as ShaderInput
[SharpDX] Don't call RenderForm.OnUserResized event when cachedSize is empty
[Toolkit.Game] Fix issue #395. Avoid LoadContent to be called twice while initializing
Merge branch 'master_integration'
[Samples] Add Toolkit WP8 DrawingSurface sample
[Sample] Fix Win8 samples
[Build] Fix automated build
[Build] Add auto commit to master from master_integration when build is fine for all platforms. Used from TeamCity server.
[Build] Fix git command
[Toolkit.Graphics] Fix issue with memory trashing in EffectParameter.Get/Set Matrix Array
[Build] Try fixing error by adding git --work-tree to be able to run it from TeamCity
*[Build] Remove work-tree
[Build] Add Zip and FTP for nightly builds
[Build] Add FtpUpload to FullBuild
[Build] Fix issue for Zip and clean samples, nightly builds
[Build] Make ZIP file configurable
[Build] Use http://code.google.com/p/sharpdx-nightly-builds/ instead of ftp to store latest builds
[Build] Fix error in build
[DirectSound] Add DirectSound.DuplicateSoundBuffer. Add Volume.Minimum/Maximum