- Add G_CountEntities
- Expose entstate field to LUA entities API
- Fixed _et_gentity_set & _et_G_SetSpawnVar memory allocation
- Implemented LUA API's et.G_SpawnGEntityFromSV, et.G_Entity, et.G_CountEntities & et.G_SearchEntities
Moved etgoldy.lua to qagame source folder
Renamed gamemod projects
Goldrush mapscript