New game prototype (with Processing)
Added defines for lr, gamma & lambda + Added distance to origin as observation
New prototype
Added commandline options
Added an easiness parameter
A version of libmapper Prototype 4b that uses accelerometer inputs for motion.
Added commandline parameters for dim observations (backward compat.)
Merge pull request #15 from radarsat1/experimental

Version of prototype2_4b using accelerometer from minibee
Vector field convolution world for Qualia interacting agents communicating using libmapper.
VectorField: Fix lookup of observations and flip between two image
buffers instead of relying on display buffer.
New class: moving average (util)
Use observations and an action gain to drive attraction or repulsion forces.
Auto connect
Merge branch 'experimental' of github.com:radarsat1/qualia into experimental
Added autoconnect
Remove physics stuff, agents just send a position.
An agent in C that just reacts physically to the vector field.

Not intelligent, but example code on which to base a Qualia agent.
Use red & green of two separate images -- using alpha is just weird.

(Attempting to resolve strange "mirroring" of the image in upper and
lower halves seemed to be related entirely to strange behaviour of
alpha values.  Never really figured it out, but using color values
only seems to fix the problem.)
Add basic GLSL code from http://fabiensanglard.net/shadowmapping/index.php

This will be a basis for developing GLSL version of VectorField.
Strip shadow map stuff from OpenGL example code.

Replace with a simple square just to run the fragment shader.