adding pre compile event
content is now backed up on compile
Merge branch 'feature_44' into development
removing DisposeChild and replacing instances of it with a Dispose override
fixing setting that prevents alpha blending from working properly
adding rasterizer and depth stencil loaders
propagating new depth stencil/rasterizer loading
adding properties for rasterizer, depthstencil, and fillmode
setting default cullmode to none
Merge branch 'feature_55' into feature_53
removing wireframeeffect and replacing it with a generic tintedgeometry shader
changing blend mode to nonpremultiplied and removing universal depth stencil
updating wireframe configuration file to have rasterizer and depth stencil settings
adding generic tintedgeometry config file
fixing bug referenced in issue #56
increasing cannon length to 6 units
implementing basic dimension footprint
changing TintedGeometry config to ObjectPlacementFootprint
adding IEquatable<self> to gameobject
implementing object footprint visualizer