First working version of 2D Fluid Simulation
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Changed proj files to use relative paths
Changes in Details

- Implemented boundary conditions for 2D Fluid Simulation
- Changed 2D Wave simulation to use a compute shader
- Added a simple UI to display FPS, CPU usage and Mouse Coords
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Update README.md
Changes in Details

- Moved 2D Fluid Simulation over to compute shaders
- Improved boundary conditions calculations although they still feel a
bit odd.
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Update README.md
Added AntTweakBar to the project
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Merge pull request #1 from Morji/master

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