+ Skip decoding when looping a frame (note that right now this only happens for the last frame, but we could easily add a key to loop any frame)
+ Windows only: if you press 's' you will skip all map/memcpy/unmap calls.
#if protect some _WIN32 specific stuff to make OSX happy again
fix linux build
When looping, output the FPS at the end of one run of frames,
and also once per second afterwards.
Merge branch 'cass-hack' of home.xyzw.us:apitrace into cass-hack
ignore CGLSetOption on playback, flush stdout
gSkipFBO option
cherry pick a codegen fix for uniform slot lookup
add some additional hacks
add a generic toggles mechanism to the retracer to skip classes of gl calls
silence compiler warning
added more generic hook facility per discussion with John McDonald