buffer fixes found via cppcheck/tetsuo--
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.
Fix a free that should have been a delete.
Fix a char buffer destination size in Render.cpp for VideoDX11.
Whoops, look like the previous commit was also the case with VideoDX9
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
BPMemory: Assign a more descriptive name to a field in the genmode register.
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.