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Initial overhaul for channel support, ray tracing does not work yet
Polish
OhTSM channel paradigm, runs but there are some bugs in rendering.
RayCellWalk and DiscreteRayIterator refactor
Added neighbor delta reature to DiscreteRayIterator
Fixed ray querying for new channels implementation.
This configuration file does not belong in versioning
Fixed asynchronous background rendering of isosurfaces, no more choppy framerate!  There are some clear oversights in the overall ray-query design (specifically immediate generating of configurations during a query state) that presently cause some artifacts wihle digging.
Merge branch 'master' of https://github.com/MadMartian/OhTSM