disabled svn command in linux release makefile, to test new src.rpm
next try
add new src.rpm which gets q2w from github
now for real add the src.rpm
updates src.rpm
update build.sh
fix mingw build
oops
Merging experimental down to master.
Fix playlist being lost after initial map load. Also shuffle the track numbers server side.
We're gonna have to use .pk3 to keep GtkRadiant happy.
Let's support 64 lights per scene instead of 32.
Fix the Mac build and get a release up on Quake2World.net.
Align the Linux Makefile with the Apple one to work with the new Git directory structure.
move SV_CMD_CGAME into the SV_CMD enum, and make sure that connectionless packets compare against the submitted value (always should have as long as the system stores ints with two's complement)
forgot to fix the comment for the previous commit...
Include <sys/select.h> to fix master server build on Linux.
Fix failed assertion in check_filesystem.c
Fix compiler warning from WickedShell's last commit.
Add -no-undefined option to cgame/game linking. This is required to coax libtool into making .dll's.