Syndicate Bomb Tweaks:

Syndicate Bombs now have enforced 60 second minimum timers, up from 30. Their crystal cost remains at 5.
Syndicate Detonators that can get around the 60 second timers are purchasable for 1 crystal for all (there are also ways to get around it with clever uses of the wires, but that's not new)
The Nuke Agents get a free syndicate detonator [MAP]
Syndicate Bombs can now be further disassembled beyond disarming them to let people actually lift the explosives out of the bomb, rendering it useless. These explosives will only detonate in the presence of another explosion, and give great research levels.
Adds sprites for the detonator and the bomb core
Fixes some punctuation
Bomb payload big...yeah yeah yeah! It's not small...no no no!
Merge branch 'master' of https://github.com/tgstation/-tg-station into bombchange

Conflicts:
	maps/tgstation.2.1.2.dmm
Fixes the href links on the game logs related to syndicate bombs
Merge branch 'master' of https://github.com/tgstation/-tg-station into bombchange