OpenDingux: Rewrite all renderers to respect the pitch, including waste at the end of scanlines, of surfaces. Rebuild pcercuei's 1.33x1.5x scaler on top of the Average, Average32, Raise, Hi and Lo primitives. Rewrite those primitives as macros. Rewrite the 1.33x1.33x scaler to allow the number of scanlines to be indivisible by 3, outputting partial lines if that's the case. Use a 240x160 surface again to hold the GBA image.