Implemented even stacks (distribute items) for crafting tables.
Functional, but not amazingly pretty. Probably not the most efficient way either.
improved even stacks (optimized, removed magic numbers for 2x2 crafting support, account for damage values)
fix even stacks to skip items with more than max number of items (not possible without mods/world editing)
Merge fixes

Shouldn't make a new item, just look up the existing one in that index.
Ignore first mouse event after opening a GUI. Fixes #2.
Fix RP2 project table slot numbers.
Run crafting even-stacks on chests if they have a CRAFTING_IN section.

Should make the evening work on things like RP2's project table, even though it doesn't really have to in that case.
Thaumcraft 3: Mark crafting slots on Arcane & Infusion Workbenches as such.
Insure 'valid chests' are always instances of GuiContainer.

The method of checking for mod class names is kind of stupid and breaks with the Backpacks mod because of a non-GuiContainer class name starting with 'GuiBackpack'.
Add handling for armor replacement when a non-armor item (e.g. skulls) is worn.
Merge