Adding UV and vertex opacity to UIResourceLayer

We need UV and vertex opacity on the Android side.

Review URL: https://codereview.chromium.org/26948003

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@228719 0039d316-1c4b-4281-b951-d872f2087c98
SVN changes up to revision 228719
Fix pointer to local variable used after the variable is out of scope in ETW tracing.

In TraceEventETWProvider::TraceEvent, a pointer to |depth| was used after the variable had gone out of scope.
Variable |depth| was declared at line 85. Pointer added to EtwMofEvent at line 89. Pointer used when the event is logged at line 94.

This CL moves the declaration of the variable to the parent scope.

BUG=306831
TEST=No user visible change.
R=dsinclair@chromium.org

Review URL: https://codereview.chromium.org/27115002

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@228720 0039d316-1c4b-4281-b951-d872f2087c98
SVN changes up to revision 228720