list_monsters: hotkeys for shooting and lookaround, add center on target to shift view option, remember listitem or listmonster state
Fix location of "can actually disassemble from charges" check to disassembly init phase; moved from disassembly action phase
Fixes template game start errors
set WORLDPTR to NULL after deleting it to hopefully deal with any doublefree-ing of the pointers on game exit
Fix reinforced solar panels not having a location.
Switch back to the giant, actually threatening black widows in temple events and spider houses.
Fix null pointer dereference in mondeath::fungus
Check for fungus, not zombies.
Merge item and monster list menu enhancements.
Line wrapping sanity.
Display the configured key in view menu for new functions.
Merge moving dissasembly check to init instead of completion, fix of template use, reinforced solar panel location, and regiantify spiders.

Conflicts:
	game.cpp