[MapEditor] Drag and fill area for tools
[MapEditor] Renderer for obstacles
[MapEditor] Disable data tool if no tile is active
[MapEditor] Fixed german encoding
[MapEditor] Set last edited tile as active
[MapEditor] Fixed so Look & Feel doesn't sets if MainFrame is null
[MapEditor] Changed selection so undo and some other actions don't overwrite it
[MapEditor] Disabled item data toolbar buttons when not needed
[MapEditor] Item data lookup keys
Merge pull request #50 from frkarl/develop
[MapEditor] Fixed that multiple items was placed on a tile while dragging.
Merge pull request #51 from frkarl/develop

[MapEditor] Fixed that multiple items was placed on a tile while draggin...
[MapEditor] Fixed that the obstacle renderer showed tile as obstacle when item was removed.
Merge pull request #52 from frkarl/develop

[MapEditor] Fixed that the obstacle renderer showed tile as obstacle whe...
[MapEditor] The item data list didn't clear when an item was selected.
Merge pull request #53 from frkarl/develop

[MapEditor] The item data list didn't clear when an item was selected.
[MapEditor] Fixed errors when maps don't start with x and y at 0.
[Client] Added command to decode the quest availibility message
Merge pull request #54 from frkarl/develop

[MapEditor] Fixed errors when maps don't start with x and y at 0.
[Client] Added Questmarkers

The Client is now able to display the quest markers as they are send by the quest messages. It highlights the markers using a little questionmark over the heads of the characters.