Fixes for touch events
Adding stats.js into multi-touch example
Event renaming, ensuring we pass the originalEvent into Input
Moving full-screen event initialization into Scene
Moving resize code to Scene
Adding finger listeners
A few bug fixes, added 'swipe to drag' feature for multi-touch example.
Only allow swipe-to-drag with touches
Finger event listener cleanup (handle those calls in dispatch also)
Declarative syntax in multi-touch example
Some TODO cleanup