disabled "driver switch" feature

it's useless and it causes problems, among them not being able to have
more than one tiny build
temporarily re-enabled all MESS drivers

may go through later and sort out what are and aren't skeletons
the problem is that MESSdev's definition of "NOT_WORKING" includes a lot
of systems that are perfectly usable for a subset of software
DEPENDENCIES FOR THE DEPENDENCY GOD

UPDATES FOR THE UPDATE THRONE
made spritebuffer hacks a runtime option

it's under "Game Configuration" in the tab menu when applicable

this has not been tested at all