A slight pause after getting up from sliding.
Prone doesn't update yaw so that the body only looks around on the ground, doesn't actually rotate. Add a new diveslide animation so we can keep it separate from the prone.
Third person is now in shared code so the server has access to it and can place the bullets in the perfect spot. This new crosshair draws another crosshair at the point where the player will hit if he can't hit where the third person camera is aiming.