Organizing imports, cleaning up formatting, and lots of work on recipe registry in prep for building the new DynEMC graph structure
Changes to RecipeHelper to solve the case where recipes have individual item stacks with a stack size > 1, and a general method to ensure items without recipes (but that are accessibly via the vanilla Items list) are added to the recipe registry as having no recipe
Move the recipe stuff to the more logical location (RecipeRegistry vs DynEMC)
Clean out the old transmutation stone recipes (obsolete once DynEMC is finished), fix up discovering all recipeless items
Move around some stuff