Shift click shouldn't have been abstract.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Merge branch 'master' of github.com:Vanilla/Vanilla
Merge branch 'master' of github.com:Vanilla/Vanilla
Merge branch 'master' of github.com:Vanilla/Vanilla
Merge branch 'master' of github.com:Vanilla/Vanilla
Merge branch 'master' of github.com:Vanilla/Vanilla
Finalizing the Vanilla component structure.

No more changes after this without pre-approval. Time for refactors are
ober and now we do review.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Return a float in [0, 1[ for the coordinates and add tests

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Improve skylands noise

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Fix last commit (forgot to rebase)

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Header

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Final refactoring of Substance (I forgot this).

Also added cool /spawn command. Now can spawn all living and most
substance entities. Now with 100% less fail.
Signed-off-by: Chris Sanders <zidane@outlook.com>
How about client support? Need ServerEntityPrefab.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Update client resources, physics testing.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Added addLevel & made setExperience non-private in the Level component.
Entity mocking and example mock unit test
Allow ticks and event calls
Added some Level component tests. Renamed LevelTest(The EntityMocker tester) to EntityMockerTest.
Using assert functions instead of ugly if's.
Added tests for the Damage component.