Shoot::setContainer removed, Weapon::setContainer removed too, now it is a little easier to handle this classes.
InputSystem unit test is compiling with players, not tested
Commiting changes to move from branch, having problems with the camera... don't know why is moving wrong
Did a lot of changes, InputManager and Completed two stupid IInputStates, also trying to run the unittest and test those states.
Also did constant correctness all the LevelManager stuff
version 1.0 of the MeshPlayer for the Graphics guys :)
Merge branch 'S4-EAUA' into S4-SS
PlayerUnit / CivilUnit / ZombieUnit now are setting correctly the selection::Type.
InputManager is working almost fine when we have to select a player (also when mouse over the player).
Having problems when unselecting (once a player is selected, checking that right now)