adjusted filter order, clarified calculations, updated machtoy to match, added more bitflag options to effects knob selection
converting ASEAtmoDataProvider.cs and ASEFilterPanel.cs to use LF line endings.
adding a small amount of reverb after shockwave until some decent presents are determined.
check for AudioSource null instead of gameObject null. (objects can be packed and retained, but lose their audio)
useful debug line in audio parts detection