Light emitter face now dims.
AreaLight working with DeferredRenderer.
Multiple area lights and start in "off" state

Multiple area lights are now displayed and controlled. These area lights
also start up in the "off" state.
Lights randomly, statically positioned.

Each row of lights starts at a random height, with a random slope and a
random height increment to its brethren. This doesn't create a cohesive,
flowing shape however.
Twisted sinusoidal wave light layout.

A nice pattern in general but too symmetrical for this project.
Lights arranged in an organically flowing grid.