|SOURCE|
[Common::System::InputTypes]
* ZED_MOUSE_COORDINATE_AXIS re-named to ZED_MOUSE_AXIS as it's a better
  representation of what it implies
[Common::Utility::InputBinder]
* BindKey accepts a ZED_KEY and a ZED_UINT32, adding them to the m_KeyToAction
  map, ZED_FAIL is returned if the key and action pair could not be inserted
  into the map
* GetActionFromKey accepts a ZED_KEY which will be used to find the action for
  the key in the m_KeyToAction map.  Zero is returned on failure to find an
  action for the key
* The map types have been typedef'd which will lessen any typing errors and
  reduce compile-time errors