Add a new-developer instruction.
A formatting fix.
Don't claim summons with MF_HARD_RESET are durable.

They would get both (summoned) and (durably summoned), and time out.
Make enslaved starspawns stop constricting.
Use "evoked" instead of "invoked" in ring of flight desc
Don't let monsters drop huge stacks of unbranded ammo for a single branded piece

Also don't compare pluses, since they don't exist any more.
Don't let monsters equip amulets of inaccuracy

Since they have magical knowledge of the properties of all other
equipment, there's no real excuse for them picking up inacc. Probably
monsters should only wear amulets that they can actually use, anyway
(rage, ?).
Fix/remove some ungrammatical speech lines
Split Enchantments into Hexes and Charms

Player ghost speech was behind the times! Charms only has one speech
line now, though.
Don't let Stealth skill inhibit monster shouting.

Stealth should stop monsters from noticing you, not from shouting after they
do notice you. The shouting chance is now fixed at what it was with 6 Stealth
skill previously (80% chance).
Have monsters lose clairvoyance on the player's location if you reenter a level via new stairs.

Previously, even if you exited a level and reentered it using a different staircase, monsters could still retain knowledge of exactly where you were on the level for a considerable number of turns (100+), which sometimes led to the odd situation of a whole pack making a bee line for your new location on the other side of the map.

Monsters will now also lose tracking on other monsters they're targeting, if those monsters get teleported across the level.
Don't let player teleports shake off monsters when under Ashenzari wrath

Normally, Ash wrath prevents monsters from ever forgetting the player's location, but teleporting was a single (likely unintentional) exception that still caused them to forget you like normal.
Fix whitespace.
Use actual stealth rather than Stealth skill when trying to shake off monsters.

Previously a GDA character with no stealth could still lose monsters when
going around corners if it trained stealth skill a little bit.
Re-fix some kraken messages showing up even if the kraken wasn't visible

This got lost in the tentacallis merge somewhere. Also fixes tentacle
messages being duplicated.
Don't abort local tile games when a controlling terminal gets closed.

They were saved from a signal handler, which is likely to result in
corrupted sabes (as the game state is inconsistent), or at least in
crashes.

Note that EVERY SINGLE CALL to sighup_save_and_exit() is a bug: corrupting
saves, allowing cheats, etc -- and in the only legitimate use, it's code
redundant with CMD_SAVE.
Fix Jiyva stat action to use the new carrying capacity formula.
Prevent digging from influencing teleportation.

It used to be the case that you could massively increase your chances of
teleporting out of the Zot:5 vault by completely digging out the other half
of the level, since more empty squares means a higher chance of teleporting
there.

This commit removes this exploit by marking all solid squares as no_rtele
when a level is created.
Don't let DD and bloodless Vp recover from sickness/nausea more quickly with regen items.
Nerf wizlab_cigotuvi loot.

7.5 potions of gain stat was a bit excessive, now there are half as many.