Fixed issue with restoring tile to original type

restore() in Tile entity now restores the tile type based on the original
type stored in originalMap in map.js
Change and Path spells now change tiles permntly.
Added teleport/jump move with gfx
Added logs when teleporting. Added chance texts
Added Air wizard teleport spell
Changes in dice throwing and chance

Removed Move3 and Move4 chances. Added Mana1 and Mana2 instead. Mana will
no longer be replenished on every turn. Instead wizard must throw dice in
order to get the chance to replenish mana.
Added skip turn routine in gamemaster