Syncing with ISDP's Bleeding edge, and made the initial change set to GetBestTarget
Merge branch 'BleedingEdge' of git://github.com/ISeeDEDPpl/Questor into BleedingEdge
Getting there. We do not currently freeze (infinite loop), and we can get through a mission. Targeting still needs a lot of work, but is much much better than it was. KillActions are still not verified working.
Merge branch 'BleedingEdge' of https://github.com/nico-rip/Questor into BleedingEdge
remove NextAction()'s that would prematurely (before target is dead) move us on to the next action. We *have* to stay in the current action until the target(s) of the action have been processed (usually killed)