change name from GodManipulator to more congruent name MakerManipulator (Maker = [ger.] Schoepfer)
Revert "change name from GodManipulator to more congruent name MakerManipulator (Maker = [ger.] Schoepfer)"

This reverts commit 2e9446e47ac1a6a9bfd06ee655114fd0ce570cdc.
add simple EventHandler to Viewer that will soon deal with incoming events unrelated to navigation
ref #4 rename GodManipulator to GodNavigation and GodEventHandler to GodManipulator
rename parameters of manipulator/navigation constructors to match new names
Merge pull request #3 from lanice/compiler_linker_config

add VS compiler options from https://github.com/hpicgs/glwhite
Various style and warning stuff. Functionality unchanged.
Merge branch 'osgTest'
Corrected further warnings. No Shader does work, what are prerequisites? (Minor style changes and merge)
Just some encapsulation making the code more readable.
merge master into eventHandler
seperate actual content of the world from game class

* game class is responsible for meta game logic like game start/end/pause and proper handling of the game loop
* world class holds the actual content of the world like terrain, objects or the physic
add simple interaction to GodManipulator

pressing F causes the World to create a standard ball
add empty handle functions to GodManipulator.

To handle a specific event, add it to it's corresponding handle* function in the GodManipulator.
Merge pull request #7 from lanice/eventHandler

Seperation of Game class (META game logic) and World class (game content/logic) plus simple EventHandler
Merge branch 'master' into simple_shading

Add navigation member to game, pass to world.
Move shaders to world, add init, setUniforms.
fix shader for intel
set terrain type id via vertex attribute array in osg tile

Use SharedGeometryTechnique(osgTerrain::GeometryTechnique) to access terrain tile geometry.
Force creation of OpenGL geometry in generate()
move/rename shader

use folder "shader"
sensible terrain shader filename
creating areas with given biomesize, 4 different types