Skinned mesh SIMD implementation.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
80 columns.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Pass in 0 filled buffer instead of null.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
MaterialShader.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Minor fix to dds_file loader.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
80 columns.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Add skeletal animation benchmark.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Fix asset_pack demo.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
stub for mesh_baker tool

Signed-off-by: John McCutchan <john@johnmccutchan.com>
More progress on model baker.
More work on model_baker.
Start of animation baker
animation_baker

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Finished animation baker and skinned mesh baker
Remove hard coded paths to asset importing tools.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Adapt to asset_pack change.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
vector_math fixes

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Rename InputElementDescription to VertexAttribute.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Start refactoring skinned_mesh into reusable pieces.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Large amount of skinned mesh work.

Signed-off-by: John McCutchan <john@johnmccutchan.com>