Optimize Mapgen::updateLighting(), add setLighting()
Re-add jungles, apple trees
Make saplings only grow on dirt or grass, make jungle tree trunks only replace air
initial mapgen indev version with farscale feature and huge caves
Some minor cleanups from the last commit
build with ogles2 driver
Allow minetest.after to take a variable number of arguments
Add missing settings to minetest.conf.example
Fix new_style_water
lua methods set_look_pitch and set_look_yaw
Add FPS limit to menu clouds
Don't erase modified_blocks
Add jungle grass to jungles
Prevent passing nil to unpack() in minetest.after
Fix Map::initBlockMake to actually use chunksize setting
Git-ignore SQLite build files
Allow falling nodes to pass through solid "buildable_to" nodes.
Common mods support

Implement "common mods", includeable from
  {$user,$share}/games/common/$modname
by using the game.conf setting
  common_mods = $modname,$modname2,...
Update README.txt to instruct to get minetest/common too
Update buildwin32.sh to get minetest/common