Adding a behaviour array
Updating some red god components
Adding a battle event controller
Adding a rough spec for our behaviours
Adding basic handling of our first event
Changing path to load right resource
Renaming to combatBehaviour
Fixing type, loading right module
Adding stat calc function, splitting out soldier generation
Fine tuning the stat generation algorithm to consider class
Adding a link to the testbed for calcStats()
Adding some formatting, updating testbed link
Renaming function to be object notation
Adding saves for soldier stats
Putting things into an async loop, scoping variables for async references
Adding soldier in creation
Renaming to combatEvents, adding an init, and changing some logic
Nerfing defense stats by 50%
Editing logical flow of battle loop
Altering the flow of guardAlly so it checks if allies can guard you