Adding option to use variable timestep by defining FLX_NO_FIXED_TIMESTEP
Renaming FLX_NO_FIXED_TIMESTEP to FLX_VARIABLE_TIMESTEP.
FlxSprite optimizations from @sergey-miryanov
add default point argument to TileSheetData's addTileRect() method
FlxG: Comment out font registration, better organization of FlxG.init(), remove duplicate instantiation of SoundFrontEnd
Fix issue in FlxG.reset() - sorry!
Remove !FLX_NO_DEBUG for DebuggerFont
Move flashGfx and flashGfxSprite from FlxG to FlxSpriteUtil
Rename FlxSprite.setDimensions() to setSize()
Flash native cursor support to solve flash performance issues. Users can toggle off with FLX_NO_NATIVE_CURSOR conditional.
Merge CameraFrontEnd and CameraFXFrontEnd
test new version of onScreenSprite() method for FlxSprite
a little bit better onScreenSprite()
Replace FLX_VARIABLE_TIMESTEP by static var FlxGame.fixedTimestep, don't disable the vcr when using variable timestep
Remove FlxG.resetInput() as well as get_stage()
Fix broken FlxG.resetInput() removal
inlining onScreenSprite()
Merge pull request #5 from Gama11/dev_timestep

Replace FLX_VARIABLE_TIMESTEP by static var FlxGame.fixedTimestep, don't...
Merge pull request #526 from crazysam/dev

Adding option to use variable timestep
Move fixedTimestep from FlxGame to FlxG, make FlxGame.mark non-static, fix FlxG.stage