Move coding changed on 16 bits, but it is still buggy
Evolve: status saved more reliable, EvolveToPlot corrected for the new result file names
Evolve: optimisation method a bit documented (cross entropy method)
EvolveNNN: using Abulafia_0_62_nnn.exe (up to date with next1)
Merge branch 'next1' into coding
Move coded on 16 bit works correct now
Tree visualisation analyses itself, legal move corrected, try to correct
stale mate when no legal move (still bad)
More information in VizGraph, still buggy in stalemate
Stalemate bug corrected, VizGraph shows the moves in edges labels