Adding a plane to the scene.
Adding comments on basic process ordering and adding in request for physics.
Enabling multisampling on debug mode. Tying multisampling into config file. Also adding simple setup for Physics Manager and various physics components.
Stubbing out AxisAlignedBox and preparing for initial implementation.
Finished base implementation for AABB.
Adding early pass at physics objects. This first pass includes AABB calculation but no world management.
Adding some initial framework work for first pass at broad-phase collision
detection.
Setup simulation for initial pass on physics culling. Thus far, the
engine is able to iterate through the world and process events. It is
sill very linear, but can be easily adopted for multithreading with few
changes.
Working towards simple physics interactions. Basic intersection culling tests are in place. Need to implement contact tests, equations of motion, etc.