Removed unneeded ASW_CODE_BASE check in _gameinterface module generation.
Removed unused code from projected texture class.
Merged deferred point and volume lights code into original view render. Doesn't work nicely yet, due the current way of blending the lighting with lightmaps.
Enabled deferred lighting for translucent/decal materials on lightmapgeneric for now, otherwise we have no shadows on the road overlays in hlw_meltdown.
Minor style change.
Unit Enemy selection: fixed attack priority not used for special relation ships (like force attack explosive barrel).