Some mac fix
Herpderp too many conflicts between cherry-picks, have to do it all manual.
[MP] Fix a groundEntityNum comment.
[MP] Remove useless function tied to cdpath, just use a blank string.
[MP] Remove MAX_NUM_ARGVS/com_argc/com_argv.  All unused.
[MP] Removed Texture3D unused stuff.
[MP] Remove some unused defines in msg.cpp
Manual define / array fix OJK
Revert "Manual define / array fix OJK"

This reverts commit fc53d2ad011b78c320edf3023d82fc4db3fd6bcb.
[MP] Remove unused MSG_WriteDeltaUsercmd/MSG_ReadDeltaUsercmd.
Manual fix

3a9573baefa84a4b90e1de712c203cb137f16e61
[MP] Remove leftover streamfile stuff from win ded.

Conflicts:
	codemp/win32/win_main_ded.cpp
[MP] Minor win_glimp cleanup.
[MP] Remove invalid VVFIXME comment.
[MP] Fixed early prints to the ingame console.
This does not hurt anything since we don't allow dedicated in the main bin right now.
Check this if we decide to re-enable without going the in-game console for openjk regular executable dedicated.
[MP] Allow r_showtris/r_shownormals without developer.  Allow r_shownormals with a client.
[MP] Adjusted renderer cvar defaults and flags

Conflicts:
	codemp/rd-vanilla/tr_init.cpp
Revert "[MP] Remove leftover streamfile stuff from win ded."

This reverts commit fd94c29194233bf83e5a317fbc54f978216b84fc.
[MP] Remove unused md4 prototypes.
Typo fix