First commit
Added fixed point calculations
Added fixed point calculations and lights
Added Parser, optimized rendering
Added support for Z-Buffering, Added multiple lauchers
Small modifications
Added quaternion class
Minor modifications
Polygon now exposes center and normal to exterior
Vertex now treat color as an int
Corrected wrong z_min z_max variables: now z_min should point to the lowest value of z displayable (-100) and z_max the highest (-1)
Depth works better and it is more intuitive (the more negative the z the highest the depth)
ColorUtils help deal with integer colors

Better solution than delegate to the class Color (now we can control the inlining of the functions)
The renderer works with ProjectedVertex now! All the encapsulated variables of Vertex that helped computation have been moved to such class.
Clipping! We can clip to the view Frustum!
ZBuffer more intuitive, now each value represents the depth
ColorInterpolation adapted to integer colors
HitTest implemented! Yay, we can click on things!

I need too much time to explain why this is good... get this smile instead ^_^
Vertices exposed by the Polygon

Not really secure, but I need it for the Quake map renderer

Signed-off-by: Giuseppe Reina <g.reina@gmail.com>
Added launchers

Signed-off-by: Giuseppe Reina <g.reina@gmail.com>
Merge branch 'master' of https://github.com/greina/freezengine