radeonsi: increase array size for shader inputs and outputs

and add assertions to prevent buffer overflow. This fixes corruption
of the si_shader struct.

NOTE: This is a candidate for the 9.1 branch.

[ Cherry-pick of r600g commit da33f9b919039442e9ab51f9b1d1c83a73607133 ]

Reviewed-by: Marek Olšák <maraeo@gmail.com>
radeonsi: Fix handling of TGSI_SEMANTIC_PSIZE

Two more little piglits.

NOTE: This is a candidate for the 9.1 branch.
radeonsi: Initial support for multiple constant buffers

Just enough to support an additional internal constant buffer for the user
clip planes.

NOTE: This is a candidate for the 9.1 branch.
radeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX

17 more little piglits.

NOTE: This is a candidate for the 9.1 branch.
radeonsi: Fix user clip planes

4 more little piglits.

NOTE: This is a candidate for the 9.1 branch.
docs: Import 9.1.3 release notes, add news item.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
i965: Add a macro for accessing the SO_WRITE_OFFSET[0-3] registers.

Using a function-like macro makes it easy to loop over all four streams.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Remove dead code for Gen7 SOL without hardware contexts.

Failing to get a hardware context now means failing to load the driver,
so this code will never get hit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Stop using the kernel SOL reset feature.

We can just do it ourselves with MI_LOAD_REGISTER_IMM.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Delete unused brw->sol.offset_0_batch_start field.

This was only used for the the non-hardware context code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Remove software geometry query code.

EXT_transform_feedback isn't yet supported on Gen4-5, so none of this
query code is actually used.  This also means we can remove some of the
surrounding support code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Kill software primitive counting entirely.

Now that we have hardware contexts, we don't need to continually
reprogram the GS_SVBI_INDEX registers.  They're automatically saved and
restored with the context, so they can just increment over time.  We
only need to reset them when starting transform feedback.

There's also no reason to delay until the next drawing operation; we can
just emit the packet immediately.  However, this means we must drop the
initialization in brw_invariant_state, as BeginTransformFeedback may
occur before the first drawing in a context.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
i965: Split BeginTransformFeedback hook into Gen6 and Gen7+ variants.

Most of the work in BeginTransformFeedback is only necessary on Gen6.
We may as well just skip it on Gen7+.

v2: Add an intel->gen == 6 assert.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
mesa: Add ChooseTexFormat support for the new XBGR formats.
mesa: Remove extension checking from ChooseTexFormat.

This should already be handled by _mesa_base_tex_format() calls in
TexImage*.
i965: Skip etc-to-rgb transcode on BayTrail.

The hardware does it, so no need for this workaround.

Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
ilo: avoid unnecessary emission of SO states

No need to emit 3DSTATE_SO_BUFFER and 3DSTATE_SO_DECL_LIST when SO is
disabled.  As the implicit flush done by the commands is also gone, emit an
explicit flush.
ilo: correctly set view extent in SURFACE_STATE

The view extent was set to be the same as the depth while it should be set to
the number of layers.  It makes a difference for 3D textures.

Also use this as a chance to clean up the code.
ilo: set more fields of 3DSTATE_DEPTH_BUFFER

Set lod/layer related fields of 3DSTATE_DEPTH_BUFFER.  Since we always point
to a single level/layer, those fields are always zero and this commit
effectively makes no change.

While at it, make it easier to disable manual slice offset calculation.
Haiku: Add Gallium winsys and target code

* We generate a static library for Haiku
  Gallium targets as our port system combines
  the compiled rendering code into a modular
  ar for each module (for example, our port
  system combines llvm libsoftpipe.a libllvmpipe.a
  into a single ar for the Haiku build system.
  I'd like the Gallium hgl target scons build
  system to do this some day, however how is
  beyond me at the moment. This is a first step.