As this project is clearly now run by people who care more about "feelings" and playing patty-cake with one another rather than actual results, consider this my resignation letter.

Anyone who wants to know where HLSL went, feel free to ask Tafoid why he couldn't take a simple joke.

git-svn-id: svn://dspnet.fr/mame/trunk@23474 749742ba-7341-0410-aadc-df50b521781e
"put HLSL back ..." fix build etc.

git-svn-id: svn://dspnet.fr/mame/trunk@23475 749742ba-7341-0410-aadc-df50b521781e
the actual fixed build part (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23476 749742ba-7341-0410-aadc-df50b521781e
New ThunderJaws clone

New Clone Added
---------------------------------------
ThunderJaws (rev 3) [Artemio Urbina, The Dumping Union]

git-svn-id: svn://dspnet.fr/mame/trunk@23477 749742ba-7341-0410-aadc-df50b521781e
New Contra clone

New Clone Added
---------------------------------------
Contra (Japan, set 2) [Artemio Urbina, The Dumping Union]

Out of whatsnew: This confirms that the current Japan bootleg came from an original release. Also using some info on the FTP added a second Japan bootleg set as reported by dump as well as correct one rom name. However there are no NEW roms.

git-svn-id: svn://dspnet.fr/mame/trunk@23478 749742ba-7341-0410-aadc-df50b521781e
Fix game list (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23479 749742ba-7341-0410-aadc-df50b521781e
(MESS) megadriv.xml: added info and verified some more dumps. [sunbeam]
+ added newly dumped 16 Tiles Mahjong II & the recently released (by the developers themselves) Oh Mummy

git-svn-id: svn://dspnet.fr/mame/trunk@23480 749742ba-7341-0410-aadc-df50b521781e
(MESS) megadriv: emulated protection for 16 Mahjong Tiles II [Fabio Priuli]

there seems to be only one address checked for protection in this...

git-svn-id: svn://dspnet.fr/mame/trunk@23481 749742ba-7341-0410-aadc-df50b521781e
(MESS) snes: added save states to SPC7110 games (saving of decompressor variables is probably
not really needed unless you save/restore during the decompression itself, but better safe than sorry). nw.

this leaves out only S-DD1 games as SNES games working in MESS but not supporting save states yet...

git-svn-id: svn://dspnet.fr/mame/trunk@23482 749742ba-7341-0410-aadc-df50b521781e
fmtowns: quick fix to correct CD audio tracks, at least for those games that behave and read the TOC. (no whatsnew)

git-svn-id: svn://dspnet.fr/mame/trunk@23483 749742ba-7341-0410-aadc-df50b521781e
fmtowns: remove fix, looks like the issue is with cue files that have both Index 00 and Index 01 defined for each track. (no whatsnew)

git-svn-id: svn://dspnet.fr/mame/trunk@23484 749742ba-7341-0410-aadc-df50b521781e
make machine part optionals, update tiny.mak and ldplayer.mak, still need to clear usages in mame.mak and mess.mak (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23485 749742ba-7341-0410-aadc-df50b521781e
clear some more core dependencies (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23486 749742ba-7341-0410-aadc-df50b521781e
(MESS) snes: fixed internal RAM saving to battery for SPC7110 games, so that
the chip has to be initialized only the first time. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@23487 749742ba-7341-0410-aadc-df50b521781e
(MESS) Altos5: added terminal back (z80dart isn't quite ready yet)

git-svn-id: svn://dspnet.fr/mame/trunk@23488 749742ba-7341-0410-aadc-df50b521781e
small update

git-svn-id: svn://dspnet.fr/mame/trunk@23489 749742ba-7341-0410-aadc-df50b521781e
printf spam slowed MAME down to a halt in zeroteam
Warning: sort-DMA used with param 2200

git-svn-id: svn://dspnet.fr/mame/trunk@23490 749742ba-7341-0410-aadc-df50b521781e
(MESS) Altos5: started work on memory banking (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23491 749742ba-7341-0410-aadc-df50b521781e
add note

git-svn-id: svn://dspnet.fr/mame/trunk@23492 749742ba-7341-0410-aadc-df50b521781e
Added macros for read/write delegates. [Curt Coder]

git-svn-id: svn://dspnet.fr/mame/trunk@23493 749742ba-7341-0410-aadc-df50b521781e