Factor monster size in bullet "stun" effects
Update HARDTOSHOOT effects and disable old dispersion reliant effects
Made hit zones more inclusive

Changed to >=
Raised hit zone cap to .8 (instead of .7)
Added new "Good hit!" zone, reduced "Grazing hit" range
Enable proper "SHOT" effects.
Fix example locale (msginit) and ignore fuzzy strings (msgfmt).
Add some convenience scripts for translation maintainers.
Tidy lang/extract_json_strings.py a little.
Clean lang/json/*.py before extracting.
Update TRANSLATING.md to refer to the new maintainer scripts.
changed a varaible from int to size_t
changed back to std::string::npos
added new add_field method
changed iuse to new function
changed over field.cpp
simplifying in map.cpp
Merge ranged balance adjustments, translation instructions and scripts, and warning and verbose code cleanups.