update: added target cursor and fixed a jumping bug when player collides
with an inactive TempFigure
update: fixed rare jumping bug with TempFigure
update: added CursorFigure. Have not integrated with PlayerFigure yet.
update: targeting system works! next step is to make it detect collision
for the special class GrabbableFigure!
update: added in SDL_GetMouseState() to CursorFigure::move() to update
cursor position when PlayerFigure jumps and mouse does not technically
move
update: PlayerFigure's CursorFigure detects only GrabbableFigures. Next
step - when mouse left click is pressed on detection of GrabbableFigure,
PlayerFigure enters grab state and moves linearly towards the
GrabbableFigure
update: fixed a double jump bug when player collides with
GrabbableFigures (similar to the TempFigure one from before) -.-
update: left button hit and grabbable variable in place
update: cursor system has added functionality in that when cursor is on
top of a GrabbableFigure and mouse left click is pressed, the
PlayerFigure teleports to the GrabbableFigure successfully
Merge branch 'master' of https://github.com/solstice333/SDLGameEngine

Conflicts:
	src/main/PlayerFigure.cpp
	src/main/Test.cpp
Fixed Audio encoding for Windows based pcs