- removed constructor and destructor from FDMDModel::ModelFrame because they were redundant and only caused double deletion of its contents.
- fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this.
- fixed: Since model skins are managed by the texture manager, the model code may not delete them itself.
Merge branch 'master' of https://github.com/coelckers/gzdoom