pseudocode for winlose with team ide
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Endgame
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Endgame
ask for teamid and choose based on id which team get which message
With help from Nathan van Geffen managed to properly delete the whole scene. Unfortunately this introduces a new bug.
check only own health and set health 0 to test
test for z making ship die
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Endgame

Conflicts:
	source/Game/GameScene.cpp
check also for other ship if its 0
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Endgame
give right team id in receivewinlosepacket
remove unused code
changed parameter
Added a fix, still needs to properly remove the entire scene, visually.
splitted if statements
SectorTemplate adjustment that it can handle the destruction of the scene.
Merge branch 'Endgame' of https://github.com/gametechnology/psi-2013 into Endgame
Fixed a bug that would occur when handleWinLose was called.
Merge remote-tracking branch 'origin/Developer' into Endgame
Merge branch 'Developer' of github.com:gametechnology/psi-2013 into Endgame