e01m02 tweaks wip
Merge branch 'master' of github.com:s3a/butcher
e01m02 tweaked wip
c01m02 tweaks wip
c01m02 tweaks
e01m02, c1 wrapped up BUT now I will test a different approach of managing new enemies
c0m02 level tweaks - new model with dynamic wave defined in level setup, now on to trying out wave manager perhaps
c01m02 c2 tweaks, going to expand c2 on the sides now
c01m02 rooms c0 c1 c2 do work more or less like theyre intendet to although its not the end, lots of shit is still required to have the structure polished, so WIP