Pressing b pushes back all enemies (but not rats)
Pushes enemies back more if they are closer to player
Really fix collision resolution
Add boundaries to edges
Merge branch 'jprof-wip'
Add easing to enemy movement, improved blowback
Fix the beat
Push back enemies when player moves on beat

Also do some refactoring on the blowAway method
Merge remote-tracking branch 'origin/hannah'

Conflicts:
	coffee/player.coffee
	coffee/scenes.coffee
Adds Building Image
Add Prize component
Adds Gnome Sprite Sheet
Add Freezable component to Player and Enemies
Merge branch 'jprof-wip'
Move Freezable to singleton entity
Merge remote-tracking branch 'origin/freezable'

Conflicts:
	coffee/components.coffee
	coffee/player.coffee
	coffee/scenes.coffee
Pull HorizontalPatrol behavior out of Rat

HorizontalPatrol is now a component that Rat uses
Refactor Horizontal Patrol

See the comments above the component for details
Refector Enemy

ChasePlayer behavior is now a sperate component
Reverse the direction of the rat when it collides with an obstacle