OpenITG VS2k10 project file tweaks:
- Remove "Release-arcade"; it's not meaningful here, since ITG_ARCADE allows for RoXoR drive fixups
- "Release-home" -> "Release", "Release-home-SSE2" -> "Release-SSE2"
- Set target names appropriately for each build type ("OpenITG", "OpenITG-SSE2", "OpenITG-debug", etc.)
- Don't include precompiled header for iButton code; it mucks with partial rebuilds
- When optimising, favor fast code over small code
- Deprecate DShow support (this rev excludes MovieTexture_DShow and the BaseClasses filter)
Pull in the SSE2-specific LTC/LTM libs for SSE2 builds (again, this is a hack -- need to find a better method)