Moved the 5 seconds sleep only in the Linux/Mac condition
Merge branch 'master' of github.com:funkmeisterb/emerge into experimental
Snapshot of Prototype_a with the eat/split version
Implementation of new gameplay based on distances (no eating, no heat map)
Diverse changes and adjustments
Introduced new "influence" parameter that tells where the closest agents are in each 4 quadrants
Reimplementation of observation data using influences instead of just closest neighbor
Implement explode() method
Red and blue munchkin are now positioned really randomly at startup (not each in its own corner)
Renamed badly named constants
Merge branch 'master' of github.com:funkmeisterb/emerge into experimental

Conflicts:
	proto/prototype5/Prototype5_a/World.pde
Integration of latest changes
Important fix: the call to Qualia.exe had wrong observation dim/ action dim parameters
Print fewer munchkins messages.