Fixed bug related to < operator in the composite objects which were used as keys in the map. The ordering was simply wrong and on Windows it was causing random crashes. the simulation results should be unaffected though, except those that used FocalPointPlasticity - again only Windows seemed to be affected.
fixed Twedit++ on OSX - minor details and updated vm_control.sh script
fixed merge conflicts between master and PS branches
fixed windows build scripts
Updated Changelog.txt
building new compilation scripts - this commits has only initial drafts of them
updated build scripts - now they handle better multiple versions
cleaning up
cleaning up build scripts
removed build_scripts from CC3D source code git hub. All the files were moved to separate repository git@github.com:CompuCell3D/cc3d_build_scripts.git. This makes building of multiple versions of cc3d on compiler farm much easier
Dictionary comprehensions not supported on <2.6. Had to revert to manual code...
fixed styling in python- had to first initialize first 128 styles to default styles and later overwrite them with those from xml files. Also save As and manual change of language was causing problems with theme application they were all fixed
commented out debug output
added parameter scan example
fixed Apple related issues for parameter scan part of the code
fixed issue with QScintilla preassigned shortcut Ctrl+]
Exposed Version variables in cmake - can be set by user.Commented out debug output in Simulator
Fixed menu name ion twedit Mac OS 9 EOL instead MAC OS
Solved Twedit issues on OSX - find dialog was behaving strangely, line numbers were mishandled eol character was based on MAC OS 9