various updates re: mergine liquids n stuff,

going to try switching to boolean (esque) logic for the objects
to make things simpler, and hopefully easier for the player to
comprehend
Day 3 of the 7drl complete. Made a little progress. Decided to go
for a more discrete approach to handling object logic. Mostly variables
are values either 0 or 1, changes sometimes are weighted via random number
generation. Seems to be working out okay. Tomorrow should hopefully
be mostly item logic and filling in content (i hope)