* Development 15 | Beta 0 | Development 2 | Experimental 1 *

* Added some methods in Vector2D such as asPoint()
* Added a basic physics engine (I am developing it in a separate project
like the Scripting Language)

* Changed methods in Vector2D to return a new vector instead of affect
the current one

* Fixed bug: When using Java2D the mouse cliked event was called twice
* Fixed bug: When using Java2D the mouse pressed event was giving the
wrong mouse button id's
* Fixed bug: InputManagerJava was calling mouse clicked when the mouse
was pressed/released
* Fixed bug: InputManagerJava was using the wrong x and y values when
calling a mouse released event

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UPDATED TO: Physics Engine 1 Build 1
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* Added PhysicsObject2D
* Added PhysicsObject2DValues
* Added PhysicsScene2D
* Added AABB
* Added Circle
* Added CollisionDetector
* Added CollisionResolver
* Added Gravity2D
* Added PhysicsUtils
* Added PhysicsEngine

* Created the package
org.simplecorporation.myengine.core.engine.physics2d