Implemented basic voronoi noise generator, and something that looks suspiciously like roads
Working vaguely building like objects
abusing the shaders
Looking quite good (relatively)
Played with lower resolutions, confirmed all problems are aliasing related
Fixed big with road filler
Did some stuff. Not sure what. Lots of fiddling
Cleaned up road stuff
Bunch of cleanup, added some overlap to remove seams
Implemented biomes, almost working except for barycentric coords
Fixed interpolation between biomes, now nice and smooth
cleanup, minor improvements
Added in the start of instancing, some cleanup
Somewhat implemented draw indirect, just needs a compute shader to calculate building positions and we'll be done
OH SHIT ITS NEARLY WORKING FUCK YEAH
Added in constant buffer and correct dispatch stuff, basically just shader left to implement
Kind of working shader, needs heavy refactoring
Removed duplicated code, adaptive buffer size dependent on tile size, added colour modifier in shader
Templated LodLevel, added lambdas to make stuff work
Working massive cities, had to lower size due to vram limits and performance issues