fix cnc menu/multiplayer titles overrides by server's title;
spelling fix
Fix crash in CaptureActor.Tick when trying to capture a dead actor
I added myself the Authors.

Thank you very much guys!
Merge pull request #2765 from BugraC/myPatch

I added myself to the Authors file
AI support power activation needs to go through order manager

fixes a desync whenever it will do so only on the host

+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
add a Travis build check button
Merge pull request #2768 from Mailaender/bot-hotfixes

Fix Desync when Bots fire Super Weapons
Merge pull request #2769 from Mailaender/bleed

Adds a Travis build check button to the repository frontpage
add @Valkirie to AUTHORS

he contributed the initial HackyAI extensions
Merge pull request #2771 from Mailaender/bleed

add Valkirie to AUTHORS
Tower adjustments

ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range. 
Silo moved over in build queue
Merge pull request #2775 from psydev/patch-7

Adjustments for cnc
vehicles: MCV enabled; msam use patriot; shroud

MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
Merge pull request #2776 from psydev/patch-8

vehicles: MCV enabled; msam use patriot; shroud
infantry anims: running ticks corrected

I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick. 
construction yard does crane animation slower

when building other buildings, construction yard crane should go slower, at ~100 tick.
added unit explosions for flametank, helis

added unit explosions for flametank, helis and flamethrower e4
changed GrenadierExplode and UnitExplodeSmall a bit
Flame Tank gets FlametankExplode when it dies

Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
Helicopters do HeliExplode when they die

Helicopters give off a nice explosion before falling to the ground.