- Worked on fixing AStar
merged
Fixed some bugs

Bugs still exist!
Fixed more bugs

probably still doesn't work.
More bug

Doesn't crash now. Doesn't seem to find goal though.
RETURNS A PATH!

Hopefully the right one.
One more fix

Should hopefully work now.
Turkey follows path

but he eats at every grass tile along the way (-_-)
It is now presentation ready

He A*, he eats when he gets to grass, and he doesn't eat along the way.
(^_^)
Merge branch 'master' of https://github.com/LochNeffMonster/DinoSwarms
Merge pull request #42 from Amarcolina/master

Lots of generation updates.  Also includes new TileMap features for use by the dino team
Added spawn to grass and food target heuristics

I added the code from the newest master, as well as the broken A* code.
I added heuristics so that the SearchForFood class uses a better search
than randomly picking locations. However, the A* search is still causing
the program to lock up.
Worked on fixing how the Gallimimus interfaces with AStar, got the gallimimus intelligently finding grass, Placed the gallimimus throughout the map, started work on TRex, implemented FSM and states for TRex, TRex logic started
worked more on TREX
Merge pull request #43 from LochNeffMonster/AStarMerge

Work on Gallimimus, TRex, and merging AStar
Merge branch 'AStarMerge' of https://github.com/LochNeffMonster/DinoSwarms

Conflicts:
	src/DinoSwarms.as
	src/dinosaurs/Dinosaur.as
	src/dinosaurs/Engines/AStar.as
	src/dinosaurs/Gallimimus.as
	src/dinosaurs/behaviors/SearchForFood.as
	src/island/tiles/Grass.as
Added functionality for state names being called
Merge pull request #44 from LochNeffMonster/StateName

Added functionality for state names being called
working on flocking
tuff