generated rails app and added basic canvas with renderloop and stats
sequence is now preloaded and animated
rename database assuming this repo will eventually be used for the actual product
render two cars instead of one (men and women)
configurated for heroku
timezone should be set as well on heroku to prevent issues with highscores later on
image sequence length is now an env variable which is read using gon
rename renderLoop to gameLoop as it's not actually rendering each time
added sliders to influence speed
1200 images with 30 fps
work with sprites instead of single images
load full sprite sequence
moving around fps and size
single sprite per car, still to slow
optimized sprites, small sprites with position array
added test-assets
prototype is no longer a prototype but a game! so renamed it
removed the sliders and influence speed with spacebar
code cleanup, and split redraw and speed process
added new graphics