First person added to render mode and 'p' key
Merge remote-tracking branch 'upstream/master'
I just did a headotomy (removed all head-related stuff from Avatar and made it its own class)
Merge remote-tracking branch 'upstream/master'
clean up from headotomy
mode cleanup after head operation
When we add (or recolor) a voxel, make sure it has no children.  When we
attempt to remove a voxel that would be a child of a larger solid one, carve
up the parent.
Head in first person follows head mouse at edges of screen
More editing progress.  Now there are threading issues.  Joy!
added mouse view shift behaviors
Merge remote-tracking branch 'upstream/master'
indentation
cleaned up some code
Merge pull request #292 from Ventrella/master

Headotomy (made head its own class to prepare for future development)
Merge pull request #294 from ZappoMan/render_voxels_optimization

Optimized distanceToCamera()
Fixes per review.
fixed per review
Spacing fixes
Merge remote-tracking branch 'upstream/master'
fixes to repair merge