Fix whitespace
Fix dist target and comment refering to svn
Assorted whitespace fixes
Increase various arbitrary limits - Bug #5463
Fixed a small bug in my new version of this script.
Merge pull request #1 from richard-allen/master

Fixing the make-macosx.sh script up a bit
Fixed a typo in a comment.
#5818 - Modular renderer and Rend2 support for MSVC.
#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
Colorize text on win32 console

Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
Fix win32 dedicated input line printing to backlog

Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.

"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
Don't look for colors past win32 input line length
#5866: Fix surface culling through portals, and use the correct number of frustum planes.
Fix #5849 - broken snapvector inverts player speed

Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
Merge branch 'master' of https://github.com/ioquake/ioq3
Fix win32 input left on buffer and overwritten

The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.

Remove input line when console shutdown as well.
Make win32 console cursor visible
Fix win32 console partial print being overwritten
Remove old FIXME, pmove_framecount isn't networked
Fix FS_FOpenFileRead corner case

FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.