This setting being "true" will mean that "fakeMode" is false, right?

```
	bool readVideoAu(SceMpegAu *au) {
		if (fakeMode_) {
			au->pts += videoTimestampStep;
		}
		return true;
	}
```

If fakeMode is false, the pts will not increase.  Unskippable videos will hang forever.  Many games use these.  This will make it so that useMediaEngine = true is just completely broken.

And with it off, it will be like rewinding the clock to before we merged the mpeg changes.

-[Unknown]