I think that STOP no longer shuts down the emulation, so I guess this is okay.  Can't test it atm.

If it does ultimately call PSP_Shutdown() or anything that kills the jit (which it did before), then the problem is if e.g. emulation is in a syscall atm.  It will return to INT3() code.  That's what the wait was for before.

If it doesn't - what calls shutdown when I load a second game?

-[Unknown]