Merge pull request #12 from trojanuch/trojanuch-update-2

UPDATE TO v0.7.0.1.0 FIXES #2
v0.7.1.1 fixes 1

Fixes:

- Zaton medic replacement profile added back which prevents crash after
first ones suicide
v0.7.0.1.2

Fixes:

- removed all empty respawn sections from smart_terrains which could
lead to repetitious crashes with smart_terrain.script line 862
v0.7.0.1.2 fixes

- ones more empty spawn section was present
Merge pull request #13 from trojanuch/trojanuch-update-2

full update to v0.7.0.2.0
Merge remote-tracking branch 'origin/trojanuch-update-2' into trojanuch-update-3
fix 12

- attempt to fix crashes with '! error in stalker with visual': disabled
knives spawning in NPC inventories (blind shot)

- added and rebalanced Ponney's item_pack_3
fix 13

- fixed crash with mre still being considered ammo
fix 14

Fixes:

- fixed typo in scientiscs trader configs which cause enormous problems

- cleared weapon_knife_* from the rest of xmls

- added missing, vanilla entries to jub_b200_tushkan and jup_b1
smart_terrains

- fixed sight zoom for Groza

- fixed icons in PMK gasmask upgrade screen

- temporarly disabled NPC level transitioning for debug convenience
reasons

Changes:

- made zombies in Jupiter factory much more confined within it (will not
wander out at all at day and rearely at night)

- tweaked composition of Duty hunter squads so that exoskeletons dont
appear too soon in the game

- made bartenders pay less for ammo that weapon traders

- slightly weakened poltergeist aura (propably still needs working)
fix 15 - very large updata

check for changes & write changelog later
fix 16 - another very large update

Detailed changelog to be written
fix 17
BETA_v0.8.0.0

Changelog to be done.
fix 18

Additions:

- added new eat_drug anim
fix 19

Changes:

- restored regular trade configs to bartenders and Zaton medic

- turned PDA and console bug features 'off' by default
fix 20

- fixed crashes on trying to talk to bartenders (faulty trade config)
fix 21

- fixed typo in w_l85_worn_up
fix 22

- lowered price of QRS and regular backpacks
fix 23

- fixed files inside assaulter class_diversity folder to be the same as
default ones
fix 24

- fixed unknown crash with axt_misery class startup loadouts

- properly set hit reactions after re-selecting Assaulter class