leaf_overhaul: fix jungle leaves to drop jungle leaves (not redwood)
added a heap more material aliases, added aliases with data - eg. bonemeal = dye@white
added lorename condition (not as good as including the condition in the toolname but better than nothing)
added TNTPrimed to entity list (to avoid unknown entity error)
increased BlockBreak, LeafDecay & PlayerInteract events from HIGH to HIGHEST priority to increase compatibility with protection plugins

* noted that WorldGuard is currently at priority HIGH and Regios runs at HIGHEST, hence OtherDrops needed to move to HIGHEST.
* fixed Bukkit ticket 132 - http://dev.bukkit.org/server-mods/otherdrops/tickets/132-priority-over-regios/
release - 2.7-beta2
add null check to MessageAction to avoid possible NPE error
Move unknown material message from verbosity high to low as I expect the server admin would always want to see this message.
Release 2.7
Change default verbosity for log.info to NORMAL
Add more formatting characters to message variable parsing
Change LoreNameCheck debug messages verbosity to HIGHEST.
add variable parsing to lorename (for item drops) & change lorename tag from % to ~ to avoid clashing with variables
Only send "no economy plugin" message if both Register & Vault not loaded
* Register plugin support to be removed soon as obselete
Move another LoreNameCheck debug message to HIGHEST verbosity
only parseVariables on lorename if it exists for the drop
add null check to avoid possible NPE (if msg in parseVariables is null)
Release 2.7.1
Multiple changes (mostly move dependency loading to new class and remove Register & Profiler)
* shift dependency loading into separate class
* change "enableOtherDrops" to only register listener if config for that exists
* move fishing listener to separate class to assist with above
* remove Profiler class (as Bukkit now has it's own profiler)
* remove Register (obselete)
* remove useyetipermissions option (obselete)
Adjust verbosity levels for a couple of debug messages.