Started mocking up the new "QuestV2" system for Lua scripts (note: will do the Lua implementation later).
Mocked up CUser::QuestV2MonsterDataRequest(). More research here is definitely necessary.
Merge branch 'master' of https://github.com/maxmenten/snoxd-koserver
Implemented CUser::QuestV2CheckMonsterCount(), how tacky.
Added a missing check to QuestV2PacketProcess().
Fixed a check that didn't really need to be changed in the first place (checking the NPC band was valid, I was actually just allowing for it to be used with more dynamic limitations in the future).
Added CUser::QuestV2ShowMap() (not sure what that argument is, quite possibly it's either the zone ID or the quest ID).