TileGenerator _is_ a MapWorker, extract TileGenerator interface
add GeometryBuffer function to LineLayer
trying a simple TileGenerator
join nested if
refactoring of TileLayer, some more
project settings
add hack for fading basemap
files moved to vtm-app
ignore++
Merge branch 'lens_overlay' into tile_layer
fix order of input layer processing
add base layer 'faded' option for MapLens