player rigidbodies should now use the networkRigidbody script, should now be impossible to hook yourself, can now press to hook without pushing a direction to get the hook to attach to something that is close to the player(basically what it is currently touching the player with a little leeway)(not tested, want to test if you can connect to a player this way, the following change shoudl not allow it to happen for more than a frame or so), hooks now release when the hooking player and the hooked player are within a certain distance of eachother(not tested),