Ship Odyssey: Placed "New Site" buttons on treasure & anchor pulled screens. Fixed win popup timer. Disabled buttons while booty meter was accounting.
added rtf table document outlining specifications of each level
Merge remote-tracking branch 'mike/master' into mergeTest. Merging into dummy branch before real branch because mike isn't here.
Ship Odyssey: Added 'DebugMode' class, for easy toggling of debug features. Disabled DropHook btn until first rats have been sent.
Ship Odyssey: Small tweaks to popups.
Ship Odyssey: Simplified the loot meter.
It's now just your "bank account". You spend money right out of it, everything accounts instantly.
Merge branch 'dumb_costbar'
Merge remote-tracking branch 'mike/master'
Ship Odyssey: Added mission #'s to map screen. Fixed a rounding error in the bootyBar.
Ship Odyssey: Fixed issue #93 (Sailing animation now resets after clicking 'try again')
Ship Odyssey: Mission 2 (multiple treasures) now works. Treasure pop-ups are clicked through, instead of fading away.
added code standards documents
Merge remote-tracking branch 'mike/master'
Ship Odyssey: Parsing ints to $ is now done through the TextFormatter class.
Merge branch 'russ-phalen-tp-data-games/master'
Ship Odyssey: Mission 2, when you find a treasure & click 'okay', hide the treasure.
updated code standard source and pdf with whitespace and code examples
Merge remote-tracking branch 'mike/master' brining in treasure disappear after found change
Ship Odyssey: Post-game replay implemented. Still has issues (sometimes the hooks won't clear). Not yet in place on win or lose screens.
Ship Odyssey: Added grabbing seaweed/boots to the replays. Fixed bugs with replay camera, and improper unloading.