Working fine after removing and adding it again the same skeleton for the same ragdoll.
Also working fine when we animate the mesh -> apply phisics -> animate it again... In the TestingBullet.cpp when clicking and press space we can check this behavior.
We will clean the ugly stuff in the RagDoll class now
Fixing issue #120
Adding physics folder with some basic classes
Removing old RagDoll.* classes in the test folder
Ragdoll now can identify which part is colliding with a raycast, see issue #123