Items can be picked up

Items not yet listed in inventory; can pick up 6 oranges (test item) off
the ground.
Tweak.

Only interact with the first item the interaction search comes across.
Tweak.

Boosting searching of interactive objects.
Tweak again.

Boosting search range even further...
Crazy late shit

I know I shoulda gotten this in ages ago, but it's here now...

ADA Menu >> Items now show tabs for pockets, and has a scroller to show
more than 4 pockets (just in case).  Items now show up as buttons in
each of the pockets.
Hhhh Cursor and Skill Menu
Cursor implemented.
Drag and Drop Implemented.

No cursor change to indicate a drag 'n' drop op.  Yet.
Cursor/Hand Draw moved from Game1 to ADAMenu
Items now only have one sprite vs three

GroundSprite is just a scaled down DetailSprite.  I don't know what the
fuck I was doing with InvSprite.
Mouse draws above menus now.
Added Loaded Dice

Description of Loaded Dice TDB
Added Pretty Okay Alloy

Item Description TDB
Added Wrecked Robot Head

Item Description TBD
Table-flip-fix
ADA Check Anim now renders.
Made the take out ADA Orb animation sit right.
ADA Animation more separated from Game State.
Eliminate unnecessary StaticSprite.
HUZZAH! ORANGES GO IN MAH POCKIT!