Should fix the null exception
Should fix the issue with unlocking scrambling targets that arent currently scrambling
Ok lets not screw ourselves if we end up with more possible scramblers than our max targets
The preferred may not be targetted yet, as long as it hasnt blowed up we still need to navigate to it
Few small fixes to GetBestTarget. We will now focus on clearing aggro before attacking something that is NOT aggrod
Do not trust that if we are approaching or orbiting that we must be approaching or orbiting the right entity, check. If we are not approaching or orbiting what we want to return false so we can initiate a new approach/orbit