1) Generate same radio frequencies for group. Optional - for team
2) Make radio frequency ranges inclusive
3) Possible to switch channels during the spectator
4) BIS_fnc_objectSide
5) Exception for parachutes :)
6) Keep long range frequency after respawn
7) Land_PortableLongRangeRadio_F
8) Move mission-critical code to non scheduled enviroment
9) Update near players more frequently than far players
10) Send user state after near players
11) Add player group to (if not too big) to nearPlayes for fast processing
12) Special case if farPlayers < nearPlayers
13) Update near players list on every pass
14) Add speaking to the nearPlayers for some time