Created commit test file
Added basic files for structure

(basically the UML, except it's in files)
Add Gantt Chart
Merge branch 'master' of https://github.com/ryanmarks/Environment-Simulator
Added "daisy Chained" class heiarchy begun preliminary console outpup

"Daisy chaining"
Every object is given a reference to the object that contains it.

Organisms exist in an ecosystem and have a reference to that ecosystem
object.

The ecosystem exists in a Grid object and has a reference to that grid
object.

An animal can acsess the grid by acsessing the ecosystem and the
ecosystem acsessing the grid.
Added manifest method to ecosystem class.

Ecosystem.manifest()
Returns a string containing the names of each species in the list
followed by the population.
Created .organism filetype changes still expected

All creature types will be stored as .organism files. It will contain
information that will be used to populate the fields in any given class
Added death, consumption, movement

Allowed organisms to add/remove themselves from their parent ecosystems.
Also added a method to get squares adjacent to an ecosystem. Also added
basic eating, allowing an organism to increase its energy (for when it
photosynthesizes or eats something).
Created preference table class. Primary implementation of organism loader.
Ignore Dr. Java's .java~ files
Resolved conflicts, added latest master with manifest.
Finished organism loader, something still needs to be implemented to use the loaded values. Carnivore and Herbivore have been removed as a single generic animal is easier to work with.
Merge branch 'Organism-Loader'
Creating plants and animals works SpeciesTable is implemented and only has to load an organism once.

Aslo idea, Organism maker!
Made sure that new organisms know what they're parent ecosystem is.
Starting Terrain class

Extended description once finalized
Initialize Water and Light

Will probably change sd to 25.
Protected int, alt initialize, sd => 25

Not sure if we need protected data fields but did that.  Will need get
methods.  Add alternate initialization with preset values you provide.
Set min and max  of 0-100 for light and water. -46 to 42 degrees Celsius
for the temp.

I Also changed sd to 25.  Gives more room to work with.
Add get and change

getLight, getWater, getTemp
changeLight, changeWater,changeTemp
Final change for now

protected data fields, getLight () newLight (int num)
two constructors Terrain () - random Terrain (int light, int water, int
temp)
random values , gaussian distribution
min = 0; max = 100; mean = 50; sd = 25; 68/97 between 25 - 50 ;