- vs2003 support (no __restrict)
- advanced tile targeting (considering structure of objects)
- fixed anti-gap trajectory estimation (there was bug causing no-line of fire)
- fixed southern/eastern doors kept undiscovered
garbage remove
Fixed: Inventory-view showed zero weight when the last item on the soldier is grabbed.
Merge pull request #298 from Volutar/master

advanced targeting and some lof/los fixes
Hungarian Language Update
Fixed palette bug.
Fixed makefile.
Merge pull request #300 from fenyo1/HUNLangUPD

Hungarian Language Update
fix for crash in XAxis zoom functions
handle mingw compilation with -msse2

also fixing some #includes
Merge pull request #302 from hmaon/failmix

XAxis zoom crash fix, handle -msse2 on mingw32
fix projectile position as interceptor breaks off

also if it closes
don't init Screen as 32bpp if wrong mode for HQX
don't erase projectile based on interceptor pos.

Make sure a projectile actually covers the distance it's supposed to travel,
regardless of whether the interceptor that fired it has pulled away.
Merge pull request #303 from hmaon/projectile_speed

Hit with all four fusion balls!
Fixed up inventory UI.
Resizable window.
use locale-appropriate symbol to separate thousands in funds
use formatFunding() to format funding on geoscape
Merge pull request #304 from hmaon/fund_formatting

use locale-appropriate symbol to separate thousands in funds
fix for "lit up aliens"

simple, really. don't automagically discover a unit's tile just because
we see the unit, as the two are not necessarily inclusive.