Creating branches
Working on LoadingState. Adding MetaRscManager
Now is compiling :)
pushing to work from laptop
Creating SelectionSystem + updating a lot of things (LoadingSystem, adding Helpers, modifying LoadingBar, CameraSystem, etc)
First version of CameraController working properly for movement. Still failing for satellite mode, probably we will not use this
Camera controller working fine with limited functionality. InputManager should be refatcorized (see zoho tasks). Pushing to work from laptop
Cambiando la actualización de la loading bar hacia los Loaders y fuera del LoaderManager.
Sistema de incremento de la barrita de carga.\nHay que debuggear un poco, porque no se ve bien que avance a medida que carga las cosas.\nAdemás todavía hay que añadir el mensaje de texto que dice qué archivo está siendo cargado.
CameraController and InputManager working fine using some kind of state machine in the InputManager, Working on EnvironmentLoader, before merging with LoadingDemo (Carlox's changes)
Merging with LoadingDemo
Changes applied to CameraController (to receive callbacks for animations endings).
Worked on GameLoopState.
Added the new interface for getResources in MainStates
Ready camera flying system. Now we can also know when the camera finish its animation
Compiling but not tested.. we have to still modify a lot :(..
compiling with c++11 g++4.7
Saving changes to change branch
Saving changes to change branch
Menu Demo Working as it used to :D, but under the new standard. Merging with S3-GLS did all the magic.