BAMFontManager: may as well use the actual bam resref for the animation manager
BAMFont: plug leaking. GetFrame* increments the retain count of a sprite.

fixes the animation manager warnings on exit
Interface: load TLKEncoding from the language INI
BAMImporter: dont need an if block here; just pass RLECompressed directly to the video driver.
BAMFont: much simpler initialization logic
BAMFont: implement multibyte char support
Font: dbStrLen should return count-1
Add a chinese.ini

defaults to GBK encoding