code snippet fixed
spec script
revert to old spect script

free cam leads to unexpected buggy behaviour, needs further testing
Revert "revert to old spect script"

This reverts commit 1f08909f488588dda4e70b1f17ff2a909c24c701.
Revert "spec script"

This reverts commit 02de68abda9ee490d2e42dedcacdddd4249f62f7.
Fixing my repo
revert to old spect script
Merge pull request #10 from ferstaberinde/dev

Dev
Merge pull request #11 from ferstaberinde/master

Update to 2-7-0
Allows usage of SIDE type variables with Casualties caps(simple)
tweaked ACRE loadout

fewer units get long range radio by default
minor fix in ACRE gear script

no 148 for HATAG
Merge pull request #12 from Wolfenswan/master

Update Dev to Master
Adds ability to use factions to futher specify what groups to use. (Note:it goes by the leaders faction)

New syntax for it.

1.
[WEST,100,1] execVM "f\server\f_endOnCasualtiesCap.sqf";

2.
[WEST,100,1,["CDF","BIS_BAF"]] execVM "f\server\f_endOnCasualtiesCap.sqf";

3.(old way)
[[GrpUS_CO,GrpUS_DC,GrpUS_ASL,GrpUS_BSL...],100,1] execVM "f\server\f_endOnCasualtiesCap.sqf";

Signed-off-by: Head <headswe92@gmail.com>
Medic module tweaked

Added
this synchronizeObjectsAdd playableUnits
to the init of both medic modules.

Synchronizing medic modules with every single unit is no longer
necessary.
Corrects GrpGue to UnitGue

Signed-off-by: Head <headswe92@gmail.com>
Merge pull request #59 from headswe/dev

Corrects GrpGue to UnitGue
Fixed CDF crew/pilot to proper classnames.

Signed-off-by: Head <headswe92@gmail.com>
Update README.md
Merge pull request #60 from headswe/dev

Fixed CDF crew/pilot to proper classnames.