- Fixed bug in renderer causing object picking to only select the first picked object.
- Fixed bug in RenderTargetTexture causing NPE.
- Optimized the renderer code for picking such that the color picking material is only referenced once now and the render has one less else clause now.
- Cleaned up ObjectColorPicker quite a bit and changed the circular calls to a static call for readability:
pickerInfo.getPicker().createColorPickingTexture(pickerInfo);
Is now:
ObjectColorPicker.createColorPickingTexture(pickerInfo);