This is the content for when the shooter is blocking the path he moves after 30 seconds. I also made it so the player dies if they use the elevator. We can change this to the player might die. Also there was an annoying bug that I fixed. Whenever the player talked to professr bell, the conversation would happen again because the auto-conversation trigger was not deactivated.
fixed merge conflicts
got rid of extra trigger ;shooterCloseGetShot041' also fixed merge conflicts
fixed merge conflicts
fixed shooters width in all images
had to uncomment some randomtriggers that restricted game flow
Merge pull request #132 from rcatlin/shooter-moves-after-Tseconds

Shooter moves after tseconds