Added some debug code to try to fix shaders.
Sonofabitch. I was defining interleaved buffer stride by number of elements instead of bytes.
Played around with camera perspectives and fixed issue with Up Vector
Good view of 1000 boids
Added arched back to BOIDS
Lighting still broken, but added 3D Geometry to shader
Issue was radians not degrees.... >.<
Pushing the limits of performance on laptop.