Cleanup AutoRefMap, progress on fixing map updates
Replace Runnables with BukkitRunnables
Notify if any region fails to load properly. Loudly.
Only teleport players after match in lobby mode
Don't add null regions to region sets
Separate events into colored and normal versions.
Only clear inventories of players leaving spawn if first time.
Fix NPE with TnT attribution.
Fix bug with teleported players falling through blocks. Fixes #85
Treat any flying player as if they are in creative mode.
Players can interact with blocks outside of their lane.
Added AutoRefMatch.Role.atLeast() to beautify code
Let user know that an unrecognized option was found. Fixes #89
DyeColors have new API from Bukkit, getByWoolData()
Add a few convenience methods to AutoReferee.
Add some preliminary documentation to the commands for testing.

Will commit the rest later if testing successful.
Add protectall command to simplify protection for map configuration
Remove unused imports
Fix NPE with /setaccess in non-AutoRef worlds
Print plugin md5sum with version (for fine-grained versioning)