first working version using ByteArray.

Attention: unit tests don't run through since I had to change the endianness of the byte array.
removed mistakenly added trace-calls
fixed wrong endian-ness of color
fixed typo
copying last 3 elements of vertex in one single call
Merge branch 'master' into vertexdata-optimization
making one large byte array copy instead of many small ones (turned out to be faster)
moved the copy+transform vertex data methods into their own methods
Merge branch 'master' into vertexdata-optimization
add .idea files to .gitignore
upgrade pom.xml to Apache Flex 4.9.1.1447119 and player global to 11.7 since there's starling code dependencies in Flash Player 11.7.
Merge pull request #372 from carlosrovira/upgrade-maven-flexmojos-apacheflex

Upgrade Starling Maven Flexmojos Build to work with Apache Flex
small documentation fix
Merge branch 'master' of github.com:PrimaryFeather/Starling-Framework
now supporting multitouch on systems that support both mouse and touch (closes #238)
avoiding warning in ASC1 compiler
moved ATF upload 'async' logic into ConcreteTexture
avoiding compiler warning in some IDEs (closes #379)
added more documentation
Merge branch 'master' into vertexdata-optimization