[0.5.1]
  - Fixed storing negated attribute values of materials in xa units
  - Updated support for Fbx 2014.1 (new dependency to VC++ 2012)
  - Replacing meshes throws an error when a VertexDuplicateList would exceed 64k vertices
  - MQO exports can optionally sort meshes
  - Fixed crash in the renderer for submeshes with more than 64k vertices (skipping their rendering)
  - Fixed memory leak when imported images are previewed
  - Renderer stability fixes (CTRL-Alt-Del and full screen applications forcing SB3Utility's window to shrink)

AiDroid Plugin:
  - fixed invalid material when merging imported materials
  - fixed crash when a texture wasn't found in TEXH folder
  - textures are also taken from the current folder
0.5.2 see release post for changes
ODFPlugin
  - Added, expanded nodes in the Object Tree are expanded after all actions
  - Imported meshes and can be dragged into the Mesh View for replacement. (Also frames.)
  - Dragging a mesh from the Object Tree into the Workspace, drags the mesh frame instead and all used materials and textures.
0.5.4 see change log files. Mostly ODFPlugin.ChangeLog.txt
0.5.6
0.5.6 - fixed before release