Issue #20 - getStatDisplay now takes a mode argument, so we can show short stats in menu system, stats plus battle commands in battle mode, and long-form stats when player picks the STATS command.
Issue #20 - Now showing monster HPs in combat.
Now displaying amount of damage dealt rather than hp remaining.
Issue #18 - BattleSystem now has adjustable frame rate.
Issue #42 - first pass at implementing random encounter tables (just one table so far).
Issue #42 - Can now create master encounter table that has subtables filtered by land type.
Issue #45 - Encounters can now be specified by georegions.
Issue #45 - Encounter tables (and music tracks incidentally) now belong to map domains.
PlayerCharacter now has .getStat() which includes equipment, .getBaseStat() which excludes equipment, and .getEquipmentStat() which is just the equipment modifier.