clean models on resetshaders
fix typo in smaa shaders
work-in-progress deferred MSAA support
remove main framebuffer depthbits/stencilbits/fsaa settings since deferred renderer no longer needs them
gfetchdefs cleanup
shader/screen setup fixes
smaa stencil clear fix
MSAA cleanups
shader fixes
msaa hdr format workarounds
ensure matching depth formats for msaa resolve
msaahdr 2 compatibility mode
remove the msaahdr option (always forced on now)
glActiveTexture -> glActiveTexture_
add msaadepthstencil and msaastencil toggles
trying non-stencil msaa fallback
stencil format fixes
msaasampleshading debug var
stencil func simplifications
minimap clear fix/AMD bug workaround