Hm, `OfflineEvolutions` uses `BoneCPApi` and wraps some logging with a check like this: `Play.maybeApplication.exists(_.mode == Mode.Test)`. I could do the same check in `BoneCPApi`... or I could pass the `Mode` into the `BoneCPApi` constructor, though it's not clear what to set it to if `Play.maybeApplication` is `None`.