Set the rubyzip gem to need a version < 1.0.0 because of some error with the recently release 1.0.0 causing 'zip/zip' to not import properly.  Added require_zip_dependencies function to places where an inline, unsafely handled require 'zip/zip' was used.  Fixed incorrect android ndk error output message.
Replaced rogue MIA end
Updated Rakefile for rubyzip 1.0.0 support.
Added missing gem 'rubyzip' to complete migration to rubyzip 1.0
Added support to set the vertical alignment for BitmapFontTextRenderer objects, instead of always having them hardcoded as "center".
Replaced naughty spaces with righteous tab… for great conformity!
Merge pull request #21 from LoomSDK/LFL-LOOM-BitmapFontVAlign

Added support to set the vertical alignment for BitmapFontTextRenderer o...
Changed _typicalItemWidth/Height for Horiztonal/Vertical Layouts to default to 0 from -1 as it is used as-is in some layout calculations, and -1 would give weird results… the other Layout types default to 0, so not sure why Horizontal/Vertical Layout were different?
Fixed potential division-by-zero paths, along with assumed int truncation which needed to be set explicitly via int() casting in Feathers Horizontal/Vertical/TiledColumes/TiledRows Layout classes.
Tab style conformity
Changed comparisons to > 0 from >= 0 to work with _typicalItemWidth/Height being initialized to 0 instead of -1
Merge pull request #23 from LoomSDK/LFL-FeathersLayoutDivZeroAndIntTruncFixes

Lfl feathers layout div zero and int trunc fixes
Ben's fixes for asset loading and proper destruction, from his BJG-FixImageLeaks branch
Fixed all of Ben's 3-space tabs to be 4-space ones to confirm to the file… this… THIS IS WHY TABS > SPACES!!!! :P
Added 'isNullOrEmpty()' to the String class.  Fixed bunch of inconsistent spacings in String.ls.
Merge pull request #25 from LoomSDK/LFL-LOOM-1789

Added 'isNullOrEmpty()' to the String class.  Fixed bunch of inconsisten...
Merge branch 'master' of github.com:LoomSDK/LoomSDK into LFL-LOOM-1788
Fixed incorrect assignment operation.
Added 'extern "C", that will hopefully fix the Windows compilation error when gAssetAllocator is referenced indie of assetsImage.c, though it is defined in a .cpp file… IF ONLY asssetsImage.c was .cpp!!!
extern "C"… Round 2… FIGHT!