ModelMeshPart.Effect now removes the old effect from the ModelMesh if no one else is using it.
Fixed mouse scroll wheel on WinDX desktop.
FindImporterByExtension() is no longer case sensitive.
Fixed case where a disposed texture is still in the TextureCollection.
XAudio2 creation can fail.
Improvements for Ouya GamePad

Adds support for disconnecting and reconnecting gamepads including the GamePadState.IsConnected property. Reconnected gamepads get the same player number that they previously had.

Added GamePad.GetState() override taking GamePadDeadZone.
Updated submodules to latest versions
ThirdParty/Kickstart had been in .gitmodules for a long time, but had never pulled down the submodule for me.
ThirdParty/Libs includes AssImp and OUYA SDK updates.
Tests includes RayTest.
Removed unnecessary garbage generation from Model.Draw

Problem: Model.Draw method was generating considerable amount of unnecessary garbage by allocating new bone transform matrices arrays with every call to the method.

Solution: New static field was introduced which replaces the role of bone transforms array. This array is static in order to save memory. We do not need separate instance for each Model because the transforms are set always directly before drawing the Model. At each Draw method call, the array is checked if it is null and is long enough hold transforms for Model with highest number of bones.
Updating to new ManagedPVRTC library.
Merge pull request #1485 from slygamer/latest-submodules-2

Updated submodules to latest versions
Updating MonogameContentProcessors to new ManagedPVRTC library.
Merge branch 'develop' into UpdatePVRDependency
Removing old PVRTexLibC solution.
Removed reference to old PVRTexLibC library.
Merge pull request #1486 from SickheadGames/UpdatePVRDependency

Updating to new ManagedPVRTC library.
Fix to using Any() instead of Count().
Removed the Tests submodule.
[All platforms]: TextInputEventArgs class

Used for cross-platform use.
[WinDX]: include TextInputEventArgs.cs
[WinGL]: include TextInputEventArgs.cs