Fixed multi/single select behavior
Merge branch 'master' of https://github.com/macilath/Star-Command-Division-6
Added Explosions

The ships explode when they hit an asteroid
Merge branch 'master' of https://github.com/macilath/Star-Command-Division-6
Made height/width of level disconnected
Merge branch 'steering' of https://github.com/macilath/Star-Command-Division-6
Added player detection and other updates

Enemy ships can detect player
Colliders are no longer boxes on asteroids but polygons fit to the shape
Created basic projectile object, beginning work on WeaponController
Fix merge conflict in Scene1.unity
Enemy Ship explodes w asteroid

Enemy ship explodes when it hits an asteroid again
Merge branch 'master' of https://github.com/macilath/Star-Command-Division-6
updated damage to be handled by the ship, explodes when available health
goes to <= 0
Detection only works if line of sight is clear

Player is only detected if nothing obstructs the line of sight
Updated ship detection

detectionRadius is solely dependent on the ship's underlying sphere
scale.
updated explosions to load dynamically
Merge branch 'master' of http://github.com/macilath/443-unnamed-rts
Merge branch 'master' of https://github.com/macilath/Star-Command-Division-6
merge master updates into steering
Basic principle of following now works, arguments need to be tweaked.