Fixed a error when the camera is right above/below its target.
New version of GameObject
WorldInverseTranspose added, and fixed a error with the constructor. (Initialized all 0 on the Float4x4)
Fixed deletion once again
Something something dark side.
Player now controls a GameObject
Minor add -> Gave Player the first GameObject in list.
Merge branch 'master' of https://github.com/CarlRapp/CodenameGamma
Added a Alive State
It now uses the models WorldInverseTranspose instead of calculating it
Camera update
Shit can now die.
Hotfix