Biomes O Plenty Updates, removed grey grasses

The grey grasses lose depth and this alone makes it not worth it... This
change in the 1.5 FTB pack has always bothered me, it just didn't turn
out right.. The greyscale overwrite also doesn't affect grey foliage
added from other mods, which would cause black or very dark vanilla
plants.
Minor Twilight Forest Update

Mostly to fix the log tops, but I added a few other things while I was
at it.
Misc cleanup and Tinker's nether seared

Added Factorization matrix programmer and the icon for Steve's Carts.
Fixed a bunch of minor bugs and removed a number of defaults. The TE
configs still had the shading outline from the white machines, so I
removed them. TE lamp item fixed, a few default pixels on the TE machine
frame removed.

Tinker's nether seared brick added as well.
MFR items and cables
EnderIO - Tank Fix
MFR Clean Machines Alternates

Also fixed BoP beets. They are now turnips. Thank you Art.
JABBA Barrels

Very, very cluttered texture files. I think these will hit the spot
though.
BetterStorage chests

Also added GUIs!
Initial RotaryCraft

I looked at the textures in the assets folder and was amazed! Only some
100 textures! They all must derive from the steel.png.
But... I later found another textures folder in RotaryCraft 1.6
v10.zip\Reika\RotaryCraft\Textures\... it holds many, many full sheets
of sprites and hundreds of additional models. Not getting done anytime
soon. So I decided to let this one be.
ReactorCraft Ores

Filling in worldgen holes!
Crystal Wing mod

I've been borrowing quite a few textures recently, was itching to make
something more involved.
ExtraTic Complete

I found the cause of the alpha transparency loss when using Justin_a_'s
script. If the overlay is completely desaturated, both the top and
bottom have no transparency and the image becomes greyscale. Upon
exporting the image, the file is compressed down to a bit depth of
eight. This bit depth does not support an alpha channel, and thus
Imagemagick occasionally uses the TRNs png chunk.
Minecraft does not support the TRNs chunk because it has a limited
implementation, so the background becomes black. That's why random
textures from the script had mysterious black backgrounds ingame. Adding
a miniscule amount of color to the overlay avoided the more compressed
bit depth and usage of the TRNs chunk altogether.
Metallurgy Cleanup
Emasher Core
Artifice Mod

CTM textures made using some nice fusing and splitting scripts and batch
export.
Various final adjustments for FTB
Ganys path fix