Documentation fixes and other fixes
Changes :

- Change of the name of SetMaxVelocity to SetCurrentVelocityToMax
- Change of TimeToLive value to seconds
- Acceleration and velocity for bullets and enemies is now read from XML
- Added primitive FPS counter
AI type to Core now more or less works, but enemies are killing each other
added virtual getType() method to abstract type GameObject
Changed bullet mesh - to proper position in model space
Merge branch 'KonkitDLLBranch' into konkitWorkingBranch
Release working
Rocket is smaller now
Added AddVectorToVelocity - to be used in shockwaves
Explosion is smaller now
Fixed bug of NULL owner of bullet
Function name fix
Formatting fix
Improved AI a little - now it turns smoothly
Tried to fix leaks, but a little in vain
bug fix of AI
Merge remote-tracking branch 'origin/konkitWorkingBranch' into Zyga_Working_Branch

Conflicts:
	ProjectSpaceshooter/Headers/Bullet.h
	ProjectSpaceshooter/Headers/ColliderComponent.h
	ProjectSpaceshooter/Headers/CollisionSystem.h
	ProjectSpaceshooter/Headers/Core.h
	ProjectSpaceshooter/Headers/EffectObject.h
	ProjectSpaceshooter/Headers/Enemy.h
	ProjectSpaceshooter/Headers/GameObject.h
	ProjectSpaceshooter/Headers/PlayState.h
	ProjectSpaceshooter/Headers/Player.h
	ProjectSpaceshooter/Sources/Bullet.cpp
	ProjectSpaceshooter/Sources/Enemy.cpp
	ProjectSpaceshooter/Sources/PhysicsComponent.cpp
	ProjectSpaceshooter/Sources/PlayState.cpp
Repairs after merge