added container to hold intro movieclip
added mikes play button, and a few other assets to be tracked
mend
added dummy MovieClip source and built file
changed dummy clip to be 800x400, added into Rockroll. Added new SWF build files for dummy clip
added Mike's play button and centered over MovieClip container
added event listener and handler function for playButton-->level dialog box. not yet working
added event listener and handler function for playButton-->level dialog box. not yet working
added cast for SWF as MovieClip, added initPlayButton() to handle this
added comment to initPlayButton(), made clicking Play remove intro movie and start level 1
added new GameLevelWindow() call to make sure dialog box is still created before being used
Merge branch 'serg-TP-data-games/master'

Conflicts:
	Flash/ShipOdyssey/src/odysseyAssets/play_btn.fla

Conflict fixed by taking serg version of play_btn.fla
Merge branch 'origin/RockRollVideo'
ShipOdyssey, RockRoll, ChainSaw -- Created a pre-game screen test to ensure proper version of flashplayer. If you're using an old version, a red screen will pop and block you out of the games.
ShipOdyssey bug fix ( Issue #44 ) fix Rat_Reading data from String to Number, as a preventative measure to prevent possible future bugs in DG.  Also fix bug in  Issue #40, now the game number is correct in the first game of DG.
Rat_Reading was a string in very old versions because the Hook Drop data ("hit" or "miss") was also recorded here.  If we every want to do this in the future it should be a separate attribute.
ShipOdyssey.mxml [fix getEventDataValues() to require Number not String, update version to v.2013.05.28]
added event listener and handler function for playButton-->level dialog box. not yet working
added cast for SWF as MovieClip, added initPlayButton() to handle this
 changed .gitignore to exclude project preferences
added loads for win and lose screen animation, made variables to store them, init functions to cast them as MovieClips and make them invis
moved TreasureValueSoFar to startUp function to avoid value being reset with every game. Same with mProfitSoFar. Fixed typo HoodDrop-->HookDrop.