Pleasing devina40 ;) ("WideScreen" -> "Widescreen" at the menu)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5719 96395faa-99c1-11dd-bbfe-3dabce05a288
gsdx ogl:
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated)
Bindless texture allow to get a GPU texture pointer and then set it directly
to the shader as a basic uniform.
=> no more texture unit selection/validation
=> no more texture validation neither texture hash lookup

3rdparty: update gl header to the latest gl4.4


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288
gsdx ogl:
* redo most of the texture upload (PBO): colin3 benchmark: 32 fps now (vs 26 fps 2 weeks ago)
* use the cross vendor vsync extension on linux (previous wasn't supported by nvidia)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5721 96395faa-99c1-11dd-bbfe-3dabce05a288
CDVD/BIOS/NVM: When creating a blank NVM file, write a dummy value to the ILink area. This is read by Age of Empires 2 and fails to load if it doesn't exist.  

This should work with all BIOS versions, please make sure you delete your NVM first then run the emulator to generate it.  Of course if you have an NVM file from your PS2, you shouldn't need this :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5722 96395faa-99c1-11dd-bbfe-3dabce05a288