Adds scope for handguns and SMGs.
Mounting stuff.

Note that the pistol scope doesn't work as binoculars like the rifle
scope does. This is partially for balance purposes, and partially
because pistol scopes don't usually have much magnification.
Adds healing-chemical jet injector.

Cures bleeding, infections, and some pain, while also delivering a small
stimulant boost and healing all body parts for 5 points.

Too good to be true you say?

It's slightly radioactive and you DO NOT want to inject it too often.
Taking more than two doses within a short period of time will cause
immediate death from cardiac arrest.
Altered stimulant functionality.

Now works better by using the stim function.
Adjusted according to suggestions.
Tweak.
Adds a flag to describe an item as being 'real armor'

This prevents everything from degrading due to damage at the same rate.
Currently a suit of metal-reinforced armor doesn't survive much more
abuse than a tshirt. This flag removes the 2% risk of item damage (that
accompanies every attack that lands successfully) from clothing with the
flag. It can still be damage by overflow damage, just not by repeated
light blows that cannot possibly penetrate it.
Note that the flag has not been applied to a few types of armor, due to
the particulars of their construction: ornamental armor is just that,
bone/chitin armor is meant to be somewhat ablative, and if we remove the
2% chance from power armor the player might as well be wearing a tank.
Renames REALARMOR to STURDY.
Bone and chitin armors.
Shrinks 20x66mm stack size in half.
Riveting content updates!

Merge PRs #4523, #4592, #4609, #4611.