Started some game state saving. GameEngine can be saved and loaded.
More StateSave Tests
Missing file for some reason?
More tests and moving shits around.
changes fallback behavior of cards in piles
updated changelog
Merge pull request #962 from Soul1355/Test

changes fallback behavior of cards in piles adresses #937
Update CHANGELOG.md
Closes #961
Saving/Loading searches in the deck editor.
Added -d command to launch the deck editor instead of all of octgn.
Fixes #937
Disable group actions in windows
Fixed thread issue in Player.cs
change default action hierarchy for piles & re-enabled in group window alternate fix #937
Hacked broken tests
Auto generated commit for version 3.1.56.165-Test
Auto generated commit for version 3.1.57.165
Merge pull request #963 from Soul1355/Test

I think this was what brine had in mind
Fixed some threading issues causing issue with starting/joining a game.
Auto generated commit for version 3.1.57.166-Test
Auto generated commit for version 3.1.58.166
normalize line endings for PileControl
readjust default action order for some areas