EntityComponent.setProperty now picks up the correct method name.
Simplified the EntityComponent.setProperty code.
Can now convert integer types.
The render position is no longer required.
Added the one() static method.
Reset to generating real overworld chunks.
Implemented the IQueryable interface.
Properties and Inventory are now being parsed.
Added new entities, properties, and inventory.
Slowed down the animation to work with new entity agility factor.
Added contains(Vector2f) to Shape.
New entity types.
Caching Entity and EntityComponent into templates to decrease load time.
Created a dungeon chunk type.
Began implementation of world time.