Updated MetaStation.v36D.dmm to MetaStation.v36D.II.dmm
-Updated plaque tile with correct version number
Sec Hailer: Day 1 bug fixes

Added a check to the verb to prevent dead people and ghosts using the masks

Changed the obj sprite for the black mask's eyes from purple to green, to match the mob sprites
mobs on fire system, by ergovisavi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Updated MetaStation.v36D.II.dmm to MetaStation.v36D.III.dmm
-Removed lemon-lime soda from the bar to prevent compile issues.
Merge branch 'master' of https://github.com/tgstation/-tg-station into mapfixphoto

Conflicts:
	maps/tgstation.2.1.2.dmm
Added Lemon-Lime cans to vending machines
Makes circuits into type paths. Dna modifiers had a bad string that showed up when converted into a type path. Power monitors are now actually computers. Makes smashing computers red.
Fixes Floor tiles not Replenishing, thanks AndroidSFV
Removed the black mask, it really did look too much like a gimp mask.
Color scheme is now: HoS Red/Blue, Warden Red only, Officers White

Recolored the blue mask, should look much better now:
https://dl.dropboxusercontent.com/u/95696802/Commits/secmask/newblue.png

Moved the ..() in the departmental lockers after the departmental equipment so that they're at the bottom of the pile instead of on top, which was annoying
2 new disability types, and fixes curly hair again.
Fixed cable coils disappearing when combined
Merge pull request #1386 from AndroidSFV/mapfixphoto

Resolves #1359
Merge pull request #1423 from Metacide/master

Updated MetaStation.v36C.dmm to MetaStation.v36D.dmm
Vending machines now list Lemon-Lime as "Orange"
Improved crush(). (No invalid emotes, blood properly applied)
Fixed a redundant else fucking crush() up.
Fixed the issues Aran pointed out.
Fixes camera computers. Also, stops runtiming cameras. Fixes issue #1352. If a camera or computer is broken it prints the location to the runtime log, and then either continues, or gives up(in the case of a bad computer).
Re-adds buildmode to ghosts

Also makes buildmode more consistent for AI
Fixes mobs not moving pulled objects