Splitting up attack and fortification phase
Adding basic dialog asset, rewriting user input to use defined DFA
- assigning more responsibility to GuiPlayer object
Implemented basic dialog box for fortify and attack move
Merge pull request #38 from elElmo/master

Splitting attack and fortify phase. Adding user dialog for moving armies.
Rewrote dialog asset to use sliders
- implemented complex dialogs with nested assets
- slight touchup of fortify state machine
Merge pull request #39 from elElmo/master

Rewrote dialog asset to be more user friendly
Merge remote-tracking branch 'refs/remotes/upstream/master'