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Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6488
Author: tandanu
Log:
clean up stuff that isn't being at all
Update from svn://deadlybossmods.com/dbm4/trunk
Revision:
Author:
Log:
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6488
Author: tandanu
Log:
clean up stuff that isn't being at all
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6489
Author: tandanu
Log:
Add method mod:RegisterEventsInCombat(events...) to add events to a boss mod that will only be registered once the boss mod detects combat. Use this for bosses for which the pull detection works reliable (anything that depends on localization like YELL is _NOT_ reliable!) and where the events to be registered are guaranteed to fire after the pull detection (note that pull detection methods like COMBAT have a delay of at least 3 seconds!). You can still use RegisterEvents for normal events in addition to the new method.
Boss mods will now also unregister all their events once they detect a kill, let's see if this leads to any problems
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6490
Author: Omega
Log:
firelands test, register events in combat only on all mods except trash and volcanis.
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6489
Author: tandanu
Log:
Add method mod:RegisterEventsInCombat(events...) to add events to a boss mod that will only be registered once the boss mod detects combat. Use this for bosses for which the pull detection works reliable (anything that depends on localization like YELL is _NOT_ reliable!) and where the events to be registered are guaranteed to fire after the pull detection (note that pull detection methods like COMBAT have a delay of at least 3 seconds!). You can still use RegisterEvents for normal events in addition to the new method.
Boss mods will now also unregister all their events once they detect a kill, let's see if this leads to any problems
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6491
Author: tandanu
Log:
Testing push-beta-to-curse feature, just use #CurseBeta somewhere in your commit log to push a beta to Curse
It's probably a good idea to only do this on tag operations to keep track of what which beta versions are out there
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6492
Author: tandanu
Log:
Second try to upload a #CurseBeta, but I think there is something broken on curseforge.
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6493
Author: DiabloHu
Log:
zhCN update
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6494
Author: DiabloHu
Log:
zhCN update
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6495
Author: tandanu
Log:
this is a dummy commit to trigger a push to the curse git repository
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6496
Author: Omega
Log:
more stuff
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6497
Author: Omega
Log:
remove some debugging code
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6498
Author: DiabloHu
Log:
zhCN update for Firelands. Now zhCN is fully localized except the quest boss Volcanus.
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6499
Author: Omega
Log:
change most party mods to RegisterEventsInCombat
exceptions:
1. world bosses (which do not have an engage event) use old register on load method, cause without an engage event we cannot be sure combatstart fires (ie they were already in combat when they pulled the world boss)
2. World Events. These also don't fire an engage event. so same reason as world bosses.
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6500
Author: tandanu
Log:
* fix crash recovery syncs, they were broken since the new sync system :(
* RegisterEventsInCombat will now work properly with combat info that was received from the crash recovery
* DBM:NewMod(name, ...) now calls tostring() on the name as new mods use the new encounter IDs for names; however names should always be strings
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6501
Author: tandanu
Log:
oops.
Update from svn://deadlybossmods.com/dbm4/trunk
Revision: 6502
Author: tandanu
Log:
hello, curse packager! Here is a commit/push, please don't forget to build a zip file this time; thank you!