getMatchingEntities was incorrectly requiring intersect or distance to fix #68
better entity slope handling for #63 and optional sticking
added falling property to character and reworked setting ungrounded #63
movingY property was incorrectly flagging due to recent grounding changes
handles optional camera as expected as suggested by @DaveVoyles
docs update and fixes as suggested by @zachshallbetter
characters no longer become as fast as a speeding bullet to fix #70
text.js, fixed #72
actually fixes #72 :P
improved #72
Merge pull request #73 from afflicto/dev

font.js methods should sanitize text arguments into strings.
collision map tiles are now automatically processed on level build
slight change to #73
added hasGravity property to entity to avoid constantly checking
pathfinding and entities should deal much better with slopes to fix #69 and #63
Merge pull request #75 from collinhover/dev

Pathfinding enhancements and a few more bugfixes for issues found by @afflicto