TorqueScript always uses degrees.  Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
Merge branch 'development' of https://github.com/GarageGames/Torque2D into development

Conflicts:
	engine/source/math/mConsoleFunctions.cc
Fixing conflict.
Finishing up AngleToy.
Final fixes to polar velocity and aligned particles.
Merge pull request #123 from WilliamLeeSims/development

Minor Angle Cleanup