fixes and tweaks
AutoMule.js/TorchSystem.js - added d2bot# status message when in mule/torch game (instead of just printing 'Lobby')
AncientTunnels.js - don't try to do Dark Elder if his preset unit isn't found
DiabloHelper.js - call field id after each seal boss
Attack.js - don't attack units in other areas, fixed getIntoPosition
Paladin.js - use monster's targetx/y for hammer position if it's fleeing, added monster size specific hammer positioning
CollMap.js - tweaked room caching and invalid position handling
Cubing.js - added the ability to use item names in recipe config
Loader.js - added a warning when trying to load a script that doesn't exist
Misc.js - added low mana delay for static - this fixes attackCount exceeded error
Pather.js - removed town node adjustment, improved walking code when stuck