* don't compute the step time twice + const
* comment
* added stepIndex for CL_GetStepTime handling
* don't delete duplicated nodes (by there name) - just print a warning
* ERR_DROP is stepIndex and stepList are out of sync
* print warning if UI_DeleteNode failed
* changed the event times of the reaction fire panel to fix add/remove of the sub panels in out-of-sync order
* disable deletetimed call in the reaction fire panel for now
* enable the reaction fire panel - I would like to get feedback on errors with it
* new event to move the camera on smoothly to the target
* doxygen fixes
* implemented fr #5102 (Center view on alien in view of soldiers when their turn starts)