Updated MetaStation.v35C.dmm to MetaStation.v36B.dmm
v36A
-Added missing security camera to north-east central hallway.
-Added missing camera to art storage
-Added airlock paints to art storage and engineering, as in BoxStation
-Added a lockbox to the bridge.
-Added the PDA painter machine to the HoP's office.
-Added organ bags (renamed evidence bags) to the organ freezer in surgery.
-Added a seedy new auxiliary bathroom-laundry area where the old gateway was.
-Added lots of handy sinks to botany to make it more efficient than its competitors.
-Added a grinder to the ghetto medical area.
-Added lots of fun new items to the theatre backstage room.
-Added the new costume vendor to the threatre backstage room.
-Added some more helpful gear to the emergency shuttle.
-Moved security hardsuits, they are now next to the HoS' office.
-Moved the teleporter room to the right side of the old EVA area.
-Moved the gateway room to where the old teleporter room was, with a nice ready room.
-Removed chairs from surgery observation which blocked vent visibility.
-Removed most tools from the ghetto medical area to compensate for the addition of the grinder.
-Fixed some oddities with Pugley III's name and altered his description.
-Fixed (possibly) the topmost door in the prison access tunnel not opening in the greytide event.
-Altered the layout of the HoP's office, it is now a little fancier.
-Altered the layout of the QM's office, which is now clearer and simpler.
-Altered the layout of the janitor's office, it's now much larger and nicer.
-Altered the layout of the central emergency storage closet, next to the bridge.
-Altered the layout of the emergency shuttle bridge so you can't get stuck buckled in chairs.
-Altered the layout of EVA, which is now greatly streamlined and has 8 spsace suits.
-Altered the tiles in the meeting area by the council room, it now looks cleaner.
-Altered the emergency-recovery-airlock area of the emergency shuttle to make it easier to sneak aboard.
v36B
-Fixed cargo bay to supply corridor doors having the wrong access level.
-Fixed some needlessly hard to access atmos piping around the locker room and garden.
-Altered the layout of the locker room, reducing the size of the laundry area.
-Added an extra camera to the locker room to prevent unintentional blindspot.
-Added an extra camera to the right of tech storage to prevent unintentional blindspot.
-Added a minor reference to the talking postcard broken server affair, may it go down in history.
-Removed unnecessary space poster from disposals which was a pain for the AI as it covered an APC on the wall's other side.
Merge pull request #1378 from Metacide/master

Updated MetaStation.v35C.dmm to MetaStation.v36B.dmm
Minor change to asteroid turf generation.
fixes a error I made when merging.
Mostly behind the scenes changes to how gamemodes are chosen.
Antags that are unrelated to the jobs and malfunctioning AI (Malf, Blob, Nuke, Wizard) are now chosen prior to job selection. This means you will have an equal chance to be a malf. AI if you have that turned on (Fix to issue 1127).
Fix to rare cases in which you would have a game start with less then three head revs or cultists (game will go back to lobby in this case).
People jobbanned from a certain antag position are now never considered for it.
can_start() is no longer directly called if the mode is secret since get_runnable_modes() does that for you anyway.
Added a message for admins if forcing the secret game mode was not successful.
[MAP] Turns theater backroom into a proper dressing room.

-Clown's crayons removed from backpack, they now spawn in the dressing room.
-Science lounge un-fortified; walls are normal walls, APC is in maintenance like other low-security areas. This should make it an interesting weak-point. :)
-Fixes a few minor wiring errors near the vault and in the HoP office.
ismob is a shit and broke everything, fixing it
Gingerly nerfs the cooldown reduction on flesh to stone and magic missile
Changes ismob to istype, everything is wonderful again
Wait, no, NOW everything is wonderful, ignore that last commit.
Access Cleanup

HONK! Access and Mime Access merged into Theatre access. They were used interchangably in most cases, with the exception being the Honker mech which is a joke item anyway.

Airlock Electronics now require only maintenance access instead of engine access.
Merge pull request #1377 from Petethegoat/surgeryfix

Fixes #1144.
added the missing period from one of the texts
Finalizing blood trails

Makes trail_holder a child of cleanables instead of blood (this is to
allow add_blood turf proc to spawn blood splatter on blood trails, also
other kinds of blood effects), also cleaned up the blood code a bit.

Big props to Aranclanos, Cheridan, Pewtershmitz and all other coders on
#coderbus for making this happen.
Merge pull request #1383 from Incoming5643/sliming

Standardized Transformation Hotfix Because ismob() Sucks
Merge branch 'master' of https://github.com/tgstation/-tg-station into AIphotography
Fixes #1357

Returns select turfs with direction values not supported by their icons to default (SOUTH)
removes extra unused code
Merge pull request #1380 from dumpdavidson/gamemode_setup

Changes and fixes to how gamemodes and antags are chosen.
Updated Rampant Brand Intelligence. The type of origin machine is now announced, and if every vending machine is infected before the origin is stopped, then all infected machines will either rise up, or blow up, with a 60% of the former.