Fixed Actions.
Testing Child Matrix Control
Build Update
Now supports sprites at size of texture, which means an extra scale call is never made to OpenGL. Verts set at texture width and height rather than single pixel.
New scale support
xcode project
userstate
Updated Parent Child Control - now uses a Matrix to control local coordinate systems.
Also significantly cleanup of Update code. Mid phases removed and overriding used with [super update]; to achieve better results.
Scaling and size works correctly.
Colliders update correctly using true size - does not yet work for children modified by scale.
Update notes and warnings
Added custom Matrix functions
Custom matrix functions used and implemented.
Changed update to updateWithMatrix: and added beginUpdate and endUpdate to enable simple custom updates.
Added and Enabled custom Matrix matrix calculations. These can be turned off (disables shear) from AXConfiguration
Add AXColour to enable custom colour and alpha changes.
AXColliders now update from parent object matrix - fixing scale and rotation issues. Old method still available - needs remove
Added shear property
AXCollider now subclass of AXObject
Minor updates and definitions in Axis Header
user state
User State
state
state
state
state