This will result in downsampling errors if you are looking down at a downsampled block (the top color of the block will be brown instead of green). It also breaks if you are looking at blocks that should be downsampled to stone (such as in our default maptype), because it incorrectly downsamples them to dirt.

I understand that you want to kill downsampling (and I totally agree!), but the reality is that we will probably be stuck with it for a while as we work on features more immediately important to gameplay. It's probably worth the time investment to fix these problems.