Fixed brain surgery datum having duplicate class name.
Made brain surgery into two steps, hemostat-fixovein.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Made vote play alarm sound when started.
Merge pull request #2620 from Asanadas/master

Master into BEF
Rowtree bugged me to commit this for him.
Merge pull request #2623 from SkyMarshal/bugfixes

Rowtree bugged me to commit this for him.
Nuke operatives now spawn in the outpost next to the syndicate shuttle. Outpost window widened a bit. Syndicate shuttle shutters are open at round start.

Glass door to the lobby added to the medbay reception desk.
Alignment adjustment for IA clothing sprites.
Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix (commenting out the call to the FireBurn proc when you are in a tile with fire, thanks Nernums) and should hopefully resolve the issue.
Merge pull request #2625 from SkyMarshal/bugfixes

Fire apparently was ignoring fire/temperature resistant things, I was informed of a possible fix...
Merge pull request #2624 from Asanadas/master

Sprite: IA clothing prone fix
added two-way smart cycling airlocks

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2628 from caelaislinn/bleeding-edge-freeze

Added two-way smart cycling airlocks
Updating RowtreeStation.dmm.
Merge pull request #2633 from Asanadas/master

Update for Rowtree
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Nuke outpost altered to have a functional meeting room. Nuke operatives spawn in outpost barracks.

Out-of-place tiles in research outpost replaced.
Emergency Internal Affairs round-start spawn fix. Also quickie zoning fix in the AI core.
Sprite fix for Skrell right arms and legs overlapping out of clothing.