now multithreaded, fixed map rendering slowdown, very stable state seems like
fixed unit travel bug
TODO: units traveling to eachother's starting regions should enter the same battle
fixed a bunch of things too tired to even list them
units now see eachother (enter eachothers' battles) when switching regions
working on better map atm, map done but no level info
cleaned up the tree
Merge branch 'master' of https://github.com/tentonrobot/riskybidness
little filename fix before commiting stable