Enums parsed in XML spec files.
Writing first enum file.
WGL enums also now parsed.
Restructured XmlSpecParser to be 3 stages instead of 2.
GLNative.cs generated without errors.
Refactored type inflection in DotNetTranslator to be more generic.
GlContext is now generated with a few errors.
Major refactoring of the way the API works.
Basic GLFW window.
Integrating GLFW into Toolkit.
Fixed Keys enum.
Added back support for enums in API calls.
Commands with Enum and ref overloads now have an overload with the 2 together.
Functions are sorted correctly once again.
Objects compiles once again.
ErrorCode enum is now returned by GetError().
Both Demo and Demo2D display output.
Removed WGL from generated code and moved only necessary WGL functionality to GLDotNet.WinForms. All other WGL code removed.
Removed most enum values ending in _ARB and _EXT.
Moved GLContextEventArgs to GL.WinForms.