Created a branch for Adventure. Started listing todos
Blocked more stuff from the battle mode in full-adv
Noted down things to do. Thoughts about the game saving process
Implemented saving/loading game stuff. To be tested
Started to init ADV. Started working on initWorldMap method that parses the GameSave datas
CMap knows wich XML it comes from
Started working on NPCs
Maps are linked to their cells in the worldmap
The world map now parses from the gameDatas, and compute new values for available cells according to the list of conquered cells. Better writing for most methods. Can be better written for the settings of parents and map-to-cell linking
Implemented better writing I figured out during the night
Added lasts NPCs for the world map that now parses completely. Still have to fill the NPC actions though, but else the world is "finished". To be tested
Finished the NPC blocking on world map
You don't start with a pause for a full-adv map
Added NPC for exit (violett cell) a full adv map
Better writting with HashMaps for the mapValues, mapParents
Better writting with HashMaps for the mapList (linking map to cell
Implemented the first NPC action and the premises for the NPC actions system
Execute NPC when hitting skill
Execute NPC when hitting skill. Handling World map and surroundings
Timer security on skill-key pressing