Minor comment refactoring
Bat Shadow and Body are now treated as two seperate drawable items
Added .anim file support for specifying Group and Offset.
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Updated Animation.LoadAnimationXML to reflect changes
Added comment about simple optimisation for the future
Fixed minor bug
Fixed bug which caused initial long loading times
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-Issue was related to entities being started with always 'invalid'
current bounding box value. This meant that each one would have to be
updated in the next loop right after being added.
WIP Shadow below player Entity
Added support for glob patterns in animation state names
Changed .anim file 'Name' attribute to 'State'
Renabled Plate Armor on Hero. Added layer attributes to plate armor anim
files
Added Entity.IntersectsWith method
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Coins will now only count as collected if they hit the players shadow
Minor comment refactoring
Renamed Node<n> to ChildNode<n> in QuadTreeNode