more api
allow absolute layout component
added ColorPicker and GradientEditor
added colorpicker and gradienteditor
added onParentChanged()
sort interactive by most-over-first
check Interactive visibility before dispatching event (closed #10)
added screenDPI
added backgroundColor (useful for debug purposes)
added getDeviceName()
prevent onStageResized if disposed
bugfix when rendering with less parts
added japanese charset and more unicode support
handled 0x3000 unicode space.
fixed issues with kana being drawn out of their rectangle
added support for various line breaking chars (not only space)
fix when stage is resized while waiting for driver init
alphaKill -> killAlpha (same as h3d)
fix black lines on high dpi screens (opengl)
don't use flash.Memory to convert bones offsets to floats, instead use a ByteArray (a little slower but works on iOS/AOT)