Exposed light getter on ShadowMapMethodBase
added ability to take snapshots of the view3d
Added WireframeCylinder primitive
Merge branch 'master' into dev
fixes layering issue with mouse picking when using forceMouseMove
Merge remote-tracking branch 'origin/master' into dev
update project() to return vector3d with extra z info
allow diffuse values greater than 1 for ultra-high intensity lights
add a texture option to ambient method for scenarios where an ambient
texture is required
optimise agal for fresnel specular method
add specularModel property to specular method with options for
blinn-phong or true phong
Merge remote branch 'away/master'
add Cast helper utility
add torus geometry primitive
Merge branch 'master' into dev
Added missing WireframeCylinder
fixed overrunning framerate text in AwayStats, issue #220
minor tweaks to behaviour of LookAtController, re: issue #217
corrected event hints for MouseEvent3D events issue #190
Merge remote-tracking branch 'bbeaumont/master' into dev