Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Fixes #3106
Fixes #3118
Fixes #2921
Fixes #2421
Merge pull request #3113 from Zuhayr/master

Firesuit icon fix.
Fixes #3081
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge pull request #3120 from Zuhayr/feature

Fixes plus arm-exploding changes.
Merge pull request #3119 from CIB/bleeding-edge-freeze

Lowered organ max damage across the board.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Changed the vote sound as discussed by admins, and made it so that -all- votes (Not just crew transfer) automatically disable OOC.

Signed-off-by: Jim Apples <cheeckan@gmail.com>
Fix robotics on char setup screen

Robotics is no longer in engineering, but in medsci
Updated changelog
Re-enables....something...
huhuhuhu

Signed-off-by: Jim Apples <cheeckan@gmail.com>
Merge pull request #3122 from AppleMaster/bleeding-edge-freeze

Vote changes.
Merge pull request #3123 from Jupotter/BEF

Fix the robotiscist preview in the char setup screen
Implemented robot components(organs)

Features:
- You now have to open up a cyborg after constructing it and insert all the components
- Cyborgs have per-component damage rather than total damage.
- Too much damage can fry a component, making it non-functional
- Components consume power
- You can disable a component to save power
- Actuator component allows you to move
- Camera component allows you to see
- Comms component allows you to use :b
- Radio component allows you to use radio
- The same placeholder icon for all components