Audio file data not set bug fix.
Audio stop method reorganised. isPlaying set to false before onStop event is dispatched to prevent sound playing issues.
Fixed Yuidoc bug-

Used 'property' instead of 'param' on the angleTo method and the distanceToXY method
HUD Bar widget default background colour given. Textfield optimized technique updated, now working in Cocoon. Doc's recomplied.
Merge branch 'dev' of github.com:gamelab/kiwi.js into dev
Libraries are now also built just before the preload method is executed. Allowing global assets to be easily accessed and used for preloaders.
Example Typescript Update
JavaScript example files are no longer ignored. TypeScript no longer 'builds' majority of examples, to prevent accidental overriding of the JavaScript examples.
The current animation should no longer 'reset' to the first frame if you switchTo it while it is playing.
Updated JS versions of examples to be more consistent with TS versions.
new stagesize example file
Merge branch 'dev' into stagesize
how-to-setup-tests.txt replaced with a readme.txt with different instructions on how people can set them up. ArcadePhysics bug that didn't take x/y offset of hitbox when seperating objects fixed. General example code clean up.
Keyboard Manager now always "active" regardless of if it is a touch device or not. kiwi.js file in examples no longer ignored by git.
Fixed WebGL stage color to match canvas color. Added normalized color prop to stage. color strings must always be in six digit hex form for color property now.
Destroy methods now by default removes a child at the end of the next update loop for it. You can pass a boolean to override it.
Removed setters for stage size and width. Replaced with a resize function. This is an api change which may effect existing games. Done due to WebGL issue with resizing twice  - once for each dimension
Merge branch 'stagesize' into dev
removed stagesizing script - not true example
Merge branch 'dev' of https://github.com/gamelab/kiwi.js into dev

Conflicts:
	examples/Examples.csproj